The Onos - Why It's One Of The Worst Parts Of Ns

TeiohTeioh Canadia Join Date: 2002-11-20 Member: 9453Members, Constellation
edited October 2003 in NS General Discussion
<div class="IPBDescription">Sucks the fun right out of the game</div> We're all familiar with that big, booming, meat wagon which is the Onos. It can kill, pillage and rape the women but it doesn't have to answer to anyone. To get to the point, the Onos sucks the fun right out of NS. Sure, it may be fun to play Onos but for everyone else on the server, it just sucks the fun right out. Sometimes when you play NS, you just want to get into a nice firefight and have a chance of actually winning. Unfortunately when the Onos comes around at the 8 minute mark, you just can't do that. You can no longer leave your base for a classic, and fun Rine vs Skulk fight. All you'll get is some Onos that wanders around the map stomps + devours the first person he sees because it's amusing. The truth is, it's no fun turning a corner and being stomped by a lumbering giant which you have no chance of killing, atleast not with out 200 res worth of equipment. You feel helpless and it just pisses you off.

Practically every game is the same, no matter which server you go on. The ulitmate end is marines huddled in their base cowering because of the big, bad, evil Onos. True, you do get the odd game where marines own everything but those are few and far between. I wish that something, anything could be done to make it so that the Onos doesn't sap all the fun right out of the game. . It's just that when you leave your base and become immobile and unable to fire back awaiting the boring fate of staring at a sphinctor for a minute, it ceases to be fun. As an alien, sometimes you just want to be a skulk and eat some marines. You can do that, but only for about 10 minutes until the arrival of the first Onos. After that, the Onos sucks up all the kills and ends the game. I just wish that something, anything could to be done to make the Onos from sapping the fun out of this otherwise great game. If it were up to me I'd remove the stomp skill and bring back paralize, atleast that required skill to use.
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Comments

  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    Umm... well... all I can say is what's been said about this many times.

    Don't be alone, don't be clustered, and if you fall into either one of those categories the Onos has sadly outsmarted you.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Commander, we need some shirtgons! There's a lork on the clorf!

