<div class="IPBDescription">I suck at fade =x</div> Ok, I suck at fading. Unless a noob goes fade, they will be better than me. Why? I don't know, and I was hoping people could give some tips on being a good fade.
a_civilianLikes seeing numbersJoin Date: 2003-01-08Member: 12041Members, NS1 Playtester, Playtest Lead
edited October 2003
Blink is the Fade's defining ability. Use it often. It is useful in every situation, especially combat. Blinking Fades are very difficult to hit.
Tap the mouse button to blink. Don't hold it. If you hold it, you will use all your energy very quickly. Also, jump before blinking so that you'll maintain the momentum provided by the quick tap. To blink for extended periods of time, just repeat the jump blink every time you hit the ground.
To blink swipe, I'd suggest using lastinv (last weapon) to switch between the abilities, though if you use it you have to be careful to remain calm and not press it too many times.
When in combat, always try to keep an eye on your health. Don't hesitate to blink away to heal if it gets too low.
Be very wary of shotguns and HMGs. They can kill you very quickly.
The Fade's speed and strength make it an excellent resource node killer. Just blink to a resource node and attack it. If a few marines come to try to save the node, you should be able to kill them, and if a lot of marines come, you can simply blink away and attack another node.
Don't try to engage large groups of marines alone. If most of the marine team is in one location, they are likely leaving their distant assets vulnerable. In that situation, it can often be advantageous to blink to a far away marine outpost or resource node and destroy it.
An opinion shared by most skilled Fade players is that regeneration is the best upgrade for the Fade. It is very effective in combat, allowing you to heal constantly, even while blinking. It also greatly increases your effeciency in taking down electrified nodes. Personally, I rarely go Fade if we don't have defense chambers.
Be careful of ladders; you can't blink while on a ladder.
To get metabolize and regeneration to stack, you have to use metabolize just after each regeneration tick. Just a minor tip, but useful nonetheless.
Hop before each blink, and let go immediately after tapping it. You'll use a minimal amount of adren and stay at highspeeds since you'll be off the friction inducing ground.
If you have two hives and movements you may want to consider carapace if you get good with blinking. Metabolize heals pretty well and carapace makes you a tough nut to crack against those level 1/2 hmg's.
How would I go about using lastinv? What I have been doing as fade is blinking towards the enemy, and in the air scrolling back to slash, though thats not exactly the fastest way.
Also maybe its just me, but when I blink at a marine half the time It takes multiple swipes before I'll even connect with the marine .
Don't stand still. Don't hold blink. Know your upgrades. Know your style. Lastinv is your friend - bind it to Q (for WASD playing). Blinkhopping is the win.
Absolutely do NOT fall into the trap of standing still to smack a marine. Hit and RUN. Remember that at 1 hive you have an OBLIGATION to kill all elec RTs. Remember that at 1 hive if you're a bad fade you're better off BUILDING HIVE 2.
The absolute guiding principle - if you suck at fade, DO NOT GO FADE BEFORE ENDGAME. Your team will hate you, and that is not inspiring. Fade at endgame instead of onos. Find a quiet map corner and learn tapblink, and blinkswipe. Then find some lone rines. When you've mastered that, find their base, try and hit a turret or two. Bear in mind that unless you have carapace, chances are a new fade will get greased on a base rush. This is to be expected, and WILL teach you the lesson that you are NOT a big damage sucking tank.
your upgrades are really dictated by playing style and what the marines have. If they've got lvl 3 weapons I usually opt for carapace rather than regen and rarely regret it. Just remember you have metabolize.
Adren is good for frequent fliers (hold down blink and crouch; you can flyyyyyyyy wee! Even if you run out of energy you can continue to whizz around) and it also helps when taking out buildings or firing acid rockets. Silence is good for eliminating marines outside their base, confusion in combat and slipping into bases unnoticed though it's best kept to when you're good with your slashes and blinks so you don't run out of energy. Celerity helps you blink-jump faster and further and increases you footspeed meaning you can handle 'marine dancers' better sometimes, like silence though it requires you know how to conserve energy/blink-jump properly to really get away with it though.
one of my fav things to do on tanith if the aliens are wining go fade with adren and blink into rine base, hole the blink button down and fly round rine start u can do it for about a minute before u have to retreat to heal it keeps the marines concentrated on u makes them not wanna leave base (cause there is a fade in their base !!11). and its just fun to fly around! =]
By the time you have fade rockets you have probably already won but if its still a stand off its useful to the onos if you rocket the hell out of the marines as then you dont get in the way of the onos and you weaken all marines close back so that the onos can kill them within a hit or 2. Rocket spamming can kill marines without HA very quickly.
