I need a "hologram" like immage...
Maveric
Join Date: 2002-08-07 Member: 1101Members
<div class="IPBDescription">How do i make models apear in-game?</div>I need to know how to make a "hologram" of a marine and a level 1 for my map... for the Ready Room. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
If you remember it, in Half Life there were some hologram like characters in the hazard training map... so, can anyone tell me how you can make one?
thanks if you do.
PS: ask about my map and i will never tell you <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> .
If you remember it, in Half Life there were some hologram like characters in the hazard training map... so, can anyone tell me how you can make one?
thanks if you do.
PS: ask about my map and i will never tell you <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> .
Comments
/me licks Yamazaki
Someone asked this question on the IkonBoards ages ago and I made an elaborate WC screenshot to demonstrate what I did. Gone... ALL GONE!!
--Scythe--
the_only_scythe@subdimension.com
oh, btw; does the Ready Room have to be connected to the map, or can it be a seperate room altogether? and how do i make it so that one person can change teams mid-game? thanks again, in advance.
Commander: Movement order issued. Move out troops!
Troops begin hoofin' it.
Troop One: Sir, I cant seem to find a way to the waypoint! According to this, it seems we need to go through a wall!
Commander: Balderdash! Continue.
Troop Two: Sir, incoming aliens.
Troop Three: Commander, can we brake off and attack?
Commander: No, I need you at that waypoint. I have a turret ready to be built.
Troop One: Where is this "waypoint?"
Troop Two: They're closing fast sir!
Commander: I dunno, but its this cool place with doors and stuff that say "Join Aliens" and "Join Marines." Neato looking room.
Trooper One: GAAgH!
Onus: heheh...
<!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<!--EDIT|ChromeAngel|Aug. 30 2002,20:13-->
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Training Map: These are very special maps, occasionally put into mods. They are designed specifically for veterans, who definetly do not need training, hence the name. They feature introductions to such advanced tactics as target aquisition with mouse-like peripherals, lateral movement controlled through various keyboard input buttons, and communication through use of micro-phones, which are just really small phones, hence the name. For a 2-page in depth article on the meaning of training maps, check www.gullible.duh.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
The misinformation department would have a field-day with you my friend.
Certain monster_ entities will work, eg monster_furniture will work, (And that's a good object to display models with, as Worldcraft doesn't try and display the model so doesn't crash) monster_cockroach, and a few others I believe.
The .fgd file is simply a text file which tells Worldcraft/Hammer what entities to offer you whilst editing. You could edit it to put in a func_chicken, and put func_chickens all over your map, although that would be pretty pointless as no existing mods HAVE a func_chicken entity.
The NS .fgd has monster_ entities in it. Even if it didn't, you could still use them. You'd just have to build the entity yourself, ie, without Smartedit. Adding a func_chicken into the .fgd file will not magically make a func_chicken entity in the mod. Different people can have different .fgd files yet still make maps which work on each others computers.
Your comment about Spritewizard is wrong too. You can NOT load up .mdl files into SpriteWizard, and I really am baffled as to how you could think you can <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> A .mdl is a model file, a 3D structure with a texture on it. A sprite is a 2D image. How can you simply convert one to the other?
Anyhow, there are a few ways you can put models into your map.
You can use a cycler_sprite, a monster_furniture, or an env_sprite.
I'm not sure of the pros and cons of each one (or even if there's a difference), but I do know that if you set an env_sprite to show a model and WC finds that model file, then it will try to display it and crash.
Commander: Balderdash! Continue.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Wahahahahaha!
Hahaha!
Balderdash. I can almost hear it. Funny, funny stuff.
-Ryan!
Never let your sense of morals get in the way of doing what's right.
-- Isaac Asimov