Final space station nothing update.

realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
<div class="IPBDescription">Or something.</div>Under normal circumstances, I probably wouldn't even bother posting about today's ns_nothing screenshot update at <a href="http://tald.readyroom.org" target="_blank">TALD</a> (I actually just brought all the shots up-to-date), but considering that:

<b>(a.)</b> It took me several hours to take, resize, save, resize again, save, and upload 32 separate images.

<b>(b.)</b> The shots that have been replaced were terribly old and out of date... the newest ones being from months ago.

And <b>(c.)</b>, the fact that updates to the site have been so sparse lately, it's not like anyone is going to go there on their own...

I sorta feel the need to make sure at least <i>someone</i> looks at them! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

That, and about half of the areas pictured probably haven't even been seen by anyone outside the playtest/dev group. Shots are <a href="http://tald.readyroom.org/levels.html" target="_blank">here.</a>

Again, please excuse my blatantly pointless post (Especially considering the fact that I'm not even looking for any sort of constructive criticism here - the level is done.), but hey... this is the last screenshot post you're going to see from me on the level.

Err... yeah.
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Comments

  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Oh god, you are the man. That's just awesome.

    Edit: The three lowest thumbs from the button up aren't linked to anything.
  • GeENiEGeENiE Join Date: 2002-06-09 Member: 740Members, Constellation
    <a href="http://www.digitaldutch.com/arles/" target="_blank">get this </a> will take u about 2 mins to resize , modify , create a multiple page with tumbs , all ur images <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    oh and the screenshots look amazing
  • RamsesRamses Join Date: 2002-05-21 Member: 642Members
    Great. I think i needn't repeat that i love your lightning(?). But the last 3 pics in the first columne have no enlarge-links...
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Oops. Thanks for the heads-up, Ramses/Jedi... I'm suprised the rest of the shots worked considering the typo I made there. :/

    At any rate, it's fixed now.

    Edit: Oh, and thanks for the link, Genie! I'll look into that. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->



    <!--EDIT|ken20banks|Aug. 30 2002,16:42-->
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    whugguggahgughga! Thats just amazing!Those hallways are great on their own, and that style of lighting just hits the spot!
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--QuoteBegin--ken20banks+Aug. 30 2002,17:28--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (ken20banks @ Aug. 30 2002,17:28)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->the level is done<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    That just has to make you feel good when you say it!

    Glad to see that your problems before the mapping deadline were taken care of, and very glad to see that you have finished.  I look foward to playing on it!
  • KobraKobra Join Date: 2002-06-09 Member: 744Members
    Wow, some of the best lightning i've ever seen and the atmosphere of those shots make it crawl in my skin.

    Just perfect!

    Hard to belive you can do such good looking maps witht he hl engine, im very impressed.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    wow, you've really pushed the limits of the HL engine on this one, it looks really atmospheric.

    Great work

    [edited to escape Manah's wrath] <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • manahmanah Creator of ns_caged Join Date: 2002-01-25 Member: 60Members, NS1 Playtester, Contributor
    <b>*Starts a rant about NS, the total misappropriation of, and futile quest for, ‘realism’ within games ... but decides not to inflict it upon you innocent forum goers*</b>

    Ken, you already know what I think of Space Station Nothing ... I just hope reality doesn't give you such a hard time with your next opus.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    lightin has been improved :O and it was already the best one :O i love all the light effects u always make, the only complaint i can say is that sometimes i see bright spots and i cant see the light, anyways i gotta check the map myself, because the light could be hidden between pipes or something and i cant notice that in a screenshot.....
    NICE JOB <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • gutterclutchgutterclutch Join Date: 2002-06-30 Member: 850Members
    The lighting is great, except in places there are too many beams against the wall and it ends up looking a little silly. But the lighting atmosphere is great otherwise. A few textures here and there seem a tad lowres...and maybe the lights in the first few pictures are a little too intense...they look like magnesium high power lights cause they're pure white and very bright. maybe dim them down a little and make them a little off-white
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    Its all beautiful, and as a fellow artist i tip my hat.  I have a new desktop  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    dont worry guys, the lighting is fine (not too harsh) in-game.  you will be pleasantly surprised.

    this is my fav ns map =)
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    gutterclutch:
    The lights actually are off-white. Very grey in fact. I'm just kinda bad at screenshot adjusting... I don't have PS, so it's not like following that formula is an option. I just adjust things until it looks the same as the real thing. Sometimes I'm a bit off. Sometimes I'm a lot off. The lights are fairly harsh though, yeah. At least moreso than most HL levels. That was my intent, and design base for the entire level (well, until later in its development). You're comment about there being too many lights at one time: Fair arguement. I guess that one might be a personal preference though. Thanks for the comments there, but as I said, the level really isn't going to go through any more changes.