    !: If there's an onos who can survive your squad of shirtgon... *cough* I mean shotguns, he deserved to. Shotguns eat oni for breakfast.
    @: Where exactly are they getting the res to onos from? Deny them that.
    #: Corrolary of @ - if they're onosing early that means they aren't spending res on important things like upgrades, defenses, and more hives. Take advantage of that.
    $: Later on in the game: make use of jetpacks.
  • CrowCrow Melbourne Join Date: 2003-01-16 Member: 12376Members
    I disagree on the jp being the onos counter. Never seen it work cept with the leet players. New/crap players (like myself) seem to get stuck in a corridor where the onos can easily bite me outa the sky.
  • TeiohTeioh Canadia Join Date: 2002-11-20 Member: 9453Members, Constellation
    I'm not talking about counters or anything like that. I am saying that the onos just takes all the fun out of the game. It's no fun <b>not</b> being able to leave your base and have a nice and fair fight with another player. It shouldn't be that you have to go with 5 other people just to leave your base so you can stand a chance against 1 other person.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    <!--QuoteBegin--Crow+Oct 25 2003, 01:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crow @ Oct 25 2003, 01:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I disagree on the jp being the onos counter. Never seen it work cept with the leet players. New/crap players (like myself) seem to get stuck in a corridor where the onos can easily bite me outa the sky. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    its not, devours range is way to far which makes us onos players unstoppable on the field, and dead_dan, i know you have probrably just came from a horrible stomp/devour session game where unfortunetly you were the victim of most of it, well i must agree it does get frustrating when your team puts 5 clips of level 1 lmg and it brings it to less thatn 1/2 hp well guess what, theres 2 problems. 1, the onos hitboxes are messed up(they will be fixed in 2.1) so 1/2 your bullets or more are MISSING if your aiming at its front and 2. the onos is a weapon of mass destruction, sure it can easily be countered by shotguns but stomp just owns marines especially in groups on seige to take advantage of an area, but skilled groups of HA / advanced weaponry can take down onos so easily it makes skulks look like more of an advantage against them. by the way, most of all res **** saving for onos are horrible at aiming devour and absolutly (no offense) just plain ol suck, a group of LMGS could take them out (assuming 2nd hive isnt up yet) there just big scary monsters which pushes the marine team back from its looks and by then hive 2 is up, stomp is enabled and marines are cornered in there base gg. but face it, onos are part of the game, they are 100 resources so if somebody wants to sit in a corner or go on a marine killing spree or u let aliens cap most nodes u marines deserve to lose
  • TeiohTeioh Canadia Join Date: 2002-11-20 Member: 9453Members, Constellation
    edited October 2003
    <!--QuoteBegin--Diablus+Oct 25 2003, 12:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Oct 25 2003, 12:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Crow+Oct 25 2003, 01:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crow @ Oct 25 2003, 01:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I disagree on the jp being the onos counter.  Never seen it work cept with the leet players.   New/crap players (like myself) seem to get stuck in a corridor where the onos can easily bite me outa the sky. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    its not, devours range is way to far which makes us onos players unstoppable on the field, and dead_dan, i know you have probrably just came from a horrible stomp/devour session game where unfortunetly you were the victim of most of it, well i must agree it does get frustrating when your team puts 5 clips of level 1 lmg and it brings it to less thatn 1/2 hp well guess what, theres 2 problems. 1, the onos hitboxes are messed up(they will be fixed in 2.1) so 1/2 your bullets or more are MISSING if your aiming at its front and 2. the onos is a weapon of mass destruction, sure it can easily be countered by shotguns but stomp just owns marines especially in groups on seige to take advantage of an area, but skilled groups of HA / advanced weaponry can take down onos so easily it makes skulks look like more of an advantage against them. by the way, most of all res **** saving for onos are horrible at aiming devour and absolutly (no offense) just plain ol suck, a group of LMGS could take them out (assuming 2nd hive isnt up yet) there just big scary monsters which pushes the marine team back from its looks and by then hive 2 is up, stomp is enabled and marines are cornered in there base gg. but face it, onos are part of the game, they are 100 resources so if somebody wants to sit in a corner or go on a marine killing spree or u let aliens cap most nodes u marines deserve to lose <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I just came from 5 games where marines were holed up in their base at the end because no matter how much the expanded, the one onos would take the base out the second we left. Turrets were no match. We couldn't leave our base, we had to just sit there and attack the onos each time he would peak at the base because he wouldn't actually come in. He just sat outside, waiting for a rine to go looking for some action. I personally wasn't devoured once but I am just sick of the Onos ruining, sucking the fun out of every game. Getting 100 res is nothing, if you are a good skulk, you can become onos in no time at all.
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    The fact of the matter is this: An onos represents a hoarding of an ENORMOUS amount of resources by a particular player. 100 res can get you shotguns, research, grenade launchers, tech upgrades, what have you as an alien player... but meanwhile, the aliens have a player out there who's running around as a skulk and NOT using all these res he's got saved up to do something like build a hive, or put up some towers, or what-have-you. When he finally DOES get the res for onos, that had better be one badass alien... saving up that amount of res by yourself takes a hell of a long time and/or a lot of kills, while a commander with 4 res towers (even assuming his marines are NOT getting kills) can get 100 res about every two minutes, enough to send a few shotgun/jetpackers whizzing around. Figure in res for kills, and that delay can drop significantly if you're under fire.

    Do I like getting pounded on by three redemption onos' at the same time? No, personally. But what needs to happen with the onos is a balance fix once the hitboxes are working properly, as opposed to a serious change in how they handle now.
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    Personally I refuse to go Onos myself...because not only does it suck the fun out of the marine side, its not very much fun as an Alien either. Fades are far more fun to play, not to mention that when you are still learning how to use them (and yes Onos do require skill to use effectively) you can afford to mess up twice as often as a Fade instead of an Onos, giving you more time to practice.
  • TeiohTeioh Canadia Join Date: 2002-11-20 Member: 9453Members, Constellation
    Again, if you're a good skulk, scratch that, decent skulk, you can be onos in about 8 minutes other wise you can be onos in about 12 minutes.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    edited October 2003
    I've seen enough onii taken down by a pack of three or four LA LMG to figure that you're one of the people who doesn't know where the onos hitboxes are, or the tactics for taking a 2-hive onos down. As said, if you all get stomped by the same one attacker, you have been outsmarted. If you run out of your base looking for skulks and run into an onos, you have been outsmarted. Also, I should point out that in both of these cases, "you have been outsmarted" is shorthand for "you waste of a server slot, I hope you weren't carrying anything expensive when you threw your life away like a complete retard."

