Swipe!

TempDeleteMeTempDeleteMe Join Date: 2003-08-03 Member: 18785Members
<div class="IPBDescription">Fade sez: My arms are too damn short!</div> A puny skulk's jaw has about 3x the range of the marine-size fade's scythe arms. I'd really REALLY love to be able to hit a marine without having to throw him over a chair and have my way like a nub does with an armory.
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Comments

  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    It's annoying sometimes, sure, but you get used to it. It's all the more reason to learn to do Blink/Swipe combos rather than running at marines trying to swipe them. Frankly, Fades are powerful enough as it is without getting extra range to boot.
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    <!--QuoteBegin--TempDeleteMe+Oct 24 2003, 09:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TempDeleteMe @ Oct 24 2003, 09:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...fade's scythe arms. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    How does a fade wipe his butt?

    <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • TempDeleteMeTempDeleteMe Join Date: 2003-08-03 Member: 18785Members
    <!--QuoteBegin--Fantasmo+Oct 24 2003, 09:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fantasmo @ Oct 24 2003, 09:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--TempDeleteMe+Oct 24 2003, 09:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TempDeleteMe @ Oct 24 2003, 09:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...fade's scythe arms. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    How does a fade wipe his butt?

    <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sits on a babbler.
  • TempDeleteMeTempDeleteMe Join Date: 2003-08-03 Member: 18785Members
    <!--QuoteBegin--Zek+Oct 24 2003, 09:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Oct 24 2003, 09:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's annoying sometimes, sure, but you get used to it. It's all the more reason to learn to do Blink/Swipe combos rather than running at marines trying to swipe them. Frankly, Fades are powerful enough as it is without getting extra range to boot. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    1) Blink is futile at close ranges, as you stand a very good chance to blinking past your target. (Another advantage of 1.04 blink)

    2) Marines that are... ah... <i>jumpy</i> make hitting them even harder. I mean, it's not too hard to hit marines that are backing away firing all willy-nilly. The point is that jumping all over like a weasel hyped up on LSD is almost impossible to take down in any reasonable amount of time.

    Frankly, I don't see how extending their range 3 feet would cause any balance problem. Are you one of these people that just makes up crap to shoot anything down?
  • chia-onochia-ono Join Date: 2002-11-27 Member: 10053Members
    edited October 2003
    <!--QuoteBegin--TempDeleteMe+Oct 24 2003, 09:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TempDeleteMe @ Oct 24 2003, 09:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Frankly, I don't see how extending their range 3 feet would cause any balance problem. Are you one of these people that just makes up crap to shoot anything down? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Are you serious? Have you seen your local onos lately? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Or you like the idea of getting swallowed in arms length?
  • TempDeleteMeTempDeleteMe Join Date: 2003-08-03 Member: 18785Members
    <!--QuoteBegin--chia-ono+Oct 24 2003, 10:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chia-ono @ Oct 24 2003, 10:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--TempDeleteMe+Oct 24 2003, 09:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TempDeleteMe @ Oct 24 2003, 09:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Frankly, I don't see how extending their range 3 feet would cause any balance problem. Are you one of these people that just makes up crap to shoot anything down? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Are you serious? Have you seen your local onos lately? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If you're referring to the 'suck marines out of vents like a hoover vacuum, you're right. But swipe is nothign like devour. Give it at LEAST the same range as the skulk. Considering no one whines about the skulks bite range, how could making swipe at least EQUAL to it be worse?
  • aegixaegix Join Date: 2002-08-31 Member: 1256Members, NS1 Playtester
    I've never had a problem with swipe. The rines I'm attacking do <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--QuoteBegin--TempDeleteMe+Oct 24 2003, 09:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TempDeleteMe @ Oct 24 2003, 09:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1) Blink is futile at close ranges, as you stand a very good chance to blinking past your target. (Another advantage of 1.04 blink)

    2) Marines that are... ah... <i>jumpy</i> make hitting them even harder. I mean, it's not too hard to hit marines that are backing away firing all willy-nilly. The point is that jumping all over like a weasel hyped up on LSD is almost impossible to take down in any reasonable amount of time.