    Battousai:
    Most white/grey light in the level comes from sources which are concealed behind bars that are parallel with the ceiling. That's why you can't see them in most shots. It makes more sense ingame. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->



    <!--EDIT|ken20banks|Aug. 30 2002,22:19-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Ken,

    I don't know what to say.  Your work on ns_nothing is truly amazing.  Seeing all those pictures next to each other just makes my eyes bug out, no matter how much I've seen it.  You've busted your butt to get this done, and the fruits of your labor are plain to see.  Great job.
  • EosEos Join Date: 2002-06-08 Member: 738Members
    <!--QuoteBegin--Flayra+Aug. 30 2002,09:21--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Flayra @ Aug. 30 2002,09:21)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Your work on ns_nothing is truly amazing.  <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Very much so! Good Job! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    pleasure overload . . .
  • BedwettingTypeBedwettingType Join Date: 2002-07-26 Member: 1001Members
    Oh ####, I want to play this.

    How long did that take you, ken?
  • yesukaiyesukai Join Date: 2002-04-17 Member: 464Members
    Wow... hmm. Apparently, the secret to good lighting is to use a sh*tload of light_spots! By god ive got... nothing compared to this. <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo--> /me destroys hammer folder.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    calm down yesukai....... :P he has been mapping since a very long time..........
    ken20banks:
    cool, heh lets hope that i can check that myself soon ;D
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    the look amazing! i saw them at your site a¡some hours ago. (Yes i visit TALD but im sure im not the only one)

    I hope PowerHouse looks as amazing as nothing.....well i dont hope, i konw it will. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I would say that NS_Nothing is visually my favorite map of the ones we're playtesting.  (:
  • gutterclutchgutterclutch Join Date: 2002-06-30 Member: 850Members
    ken, i wasn't saying the map doesn't look good, it looks amazing
  • stephenstephen Join Date: 2002-07-09 Member: 897Members
    Jaw droping
    I cannot wait to play your map
  • sharpsword6sharpsword6 Join Date: 2002-08-15 Member: 1166Members
    WOW!!!! I cant wait to play your map also. How the hell did you do that? Thats awesome!!! <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • SpoogeSpooge Thunderbolt missile in your cheerios Join Date: 2002-01-25 Member: 67Members
    I've been kind of purposefully staying away from the General Discussion and Mapping forums to keep up my hunger for the release.  I haven't seen any pics of Nothing for some time (maybe a couple months) but the improvements are phenomenal.  We should come up with some kind of NS award for master mapping just so we can give one to Ken.

    Really man, I haven't even been inside this map and I love it.  Congratulations on a job well done.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Thanks for the comments, guys.

    <!--QuoteBegin--BedwettingType+Aug. 30 2002,23:38--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (BedwettingType @ Aug. 30 2002,23:38)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->How long did that take you, ken?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Well... I started the level in January or February of this year. I scrapped most of the level except one room (The Great Viaduct - The hive room with the bridge), and slowly worked on it with a new focus in mind for several months afterwards. Then, after scrapping half the level again (man, am I glad I did) I produced a bit more and slowed back down again. To be quite honest, a large sum of the work was done in the couple weeks before the deadline. Including taking half the level, rotating it, and connecting it to a different part of the level in order to help connectivity and overall focus.

    In other words, 6 or 7 months of relaxed working with a few weeks of frantic hair pulling at the end. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->



    <!--EDIT|ken20banks|Aug. 31 2002,13:24-->
  • GeENiEGeENiE Join Date: 2002-06-09 Member: 740Members, Constellation
    maybe scale the floor texture in this shot a bit up <a href="http://tald.readyroom.org/maps/ns/ns_nothing/images/20.jpg" target="_blank">http://tald.readyroom.org/maps/ns/ns_nothing/images/20.jpg</a>

    looks weird from this angle
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Beautiful.  Wow.  Amazing work, Ken  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • infiinfi Join Date: 2002-07-07 Member: 891Members
    omg that's amazing all those details and the nice lighting... it couldn't be better! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
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