    Also, Skorp, I take issue with the statement that shotguns eat onii for breakfast. Shotguns VS Onos aren't the best strategy. Frankly, I'd rather have a pack of LMGs try to take down an onos than a pack of shotgunners. At least the LMGs can hit the onos all the way down a hallway, making it both hard for the onos to run in, and to run out. Not only do shotguns cost money, but they're minimally useful outside of point blank range. In other words, shotgunners are stomp-bait. Shotgunners plaster skulks, gorges, and lerks who get too close for some unknown reason. They also work great on fades since that poor little hit and runner has to blink right into point blank range not once, but twice in order to kill you. However, the real elephant gun is the HMG. With 20 yards of hallway and an HMG, a light armor marine can solo an onos if the onos is stupid enough to try to cover those 20 yards. The onos will be dead by 10 yards, and past the point of no return by 6 yards.

    Bottom line is, if you are smart enough to catch the onos somewhere where you have space to move around and not line up for easy stomps, all you need is 2 HMGs to kill the thing. If the onos doesn't have stomp, you only need one. 40 res to easily kill 100 res. And if you don't have an advanced armory, but are smart enough to use mines, you can kill an onos with a mere 20 res worth of mines, all stacked in the same space.

    I guess what I'm trying to tell you, speaking for most of the rest of the NS community I'm sure is, you really don't know what you're talking about because you don't yet have the experience and ability to draw upon that we do. Onii are weak, and among their few advantages are the ability to stun marines at 2 hives (the gorges can do this with web upon 3 hives), the ability to instantly eliminate a marine with one attack, if they aim properly, and a high resistance to turret farms. They cannot go through vents, they are ridiculously slow and lumbering and cannot respond to crisis on the other side of the map, they can barely jump over marine structures, and they are very easy to kill because of these and other reasons. They are essentially very large gorges at ten times the cost, except at least gorges have the ability to shoot at marines from a distance, heal fellow teammates, and build useful structures.

    Onii aren't one of the worst parts of NS. I'd say one of the worst parts about NS are the people who try to justify turning NS into a deathmatch by claiming that the most cost inefficient, slow, and role-defined alien species is totally not even fair. Yeah, those poor rambos, NS sucks because of the onos. It's not hard to understand why they all eventually go back to playing CS.

    [edit: Oh yeah, I almost forgot...]

    ("WAAAAH!! MOMMY, BILLY WENT ONOS AGAIN!! MAKE 'IM STOP!!! <b>IT'S NOT FAIR!!!! </b>WAAAAAAH!! WAAAAAAAAAH!!!! AND I WANT HEAVY ARMOR AND A JET PACK!!")
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    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    <!--QuoteBegin--Dead_Dan+Oct 25 2003, 02:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dead_Dan @ Oct 25 2003, 02:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I just came from 5 games where marines were holed up in their base at the end because no matter how much the expanded, the one onos would take the base out the second we left. Turrets were no match. We couldn't leave our base, we had to just sit there and attack the onos each time he would peak at the base because he wouldn't actually come in. He just sat outside, waiting for a rine to go looking for some action. I personally wasn't devoured once but I am just sick of the Onos ruining, sucking the fun out of every game. Getting 100 res is nothing, if you are a good skulk, you can become onos in no time at all. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    theres your problem, the marines were held up at thier base, AND the onos kileld A marine looking for action, it seems THAT marine wasnt warned of the onos and why dont you marines get an organized on that onos? dont stand in a line because stomp will do you good spread out, if its a narrow hallway just jump and hope stomp doesnt get you. an organized attack on an onos unless has celrity will work 80% of the time unless he has d chambers ocs and all kinds of chamber backup in a close retreat position, where it is impossible to kill it becuase no marine will dare enter in there due to fear and all marines who do go in there suffer the consequences of being eaten or spiked by OCs to death, so its a no win situation for marines, viel especially marine start unless u get a hive or two and most nodes secured chanses are onos will rampage you push u back to spawn and slowly break your defense down until its gone for a full fledged alien assault which usually ends marine loss games
  • TeiohTeioh Canadia Join Date: 2002-11-20 Member: 9453Members, Constellation
    edited October 2003
    <!--QuoteBegin--Swift Idiot+Oct 25 2003, 01:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swift Idiot @ Oct 25 2003, 01:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've seen enough onii taken down by a pack of three or four LA LMG to figure that you're one of the people who doesn't know where the onos hitboxes are, or the tactics for taking a 2-hive onos down.  As said, if you all get stomped by the same one attacker, you have been outsmarted.  If you run out of your base looking for skulks and run into an onos, you have been outsmarted.  Also, I should point out that in both of these cases, "you have been outsmarted" is shorthand for "you waste of a server slot, I hope you weren't carrying anything expensive when you threw your life away like a complete retard."

