Exploitable Cvars

ekentekent Join Date: 2002-11-08 Member: 7801Members
edited October 2003 in NS General Discussion
<div class="IPBDescription">and what do we do about them?</div> Just to restart what <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=51700' target='_blank'>i thought was an interesting thread</a> until the end. I personally don't feel any clans have "died" because of exploiting but I also feel that it's a very serious problem in competitive play. I messed around with rate exploits (I won't go into it here) on a priv server with some buddies and I can tell you it's absolutely horrible to play against. As bad as an aimbot.

I will add that I do agree that the reason the "clan scene" isn't thriving is because of the ethical values of people in it. In line with exploiting cvars you have dragging out games longer than necessary or playing stupid strats against a clan just to prove you can pull it off. It's that more than losing that I'm sure discourages people.
«1

Comments

  • c0mpleXc0mpleX Join Date: 2003-09-17 Member: 20945Members
    The australian clan scene is spiralling into a pool of inactiveness, with less active clans than i have fingers (67). But as far as i can see its not because of exploits like these, it's a severe lack of interest and activity, but above all not many new players.
    Still i think it is a big problem.
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    I think part of the problem with australia might be the low population over there and the distance and inability of you guys to play with any high population centers means there's just not going to be many people playing ns anyway =(. With just over 100k individuals reportedly playing NS world wide though (and the majority of them in N. America) I think there's quite enough for a stable and most of all interesting clan base. If even 1500 people played NS competitvely it would be enough. Think about it: at 10-13 max per clan that gives you about 140 clans. CAL currently has about 35 active clans at any one time and it's the biggest NS league.

    Competitive play has become so insular and repetitive that it's depressing. People create drama just for the heck of it because they are bored with playing the same people over and over again. And i think that it's a downward spiral because no one else wants to play with these children. Anyway that's my take on it.
  • dndamagedndamage Join Date: 2003-10-28 Member: 22091Members
    i would have to agree...the game just doesnt have the call that it should...the loss of clan play is not do to cheaters...there is no real way to help this little mod along...and you have to take into account that there are a lot of people that just cant put in the kind of time it takes to make and kind of seriouse clan...we all know it takes a lot of time...which most people that play NS just dont seem to have at the moment...i am in it for the long hall and wish NS the best of luck
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    The 2 biggest 'cheating' problems in NS are the:

    cl_rate exploit

    &

    Modified files, from sounds to models to *.wads...

    ATM HLGaurd is the only thing that can stop both of these, but it does increase the CPU usage too much imo <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    People have plenty of time..... however why spend it fruitlessly bettering yourself against what may be rampant cheating?

    If I want my competitive streak to shine, I'll go to a fencing tourney and start the blood pumping. If I want half a dozen people to outplay me with hacks, scripts, and all sorts of little tricks, then I'll get into "serious" (there's a misnomer) online play.

    In the thread, which was closed, we even saw one person admit that they'd do the same to ANY other group they played...... tbh I call spending time in that sort of community a pointless exercise.

    And really this OT response has no place in the thread, it was just directed at Damage's claim of people not having enough time.
  • NeoMatrixj2NeoMatrixj2 Join Date: 2002-11-22 Member: 9638Members
    There are several hl commands that ppl may try to use to cheat and many of them are noted in the bug database and will be locked in ns. ill make sure to email grep the cl_rate one.
  • ChemChem Join Date: 2002-11-01 Member: 2555Members, Reinforced - Shadow
    cl_rate is not an exploit.
    It basically helps deal with lag. Nothing more Nothing less unless of course you count lowering it into nothing but that's not a problem in steam.
    The main ones are ex_interp and it's sister commands. And another command I don't even dare mention on this thread.
    90% of the scripts used are harmless. And this bhop script everyone whines about is merely them binding jump to the mwheel. Not some collection +jump and voodoo curses to make them better than you.


    Necrosis that's what a gaming community does. It finds what advantage it can in a game and exploit the living hell out of it until it gets removed or locked. It's impossible to stop and is present in every game.

    Also give me an example of some "cheating" models and sounds. Since all the models and sounds I've seen just try to give a different feel to a game not make it easy to see people....
    And where the hell are all these custom wads you talk about. I have not seen 1 custom texture pack for any maps or NS as a whole.
  • TwoheadedchickenTwoheadedchicken Join Date: 2003-01-05 Member: 11866Members, Constellation
    cl_rate <b>is</b> an exploit, and its much worse than ex_interp
  • separatE_EntityseparatE_Entity Join Date: 2002-10-22 Member: 1570Members
    Hey, tardnub, you can't remove the player-side access to a command like cl_rate, it's very important to people who have changes in their connection speeds. You know that little dropdown bar in the WON server listing window? The one where it asks you to choose connection speed? That's changing your client rate. If you've ever tried to play with a high rate on 56k it makes it about 10x worse.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    cl_rate could be easily fixed with a formula.
  • RoCkIn_RiCkYRoCkIn_RiCkY Join Date: 2003-08-28 Member: 20306Members
    I actually got told by someone that using "cl_rate" is a HACK!!! OMG he can type, kick em kick em!
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    i have to say that clan play in Australia isnt really pulling together due to the fact that broadband is still very expensive here, lower population, bad pings to larger servers overseas and the fact that interest is just plain dropping. I have been in 3 clans for NS all have died, i wanted to get into competitive clan play but i lost my broadband connection.