Before that Fades usually use adreneline so they don't spend out too quickly. I use a 5 button mouse and have weapon slot 1 and 2 on my excess 2 buttons. This means I can parasite and change to bite as a skulk, spit and heal as a gorge, Gore and devour as onos, and especially for the fade Switch quickly back and forth between slash and blink. Its very handy.
If last inv is an issue for u type hud_fastswitch 1 in console and u can change weaps just by pressing ur usual numbers faster, thats how i switch from blink to slash then to blink again. But thats if u use ur numbers to change weaps.
Blink hopping is the best thing for a fade to know, doing it efficiently takes some time though.
For the average fade nublet I suggest redeem/cara with liberal adren.
Redeem means you learn not to get hit. Cara means you can take a bit more damage if you fluff a blinkswipe. TBH I'd start with redeem and move to cara when you're confident in their line of fire. Adren is standard beginner fare - lots of energy so you can blink, swipe, meta all day, whatever. When you get good with that you can move to timed strikes and celerity. But nublet fades thrive on redeem/adren.
Mostly because you'll die before you hit 50 res. At least with redeem you've a fighting chance of getting another 50 res even if you just redeem 20 times in a row and end up saving the res rather than getting RFK.
a_civilianLikes seeing numbersJoin Date: 2003-01-08Member: 12041Members, NS1 Playtester, Playtest Lead
edited October 2003
<!--QuoteBegin--Vengeance-RgB+Oct 29 2003, 03:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vengeance-RgB @ Oct 29 2003, 03:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How would I go about using lastinv? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Lastinv switches to the weapon you had selected last before you switched to your current weapon. It can be bound from the controls menu, and is listed as "Last used weapon".
just been fade flying with silence... without adren your flight is a bit more bumpy but just as lethal as an adren flight... especially because the marines tend to be facing the wrong way when you land behind them from high on above and in intense firefights you can often kill 2 before they realise the attacks are coming from behind XD
<!--QuoteBegin--leek+Oct 29 2003, 05:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (leek @ Oct 29 2003, 05:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> one of my fav things to do on tanith if the aliens are wining go fade with adren and blink into rine base, hole the blink button down and fly round rine start u can do it for about a minute before u have to retreat to heal it keeps the marines concentrated on u makes them not wanna leave base (cause there is a fade in their base !!11). and its just fun to fly around! =] <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I have done it for 10 minutes.
if you've got regen and you don't stop moving (ie: getting stuck in something that sticks out of the ceilining) then you can pretty much do it indefinitely <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
everything that sticks out of the ceiling on tanith marine start doesnt clip, i noticed it while flying around as a lerk there my tips for fade are: take down anything electrified unless your really good, dont engage bigger marine groups. engage the small teams if crucial points are under attack, get there. your team counts on you in early game
About 5 out of 7 of the last games I've been in that have been alien losses have been because people would save for Fade, and then stay there obsessively. When we need lots of chambers and RTs put up, does a single one of them drop back to Gorge and save the team by putting up more RTs?
Heck no. 'But I'm 4 l33tz0r f4d3!'
You can't get locked into the mindset that you can stay as a single alien. If the team needs you in another role, you need to be willing to take it up.
<!--QuoteBegin--Geminosity+Oct 30 2003, 03:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Oct 30 2003, 03:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if you've got regen and you don't stop moving (ie: getting stuck in something that sticks out of the ceilining) then you can pretty much do it indefinitely <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> And by regen you mean adrenaline.
I never relised how good fade was till i was told about blinkhop. This technique makes me last 10x longer and waste 100x less energy. At the moment i'm still learning to fade properly. But i'd choose it over the onos neday.
If u don't know how to blink hop, find out.... It makes fade that much more enjoyable. And flying around hera <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Comments
Tap the mouse button to blink. Don't hold it. If you hold it, you will use all your energy very quickly. Also, jump before blinking so that you'll maintain the momentum provided by the quick tap. To blink for extended periods of time, just repeat the jump blink every time you hit the ground.
To blink swipe, I'd suggest using lastinv (last weapon) to switch between the abilities, though if you use it you have to be careful to remain calm and not press it too many times.
When in combat, always try to keep an eye on your health. Don't hesitate to blink away to heal if it gets too low.
Be very wary of shotguns and HMGs. They can kill you very quickly.