    Also, Skorp, I take issue with the statement that shotguns eat onii for breakfast.  Shotguns VS Onos aren't the best strategy.  Frankly, I'd rather have a pack of LMGs try to take down an onos than a pack of shotgunners.  At least the LMGs can hit the onos all the way down a hallway, making it both hard for the onos to run in, and to run out.  Not only do shotguns cost money, but they're minimally useful outside of point blank range.  In other words, shotgunners are stomp-bait.  Shotgunners plaster skulks, gorges, and lerks who get too close for some unknown reason.  They also work great on fades since that poor little hit and runner has to blink right into point blank range not once, but twice in order to kill you.  However, the real elephant gun is the HMG.  With 20 yards of hallway and an HMG, a light armor marine can solo an onos if the onos is stupid enough to try to cover those 20 yards.  The onos will be dead by 10 yards, and past the point of no return by 6 yards.

    Bottom line is, if you are smart enough to catch the onos somewhere where you have space to move around and not line up for easy stomps, all you need is 2 HMGs to kill the thing.  If the onos doesn't have stomp, you only need one.  40 res to easily kill 100 res.  And if you don't have an advanced armory, but are smart enough to use mines, you can kill an onos with a mere 20 res worth of mines, all stacked in the same space.

    I guess what I'm trying to tell you, speaking for most of the rest of the NS community I'm sure is, you really don't know what you're talking about because you don't yet have the experience and ability to draw upon that we do.  Onii are weak, and among their few advantages are the ability to stun marines at 2 hives (the gorges can do this with web upon 3 hives), the ability to instantly eliminate a marine with one attack, if they aim properly, and a high resistance to turret farms.  They cannot go through vents, they are ridiculously slow and lumbering and cannot respond to crisis on the other side of the map, they can barely jump over marine structures, and they are very easy to kill because of these and other reasons.  They are essentially very large gorges at ten times the cost, except at least gorges have the ability to shoot at marines from a distance, heal fellow teammates, and build useful structures.

    Onii aren't one of the worst parts of NS.  I'd say one of the worst parts about NS are the people who try to justify turning NS into a deathmatch by claiming that the most cost inefficient, slow, and role-defined alien species is totally not even fair.  Yeah, those poor rambos, NS sucks because of the onos.  It's not hard to understand why they all eventually go back to playing CS.

    [edit:  Oh yeah, I almost forgot...]

    ("WAAAAH!!  MOMMY, BILLY WENT ONOS AGAIN!!  MAKE 'IM STOP!!!  <b>IT'S NOT FAIR!!!!  </b>WAAAAAAH!!  WAAAAAAAAAH!!!!  AND I WANT HEAVY ARMOR AND A JET PACK!!")
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      <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Quite the post. Nice job making accusation that you nothing about. I have taken plenty of Onii down in my time. They're not hard once you are in a group. Give me a hmg and i'll kill any onos you send my way. I do know exactly where the hitboxes on onos are and I do have almost perfect aim.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I guess what I'm trying to tell you, speaking for most of the rest of the NS community I'm sure is, you really don't know what you're talking about because you don't yet have the experience and ability to draw upon that we do<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    What an ignorant thing to say. I've been playing this game actively from the very start. I know this game inside and out and I guarantee you that I have played this game enough to come to the conclusion that the onos bring a boring, unbalanced level of play.