    Unless 2.1 picks up the community things arent looking good.

    - RD
  • RoCkIn_RiCkYRoCkIn_RiCkY Join Date: 2003-08-28 Member: 20306Members
    Oh, btw, cl_rate can't actually be modified. Is this Steam only or normal HL? Because when I type cl_rate and change it to something stupid like 1 and type "cl_rate", it says 9999.
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    <!--QuoteBegin--RoCkIn RiCkY+Oct 29 2003, 03:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RoCkIn RiCkY @ Oct 29 2003, 03:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh, btw, cl_rate can't actually be modified. Is this Steam only or normal HL? Because when I type cl_rate and change it to something stupid like 1 and type "cl_rate", it says 9999. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Most recent updates have fixed cl_rate on 9999 (was 9999 in CS 1.5) but apparently NS has been late to catch on <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RoCkIn_RiCkYRoCkIn_RiCkY Join Date: 2003-08-28 Member: 20306Members
    Well that's interesting, considering the author of the other thread seems to think some clans are using it now to win matches they weren't doing before. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    I'm pretty sure you can just cap it server-side, and the server will ignore numbers higher than whatever it's set to. I'm not an authority though, and I'm not sure whether it was a plugin or built-in-but-obscure command. If it's a plugin, it's not usable for match play.
  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
    edited October 2003
    if people had morals ... life would be good
    notice yet another example of nice guys finish last, but beating the dirty haxor without anything but pure skill and a bit of luck is ohhhh sooo satisfying
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    edited October 2003
    There's a difference between rate and cl_rate.

    Rate can be changed manually with 'rate 12000' in console and can be changed though the multiplayer menu screen. Cl_rate is the exploitable variable that most people are talking about.
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    We made sure you could exploit it and figured out why it was an exploitable command in about 5 minutes on a private server. I can guarantee you that it is one. Little tidbits: it's hard to notice in a person who's just walking; the big difference comes in combat. Their ping is totally unaffected as is lag on their side.
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    edited October 2003
    - cl_rate is extremely exploitable. Like (e)kent said, we tested it out on a private server to see what all the fuss was about. Everyone has a default cl_rate setting, but you can set the varible in such a way that it makes you appear laggy to other players, while you are completely smooth on your end. This makes it so much harder for you to be hit because you are teleporting across the screen in short intervals. You can set it to be anywhere from subtle to ridiculously blatent.

    - ex_interp and ex_extrapsomethingorother are locked by the server. You can try to change them in your console but it won't happen. Test it. They are no concern.

    - I believe cl_rate can be locked much like r_drawviewmodel was locked in the transition from 1.04 to 2.0. As we speak there is a plugin being developed that locks this variable on the server its installed on. This will be a great fix until Flayra can work it into a patch.

    - You do not need scripts to compete. Scripts in ns are a preference. They give you a way of achieving the same result in a different way with no advantage gained over the normal way of doing it. Some people are just more comfortable with a certain way of doing things. Much like many people who use arrow keys for movement instead of WASD. Would you call someone using arrow keys a cheater? Ofcourse not. Alot of people who play this game and are afraid of scripts are either completely ignorant or have bad experiences from other games where scripting can produce huge advantages. If you could make a script that let you unload 300 lmgs bullets without reloading then THAT would be cheating for sure as nobody could compete against it without it. If you could make a script that allowed you to spam spores for 0 adrenaline cost THAT would be cheating. But there are no scripts like that in ns. Making a pistol script is only going to give you an advantage over people with arthritis. Jump scripts used for bhopping do give a <u>bit</u> of advantage but not to the point where you need it to compete. And the peoplt that think they are gaining some huge advantage with their scripts are only fooling themselves and you don't have to worry about fools <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    - I think what damage was trying to say is that ns clan play requires traveling up such a steep learning curve that it requires more time and dedication than any other game. There are skills in ns clan play that you cannot develop in public servers, mostly mental skills. So when a new group of people come to compete and they get completely demolished, its hard for them to keep their spirit. I can't tell you how hard we had to work to get where dn` is today. Constant scrimming, pubbing and analysis of the game. And the same goes for the other clans that have been around since the early days of 1.0x. I'm not really sure what made some of the top clans leave, but it wasn't fear of cheating and scripting. What is keeping new clans from emerging is almost 100% based on the learning curve imo.