The Fade's speed and strength make it an excellent resource node killer. Just blink to a resource node and attack it. If a few marines come to try to save the node, you should be able to kill them, and if a lot of marines come, you can simply blink away and attack another node.
Don't try to engage large groups of marines alone. If most of the marine team is in one location, they are likely leaving their distant assets vulnerable. In that situation, it can often be advantageous to blink to a far away marine outpost or resource node and destroy it.
An opinion shared by most skilled Fade players is that regeneration is the best upgrade for the Fade. It is very effective in combat, allowing you to heal constantly, even while blinking. It also greatly increases your effeciency in taking down electrified nodes. Personally, I rarely go Fade if we don't have defense chambers.
Be careful of ladders; you can't blink while on a ladder.
To get metabolize and regeneration to stack, you have to use metabolize just after each regeneration tick. Just a minor tip, but useful nonetheless.
That's all I can think of for now. Good luck.
If you have two hives and movements you may want to consider carapace if you get good with blinking. Metabolize heals pretty well and carapace makes you a tough nut to crack against those level 1/2 hmg's.
Also maybe its just me, but when I blink at a marine half the time It takes multiple swipes before I'll even connect with the marine .
Don't hold blink.
Know your upgrades.
Know your style.
Lastinv is your friend - bind it to Q (for WASD playing).
Blinkhopping is the win.
Absolutely do NOT fall into the trap of standing still to smack a marine. Hit and RUN. Remember that at 1 hive you have an OBLIGATION to kill all elec RTs.
Remember that at 1 hive if you're a bad fade you're better off BUILDING HIVE 2.
The absolute guiding principle - if you suck at fade, DO NOT GO FADE BEFORE ENDGAME. Your team will hate you, and that is not inspiring. Fade at endgame instead of onos. Find a quiet map corner and learn tapblink, and blinkswipe. Then find some lone rines. When you've mastered that, find their base, try and hit a turret or two. Bear in mind that unless you have carapace, chances are a new fade will get greased on a base rush. This is to be expected, and WILL teach you the lesson that you are NOT a big damage sucking tank.
Adren is good for frequent fliers (hold down blink and crouch; you can flyyyyyyyy wee! Even if you run out of energy you can continue to whizz around) and it also helps when taking out buildings or firing acid rockets. Silence is good for eliminating marines outside their base, confusion in combat and slipping into bases unnoticed though it's best kept to when you're good with your slashes and blinks so you don't run out of energy. Celerity helps you blink-jump faster and further and increases you footspeed meaning you can handle 'marine dancers' better sometimes, like silence though it requires you know how to conserve energy/blink-jump properly to really get away with it though.
Before that Fades usually use adreneline so they don't spend out too quickly. I use a 5 button mouse and have weapon slot 1 and 2 on my excess 2 buttons. This means I can parasite and change to bite as a skulk, spit and heal as a gorge, Gore and devour as onos, and especially for the fade Switch quickly back and forth between slash and blink. Its very handy.
Blink hopping is the best thing for a fade to know, doing it efficiently takes some time though.
- RD
Redeem means you learn not to get hit. Cara means you can take a bit more damage if you fluff a blinkswipe. TBH I'd start with redeem and move to cara when you're confident in their line of fire. Adren is standard beginner fare - lots of energy so you can blink, swipe, meta all day, whatever. When you get good with that you can move to timed strikes and celerity. But nublet fades thrive on redeem/adren.
Mostly because you'll die before you hit 50 res. At least with redeem you've a fighting chance of getting another 50 res even if you just redeem 20 times in a row and end up saving the res rather than getting RFK.
Lastinv switches to the weapon you had selected last before you switched to your current weapon. It can be bound from the controls menu, and is listed as "Last used weapon".
I have done it for 10 minutes.
my tips for fade are:
take down anything electrified
unless your really good, dont engage bigger marine groups. engage the small teams
if crucial points are under attack, get there. your team counts on you in early game
Know when to <b>STOP</b> being a fade.
About 5 out of 7 of the last games I've been in that have been alien losses have been because people would save for Fade, and then stay there obsessively. When we need lots of chambers and RTs put up, does a single one of them drop back to Gorge and save the team by putting up more RTs?
Heck no. 'But I'm 4 l33tz0r f4d3!'
You can't get locked into the mindset that you can stay as a single alien. If the team needs you in another role, you need to be willing to take it up.
And by regen you mean adrenaline.
If u don't know how to blink hop, find out.... It makes fade that much more enjoyable. And flying around hera <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->