    You need to try and understand what other people are saying and get the true point of the message. Don't just assume things that I have never said and don't try and make uneducated judgements about people because you will be very, very wrong.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Onii aren't one of the worst parts of NS. I'd say one of the worst parts about NS are the people who try to justify turning NS into a deathmatch by claiming that the most cost inefficient, slow, and role-defined alien species is totally not even fair. Yeah, those poor rambos, NS sucks because of the onos. It's not hard to understand why they all eventually go back to playing CS.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    When I go onto a pub I don't want to have to play 100% hardcore my absolute best. When I play I want to have fun. When you can't have fun on a random pub because NS player has found the oh so easy stomp + devour combo, then something is wrong. This problem isn't about counters to this or how to defeat that in *insert certain situation*. This is about taking a fun game and gimping it later on because of one class. I am not trying to turn this game into a death match, I am just saying that every now and then it would be nice to leave your own base to do some basic fighting instead of the usual crap that you have to deal with. You know, I want the game to be fun for everyone, not just the Onos who sits outside of the base and waits for you to come.

    And now for my turn. Quite frankly, I think you're nothing more than a noob. I've seen you play on R5 and never have I ever seen you do anything unique or extraordinary. Guessing from your Reg date, you havn't played this game since the very beggining yet you have gall to tell me that I don't have the same experience as you? Let me tell you this, I've played with the best of the best and lowest of the low, from those times I've learned a lot. I am not the noob that you're trying to make me out to be. Next time, why don't you think a little bit before you make an ignorant post about garbage which you know very little about.
  • TeiohTeioh Canadia Join Date: 2002-11-20 Member: 9453Members, Constellation
    edited October 2003
    <!--QuoteBegin--Diablus+Oct 25 2003, 01:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Oct 25 2003, 01:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Dead_Dan+Oct 25 2003, 02:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dead_Dan @ Oct 25 2003, 02:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I just came from 5 games where marines were holed up in their base at the end because no matter how much the expanded, the one onos would take the base out the second we left. Turrets were no match. We couldn't leave our base, we had to just sit there and attack the onos each time he would peak at the base because he wouldn't actually come in. He just sat outside, waiting for a rine to go looking for some action. I personally wasn't devoured once but I am just sick of the Onos ruining, sucking the fun out of every game. Getting 100 res is nothing, if you are a good skulk, you can become onos in no time at all. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    theres your problem, the marines were held up at thier base, AND the onos kileld A marine looking for action, it seems THAT marine wasnt warned of the onos and why dont you marines get an organized on that onos? dont stand in a line because stomp will do you good spread out, if its a narrow hallway just jump and hope stomp doesnt get you. an organized attack on an onos unless has celrity will work 80% of the time unless he has d chambers ocs and all kinds of chamber backup in a close retreat position, where it is impossible to kill it becuase no marine will dare enter in there due to fear and all marines who do go in there suffer the consequences of being eaten or spiked by OCs to death, so its a no win situation for marines, viel especially marine start unless u get a hive or two and most nodes secured chanses are onos will rampage you push u back to spawn and slowly break your defense down until its gone for a full fledged alien assault which usually ends marine loss games <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    We went on to take and secure one hive, then 3 other onii attacked our base so we had to phase back and defended the base. By the time they had left (read: not killed despite the fact that there were a few vet players pumping shotgun + hmg bullets into their hitboxes), our PG in the other hive was gone. From then on, it was a long stalemate of rines huddled in the base and the onos waiting outside.
  • Clan_HunterClan_Hunter Join Date: 2002-11-07 Member: 7499Members
    Onos = Heavy Armor.
    Marine = Skulk.
    Your arguement = LOSE.
  • MendevelMendevel Join Date: 2003-09-27 Member: 21274Members, Constellation
    edited October 2003
    "We went on to take and secure one hive, then 3 other onii attacked our base so we had to phase back and defended them. By the time they had left (read: not killed despite the fact that there were a few vet players pumping shotgun + hmg bullets into their hitboxes), our PG in the other hive was gone. From then on, it was a long stalemate of rines huddled in the base and the onos waiting outside. "

