Final space station nothing update.
realityisdead
Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
<div class="IPBDescription">Or something.</div>Under normal circumstances, I probably wouldn't even bother posting about today's ns_nothing screenshot update at <a href="http://tald.readyroom.org" target="_blank">TALD</a> (I actually just brought all the shots up-to-date), but considering that:
<b>(a.)</b> It took me several hours to take, resize, save, resize again, save, and upload 32 separate images.
<b>(b.)</b> The shots that have been replaced were terribly old and out of date... the newest ones being from months ago.
And <b>(c.)</b>, the fact that updates to the site have been so sparse lately, it's not like anyone is going to go there on their own...
I sorta feel the need to make sure at least <i>someone</i> looks at them! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
That, and about half of the areas pictured probably haven't even been seen by anyone outside the playtest/dev group. Shots are <a href="http://tald.readyroom.org/levels.html" target="_blank">here.</a>
Again, please excuse my blatantly pointless post (Especially considering the fact that I'm not even looking for any sort of constructive criticism here - the level is done.), but hey... this is the last screenshot post you're going to see from me on the level.
Err... yeah.
<b>(a.)</b> It took me several hours to take, resize, save, resize again, save, and upload 32 separate images.
<b>(b.)</b> The shots that have been replaced were terribly old and out of date... the newest ones being from months ago.
And <b>(c.)</b>, the fact that updates to the site have been so sparse lately, it's not like anyone is going to go there on their own...
I sorta feel the need to make sure at least <i>someone</i> looks at them! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
That, and about half of the areas pictured probably haven't even been seen by anyone outside the playtest/dev group. Shots are <a href="http://tald.readyroom.org/levels.html" target="_blank">here.</a>
Again, please excuse my blatantly pointless post (Especially considering the fact that I'm not even looking for any sort of constructive criticism here - the level is done.), but hey... this is the last screenshot post you're going to see from me on the level.
Err... yeah.
Comments
Edit: The three lowest thumbs from the button up aren't linked to anything.
oh and the screenshots look amazing
At any rate, it's fixed now.
Edit: Oh, and thanks for the link, Genie! I'll look into that. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<!--EDIT|ken20banks|Aug. 30 2002,16:42-->
That just has to make you feel good when you say it!
Glad to see that your problems before the mapping deadline were taken care of, and very glad to see that you have finished. I look foward to playing on it!
Just perfect!
Hard to belive you can do such good looking maps witht he hl engine, im very impressed.
Great work
[edited to escape Manah's wrath] <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
Ken, you already know what I think of Space Station Nothing ... I just hope reality doesn't give you such a hard time with your next opus.
NICE JOB <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
this is my fav ns map =)
The lights actually are off-white. Very grey in fact. I'm just kinda bad at screenshot adjusting... I don't have PS, so it's not like following that formula is an option. I just adjust things until it looks the same as the real thing. Sometimes I'm a bit off. Sometimes I'm a lot off. The lights are fairly harsh though, yeah. At least moreso than most HL levels. That was my intent, and design base for the entire level (well, until later in its development). You're comment about there being too many lights at one time: Fair arguement. I guess that one might be a personal preference though. Thanks for the comments there, but as I said, the level really isn't going to go through any more changes.
Battousai:
Most white/grey light in the level comes from sources which are concealed behind bars that are parallel with the ceiling. That's why you can't see them in most shots. It makes more sense ingame. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
<!--EDIT|ken20banks|Aug. 30 2002,22:19-->
I don't know what to say. Your work on ns_nothing is truly amazing. Seeing all those pictures next to each other just makes my eyes bug out, no matter how much I've seen it. You've busted your butt to get this done, and the fruits of your labor are plain to see. Great job.
Very much so! Good Job! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
How long did that take you, ken?
ken20banks:
cool, heh lets hope that i can check that myself soon ;D
I hope PowerHouse looks as amazing as nothing.....well i dont hope, i konw it will. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
I cannot wait to play your map
Really man, I haven't even been inside this map and I love it. Congratulations on a job well done.
<!--QuoteBegin--BedwettingType+Aug. 30 2002,23:38--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (BedwettingType @ Aug. 30 2002,23:38)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->How long did that take you, ken?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Well... I started the level in January or February of this year. I scrapped most of the level except one room (The Great Viaduct - The hive room with the bridge), and slowly worked on it with a new focus in mind for several months afterwards. Then, after scrapping half the level again (man, am I glad I did) I produced a bit more and slowed back down again. To be quite honest, a large sum of the work was done in the couple weeks before the deadline. Including taking half the level, rotating it, and connecting it to a different part of the level in order to help connectivity and overall focus.
In other words, 6 or 7 months of relaxed working with a few weeks of frantic hair pulling at the end. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
<!--EDIT|ken20banks|Aug. 31 2002,13:24-->
looks weird from this angle