    Frankly, I don't see how extending their range 3 feet would cause any balance problem. Are you one of these people that just makes up crap to shoot anything down? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    1.) If you can't finish them right away, blink away and line up another hit. Blinking in once and then holding swipe until the marine dies is a good way to die real fast as a Fade. If you have to only hit them once per 2-3 blinks in order to do it safely, so be it.

    2.) It's easy with practice. Once again it's just a matter of getting good with Blink.

    And no, I am not making up crap. Fades are extremely powerful in 2.01; look at any demo from a clan game. In fact they have been nerfed in 2.1(60 res) and for very good reason. Making them more powerful by improving their ability to kill is just not justifiable right now.
  • TempDeleteMeTempDeleteMe Join Date: 2003-08-03 Member: 18785Members
    I refuse to associate anything in NS with a clan game. I'm a pub player, and I DO NOT accept the direction NS is going with satisfying the 2 dozen clanners in lieu of the 12 thousand pubbers. You've sort of proven my point right there... just... not THIS point.

    Anyway, blinking away and back in might be good in your average game, but if the commander is an obsessive compulsive clean-freak *cough* Niteowl, that marine will be healthspammed faster then you can say... um... stuff.

    The fade right now is sort of in a loose-loose situation. He overpowers in many regards, and is underpowered in others. It's not a very comfortable balance...
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Anyway, blinking away and back in might be good in your average game, but if the commander is an obsessive compulsive clean-freak *cough* Niteowl, that marine will be healthspammed faster then you can say... um... stuff.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Enh.
    Clan comms have much less to worry about and they'll still lose guys with HMGs and shotguns to a single good fade. I'm sorry sir, but if you can't take down marines on a pub - any pub - it is not the fault of the attack's range. Try blinking straight up and then aiming yourself back down like you would an acid rocket. Pretend swipe is just splash damage. If it takes a few tries, so what? A regen fade can stay alive almost infinitely, and as long as you jump first you always (even without adren) have enough energy for another 50-70 foot blink if you really have to run away.
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    <!--QuoteBegin--TempDeleteMe+Oct 25 2003, 01:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TempDeleteMe @ Oct 25 2003, 01:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I refuse to associate anything in NS with a clan game. I'm a pub player, and I DO NOT accept the direction whine whine whine whine whine whine whine
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    And people talk about elitist clanners?
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    Clanners and pubbers both say it: the way a disorganized pub game handles is completely different than the way an organized clan game works out.

    I stopped using the fade with the current version. I spent a few months trying to adapt to the changes that were made, and finally decided that I'm happier using a skulk (which is much easier to handle in close quarters and much less expensive to suck on the open end of a shotgun with) or a lerk, and if i really MUST use something big, the Onos is a better investment of my res.

    This is not to say that the fade is totally useless. In the hands of very skilled players, the fade is phenomenally brutal. But the LEARNING CURVE on the fade is too steep for a large percentage of the pub server players to really want to bother using it, especially considering that your 50 res alien is easily defeated by a couple of 10 res shotgunners with twitchy triggers and latency-related teleportation going on as you come out of blink and attempt to force yourself right up against them into the short range of your claws.

    Two shotgun blasts will END a fade at close range. And if you screw up, even by the slightest amount, that's 50 res down the drain. Not exactly something most pub players are willing to deal with on a regular basis.
  • TempDeleteMeTempDeleteMe Join Date: 2003-08-03 Member: 18785Members
    edited October 2003
    Guys, this isn't about whether or not the fade can kill marines. I know it can. The issue is that marines that exhibit bouncy behavior make attacking them more work, MUCH more work, then it really should be. It's just a **** to have to chase one stupid marines around in circles to stop him from finishing a phase gate, or something.

    It's even worse when he has a shotgun because he's spreading death all over randomly, and one of those just might hit you...