    If you let them get THREE onii, it is your own damn fault.
  • TeiohTeioh Canadia Join Date: 2002-11-20 Member: 9453Members, Constellation
    <!--QuoteBegin--Clan Hunter+Oct 25 2003, 01:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clan Hunter @ Oct 25 2003, 01:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Onos = Heavy Armor.
    Marine = Skulk.
    Your arguement = LOSE. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You've obviously missed the point.
  • TeiohTeioh Canadia Join Date: 2002-11-20 Member: 9453Members, Constellation
    <!--QuoteBegin--Mendevel+Oct 25 2003, 01:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendevel @ Oct 25 2003, 01:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you let them get THREE onos, it is your own damn fault. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Boy that's an ignorant comment. It doesn't take long at all to get 100 res on 2 towers, you can do it in under 15 minutes, add in res for kills and res **** become onos in no time. Your point would be valid if evolutions were hive dependant but if you didn't know, <b>they're not</b>. This was a 20 person server, 3 aliens happen to be a res ****, one was good and became onos very soon and the others just sat around, probably went and watched T.V for 15 mins. So, it's not our fault that they had three onos. There is nothing short of a rush that ends the game which can stop a res **** from going onos. Even if we did rush and end the game there, they would have just done it again next round. Think before you post.
  • Clan_HunterClan_Hunter Join Date: 2002-11-07 Member: 7499Members
    edited October 2003
    I see your point. You're WHINING that the top teir unit is too strong and obliterates lower tier units. Its not different than the situation that I posted up. If the game gets to that point where they have a large number of onos, YOU LOST. Just like when the Heavy Armor train begins its death march on your hives. There are ways around the situation, rather than come here and cry and moan, think about the game and what your team did wrong to allow an onos to park himself outside your base. No its not fun being stomped and eaten repeatedly but its also not fun for a skulk to get instantly holed time after time by a HA/HMG.
    [Arnold]STOP WHINING[/Arnold]
  • TeiohTeioh Canadia Join Date: 2002-11-20 Member: 9453Members, Constellation
    <!--QuoteBegin--Clan Hunter+Oct 25 2003, 02:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clan Hunter @ Oct 25 2003, 02:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I see your point. You're WHINING that the top teir unit is too strong and obliterates lower tier units. Its not different than the situation that I posted up. If the game gets to that point, YOU LOST. There are ways around the situation, rather than come here and cry and moan, think about the game and what your team did wrong to allow an onos to park himself outside your base. No its not fun being stomped and eaten repeatedly but its also not fun for a skulk to get instantly holed time after time by a HA/HMG.
    [Arnold]STOP WHINING[/Arnold] <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    There is a huge, huge difference between a skulk fighting a HA/HMG. The skulk isn't stopped dead in his track and rendered useless. It's not boring to fight HA/HMG as skulk, it's actually exciting. It's boring and it's not fun fighting and onos when you just stand there, doing nothing. Those lower tier units? Oh you mean those HA/HMG units rendered useless when an Onos comes into the base and stomps him then devours and runs out of there quicker than you could believe? If he takes too much damage, he can just redeem and try it again. Don't tell me "well if you guys were better then you would have killed him". There we're other vets there and we were able to hold them off quite a few times but eventually they will devour one guy and it all goes down hill (albeit very slowly) from there. Just remember this when you post your arguements, it's easier said than done.
  • TwoheadedchickenTwoheadedchicken Join Date: 2003-01-05 Member: 11866Members, Constellation
    Fade > onos unless your comm sux or the fade hitbox is fixed
  • MendevelMendevel Join Date: 2003-09-27 Member: 21274Members, Constellation
    edited October 2003
    On a full 20 person server marines should win quite often.
    20 person server, max 10 aliens, 3 onos reswhores would be much more of a hurt to the alien side than an boon.

    30% of the alien team does not build to help the team, even if they hoard res is going to come in slower to compensate. If 30% of the team hoards till onos (assuming the aliens try to compensate for this) no fades, that means a VERY weak midgame.

    You had all the time in the world to crush the aliens, it sounds like your team wasnt aggresive enough, if at all. Do not blame your weakness on gameplay imbalances which do not exist. I could go on, but I realized this is flamebait.

    /me curses self for answering flamebait

    Edit: editted out the "hoards"
  • TeiohTeioh Canadia Join Date: 2002-11-20 Member: 9453Members, Constellation
    edited October 2003
    <!--QuoteBegin--Mendevel+Oct 25 2003, 02:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendevel @ Oct 25 2003, 02:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> On a full 20 person server marines should win quite often.
    20 person server, max 10 aliens, 3 onos reswhores would be much more of a hurt to the alien side than an boon.