    edit: gotta remember to turn word wrap off before I copy from notepad ^-^
  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
    the problem with scripts is that a good scripter can make a bunnyhopping script that never misses a beat a goor scripter can make a script that unloads primary, unloads secondary and then starts swinging like mad with a knife

    although i have seen people get pwned by their own scripts/binds ... fade pjo?
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Lucid, your post is fuxored...
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the problem with scripts is that a good scripter can make a bunnyhopping script that never misses a beat <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    - it doesn't take a good scripter to do that
    - you mean "jump script" not "bunnyhopping script". bunnyhopping scripts do the motions and the jumps and they do a horrible job at it.
    - I already said that a jump script will give a <b>bit</b> of an advantage but not to a point where others will need it to compete with you.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->a goor scripter can make a script that unloads primary, unloads secondary and then starts swinging like mad with a knife<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    why in the **** would you need a script for that? Thats the easiest thing in the world to do by yourself. Thank you for illustrating my point about scripting not giving an advantage.
  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
    yeah but the fact that you no longer have to look at your screen and can concentrate on hopping away ... assuming you dont have a jump script ... also have you heard of why a comm can only have one comm-command bound to a button ... buildscripts: click a button while moving your mouse and in under a second you have a full base
  • CrisqoCrisqo Join Date: 2002-12-30 Member: 11625Members
    edited October 2003
    Who cares? The marines still have to take the time to actually BUILD the structures.

    I don't see a difference in dropping a few buildings at a time, or all of them at once....except for when you want a comm chair wall, but if you can afford one of those, the game is already over.
  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
    i'm going to agree with the devs on this one and say that a insta-farm is not a good thing

    also i prefer my skill earned, not written

    please lock before flamewar

    #EOF
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    <!--QuoteBegin--Black Mage+Oct 29 2003, 04:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Black Mage @ Oct 29 2003, 04:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> please lock before flamewar

    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Don't flame then.
  • dndamagedndamage Join Date: 2003-10-28 Member: 22091Members
    edited October 2003
    wow i just dont think some of you understand lucid's point...so i will try to elaborate with my horrible spelling...

    -take the jump script...i know a few people that use it...and yes it is very consistent and help a lot if you do not know what you are doing...but i also know a boat load of people that do not use it and are just as constant...it is a skill that takes months to command but can take minutes with a script...does that mean that the script is better???NO...the script is just the easy way into it...

    -now take the pistol script...who really cares...i think it is time we lay this one to rest...lets say u have 3 skulks coming for you but all at slightly diff times...so you should be able to get all three unhurt...you get the 1st one but you waist some lmg bullets so the second one you have to use the end of the lmg and ur pistol...in comes the script...u whip out ur pistol and that damn pistol script makes u fire all 10 at that poor little skulk when all he really needed was 1-2...now u are fuxed...in comes the 3rd skulk and ur lmg is empty and because of the stupid script so is ur pistol...gg...dont you people get it...the capped the pistol fire rate when 2.0 came out...so its not like u cant max out the speed urself...
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Black Mage+Oct 29 2003, 04:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Black Mage @ Oct 29 2003, 04:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah but the fact that you no longer have to look at your screen and can concentrate on hopping away ... assuming you dont have a jump script ... also have you heard of why a comm can only have one comm-command bound to a button ... buildscripts: click a button while moving your mouse and in under a second you have a full base <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Dude, I don't think I understood a statement you muttered...

    Scripts provide little to no advantage... honestly, they don't. A jump script is easily replicated by binding a command to your mouse.

    Pistol scripts generally give speed but for sake of control.

    A bhop script, the kind lucid mention, are just plain retarded.

    A script that would unload all of your ammo and switching between all of your weapons has to be the dumbest thing I've ever heard of.

    While going fast like a maniac is good, CONTROL is where it's at, and scripts completely kill control.
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    edited October 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->yeah but the fact that you no longer have to look at your screen and can concentrate on hopping away ... assuming you dont have a jump script ... buildscripts: click a button while moving your mouse and in under a second you have a full base <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    - jump scripts are useless as a marine. Thats obvious.
    - if you need to look away from your screen to switch weapons theres soemthing wrong with you
    - there is no script that lets you build a base in a matter of seconds

    please don't argue with me unless you have valid points. It makes it difficult to have a serious discussion with other people.

    EDIT: oh HAHA he meant the fact that you can drop buidings, meds, and ammo quicky with hotkeys. HAHAHAHA thats not a script its binds built directly into the game by flayra himself. You fool. I think its safe to say we can ignore anything this guy has to say.
Sign In or Register to comment.