    30% of the alien team does not build to help the team, even if they **** res is going to come in slower to compensate.  If 30% of the team **** till onos (assuming the aliens try to compensate for this) no fades, that means a VERY weak midgame.

    You had all the time in the world to crush the aliens, it sounds like your team wasnt aggresive enough, if at all.  Do not blame your weakness on gameplay imbalances which do not exist. I could go on, but I realized this is flamebait.

    /me curses self for answering flamebait <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You had all the time in the world to crush the aliens, it sounds like your team wasnt aggresive enough, if at all.  Do not blame your weakness on gameplay imbalances which do not exist. I could go on, but I realized this is flamebait.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Ok, you have to understand something here. Not every game will end in 8 minutes. Infact, very few games do. Get that in your head. We had 8 minutes until the first onos showed up with his stomp spam. Now I don't know about you, but I find the average game to last <b>a lot</b> longer than 8 minutes. Most people not only have enough time to go Onos once but multiple times over. We we're aggresive. This game had lots of expansion but once that onos showed up it was all over. One outpost after another fell from this overpowered behemoth.

    You can say "well you should have done this, you shouldn't have done that" or "it's your fault for letting him do something that is incredibly hard to stop" but just remember what the average game is like. In the average game you do see Onos and you see lots of them. Just keep that in mind, will you?

    3 skulks res whoring doesn't hurt the team very much. One - Two gorges can do the job just fine. If those 3 skulks go around and kill res nodes or us, then they are being productive.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    edited October 2003
    <!--QuoteBegin--Dead_Dan+Oct 25 2003, 01:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dead_Dan @ Oct 25 2003, 01:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm not talking about counters or anything like that. I am saying that the onos just takes all the fun out of the game. It's no fun <b>not</b> being able to leave your base and have a nice and fair fight with another player. It shouldn't be that you have to go with 5 other people just to leave your base so you can stand a chance against 1 other person. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Then you're missing the point. A lone marine is not meant to stand a chance against a lone alien. That's never been the case. You're supposed to move as a team (and if you're following your commander's orders, you will be). Marines in a squad are more than capable of dispatching aliens in a team, but individual marines are dead meat. And if that isn't the case, it's a deficiency on the part of the aliens in question.

    ...

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, Skorp, I take issue with the statement that shotguns eat onii for breakfast. Shotguns VS Onos aren't the best strategy. Frankly, I'd rather have a pack of LMGs try to take down an onos than a pack of shotgunners. At least the LMGs can hit the onos all the way down a hallway, making it both hard for the onos to run in, and to run out. Not only do shotguns cost money, but they're minimally useful outside of point blank range<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Nothing could be further from the truth. You're obviously not very good with a shotgun. Shotguns do more damage in a shorter space of time than LMGs - with only a single shotgunner (me) and one or two half-hearted LMGs I've dropped oni before with little difficulty. With five or six shotgunners, the onos will be lucky to get within stomp range.

    "Not only do shotguns cost money..."
    No [excrement], sherlock. So do oni. What's your point? You expect to be able to counter the most expensive alien for free?

    "...but they're minimally useful outside of point blank range"
    Sorry, that's blatantly false. Oni present nice wide targets, and even then shotguns remain effective at at LEAST a half corridor's length. The only reason I can think for a shotgun to be considered effective only at close range is if you have difficulty acquiring targets accurately with the shotgun at a distance. The weapon itself is most DEFINATELY capable of it.
  • KRaggKRagg Join Date: 2002-11-15 Member: 8832Members
    <!--QuoteBegin--Dead_Dan+Oct 25 2003, 02:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dead_Dan @ Oct 25 2003, 02:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There is a huge, huge difference between a skulk fighting a HA/HMG. The skulk isn't stopped dead in his track and rendered useless. It's not boring to fight HA/HMG as skulk, it's actually exciting. It's boring and it's not fun fighting and onos when you just stand there, doing nothing. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    How is running towards a HA/HMG and then promptly finding yourself in the respawn queue due to them pointing their stick of instant death at you any fun and not boring? Heck, if an oni attacks the marine base, at least a small squad has a chance to take it down.

    It's a pain for the onos to work with other lifeforms, because half the time, they'll be blocking his escape, and if there's two oni there, and both charge in, unless they are able to overpower you, they are merely lining up to die, whereas a couple of people moving together in a HA train is incredibly powerful.

    It's a lot more fun fighting an onos with your team than a bunch of skulks attacking a HA/HMG train together. One is an exercise in patience and luck (killing an onos), the other being an exercise in futility and frustration.

    The reason the Oni is taking your squad down, one at a time, is because you're fighting on their terms, seize the initiative and chase him down when he runs away to heal. if he redeems, you got your trooper back, and a morale boost.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If he takes too much damage, he can just redeem and try it again.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Much the same way a HA train can get med spam and welding. Good oni seldom pick redeem as their upgrade anyway, it isn't nearly as flexible as regeneration.
  • KRaggKRagg Join Date: 2002-11-15 Member: 8832Members
    edited October 2003
    <!--QuoteBegin--Dead_Dan+Oct 25 2003, 01:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dead_Dan @ Oct 25 2003, 01:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Boy that's an ignorant comment. It doesn't take long at all to get 100 res on 2 towers, you can do it in under 15 minutes, add in res for kills and res **** become onos in no time. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You are quite right. Getting 100 res off of two towers takes about eight and a half minutes.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Your point would be valid if evolutions were hive dependant but if you didn't know, <b>they're not</b>. This was a 20 person server, 3 aliens happen to be a res ****, one was good and became onos very soon and the others just sat around, probably went and watched T.V for 15 mins.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Of course, unlike marines, 100 res on a ten man team means each alien gets 10 res each. So for aliens to save up 100 res with no RFK and from two nodes with 10 people on their team, they need 1000 res. That'll take about 83 minutes and 30 seconds, or nearly one and a half hour.

    Of course, that argument is somewhat flawed, as aliens all start with 25 res, so we'd have to deduct 25% time, which means it'd take just over an hour for an alien to just sit around and gather 100 res on two nodes with ten people on the team and not getting any RFK.
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Onos = Heavy Armor.
    Marine = Skulk.
    Your arguement = LOSE. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    How many times have you seen 1 onos get killed by 1 HA guy? If you say "much more than onos killing HA," I'll never read another one of your posts on this forum that's so idiotic. So I'll assume you agree with that.

    So then you're saying that even though onos slaughters HAs, "Onos = Heavy Armor."

    Are you getting the point? Somewhere along the lines of the onos stomping and disabling heavy armor entirely long enough to devour him, you're saying these two are an equal match. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    Onos = 100-106 res

    3-4 HA with BIG GUNz = 100-130 res
  • ValtharValthar Join Date: 2003-10-19 Member: 21794Members
    Keeping expansions as marines is nearly impossible unless you have phase gates and groups of shotgun toting guys with heavy armor. Even if you do getting digested and having an onos run like hell to regen before it comes back gets VERY taxing on resources and just cant be done over and over while managing defense expansions, dropping health and ammo siege turrets etc etc.

    2 onos's attacking one going for an expansion one for main base chances are main base will be defended, and if the other onos blows the phase gate...that expansion is ****. Getting 2 onos is easy and seeing it as a marine is devastating if they haven't managed to tech and expand incredibly quickly.

    that + being digested sucks =( so boring. I think maybe decreasing the range of digest and stomp would sort things out, who knows.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--Dead_Dan+Oct 25 2003, 12:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dead_Dan @ Oct 25 2003, 12:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm not talking about counters or anything like that. I am saying that the onos just takes all the fun out of the game. It's no fun <b>not</b> being able to leave your base and have a nice and fair fight with another player. It shouldn't be that you have to go with 5 other people just to leave your base so you can stand a chance against 1 other person. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Great, so lets take away the onos and see marines NEVER loose.

    Onos are counterable, and in situations, too bloody weak, especially against tier 3 tech Marines.


    Just speed upgrade, your probably moving too slow and allowing the aliens too many res.

    This oni topics have been discussed to death.
  • MendevelMendevel Join Date: 2003-09-27 Member: 21274Members, Constellation
    Agreed. this thread is either silly (ignorant) or flamebait.

    Lock please?
This discussion has been closed.