    Just give the fade arms longer range. It won't be much more lethal, marines will learn that hopping like bunnies doesn't really work, and it makes assaulting marines a tad bit less stressful.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I've never had a problem with swipe. The rines I'm attacking do <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Aegis knows what he's talking about. As a Fade, he is death incarnate. I say a special version of NS needs to be make so that Aegis can't own marines so badly <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • KaiserRollKaiserRoll Join Date: 2003-02-24 Member: 13902Members, Constellation
    I agree with the original poster on this topic. Fade is really good in the right hands... but timing it's a pain. Increasing fades swipe range would even out the learning curve quite a bit without totally unbalancing it. Also, I believe I saw in a changelog that the cost for fade went up, which could be used to further justify the slightly increased range.
  • EidolanEidolan Join Date: 2002-11-15 Member: 8694Members
    edited October 2003
    If you look at the movement of the fade its the ONLY alien attack that hits at the range of its arms. Skulks/onos(and lerks in 1.04) have a stupid(maybe fair but it just looks plain silly) range. Its funny to see a ono knock someone 40 feet(and take half there life) when the ono was 2/3 of the room away.

    Oh forgot to add i think the fades attack range is FINE, i can pwn non-shotty marines with no problem, and i'v been killed so many times by a good fade. If anything i think the ono's range should be cutdown(or make it "lunge" or something to make it look right), i'd say the skulk too but that whould make them very weak.
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    The point being that if you balance the fade for <i>mediocre to bad</i> players, then the people who are even a little good will just dominate ridiculously. I mean, as is, there are two things that even start to scare me as a fade:

    1. dn
    2. ir

    Well, ok, that's a little overstated, there are several good clans out there, and fading vs. them I'll be exceedingly cautious. But on pubs - even decent pubs like the server I'm admin on - I've gone 1v5 vs. HMGs and shotguns, numerous times. And to be honest I'm not even touching the really nutty good fades I've seen. So if we balance for fades like you, the good people are going to be able to blink into marine start and kill the entire marine team in short order, a feat that currently requires at least 2 or 3 fades.

    In other words, extending the fade's attack range <i>would</i> be totally unbalancing on pubs, although I suspect it wouldn't make too much of a difference in clan play.
  • TempDeleteMeTempDeleteMe Join Date: 2003-08-03 Member: 18785Members
    edited October 2003
    <!--QuoteBegin--kavasa+Oct 25 2003, 04:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kavasa @ Oct 25 2003, 04:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The point being that if you balance the fade for <i>mediocre to bad</i> players, then the people who are even a little good will just dominate ridiculously.  I mean, as is, there are two things that even start to scare me as a fade:

    1. dn
    2. ir

    Well, ok, that's a little overstated, there are several good clans out there, and fading vs. them I'll be exceedingly cautious.  But on pubs - even decent pubs like the server I'm admin on - I've gone 1v5 vs. HMGs and shotguns, numerous times.  And to be honest I'm not even touching the really nutty good fades I've seen.  So if we balance for fades like you, the good people are going to be able to blink into marine start and kill the entire marine team in short order, a feat that currently requires at least 2 or 3 fades.

    In other words, extending the fade's attack range <i>would</i> be totally unbalancing on pubs, although I suspect it wouldn't make too much of a difference in clan play. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'm speechless, and not in a good way. Do you have some divine balance-seeking powers? How do you know it'd make it deadlier? It's the dumbest thing I've ever heard. Does it do more damage? Does it kill marines faster? Does it allow the fade to clip through walls? No no and no.

    It'd simply allow the fade to take down marines that are hopping around like springs without having to chase them all over the room.

    <b><i>LIKE IT SHOULD BE</b></i>
  • elchinesetouristelchinesetourist Join Date: 2003-06-29 Member: 17775Members
    edited October 2003
    <!--QuoteBegin--TempDeleteMe+Oct 24 2003, 09:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TempDeleteMe @ Oct 24 2003, 09:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A puny skulk's jaw has about 3x the range of the marine-size fade's scythe arms. I'd really REALLY love to be able to hit a marine without having to throw him over a chair and have my way like a nub does with an armory. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    hohoho
    you've got some balls, you.. are ya drunk?? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    cuz i am
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    Considering that swipe takes up valuable, valuable energy, I think it's only fair that it's as "accurate" as skulk bite. I don't see how it would empower average to poor fades to destroy the marine team utterly; after all, as people constantly preach, it's the blinking and timing that makes a good fade.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    It wouldn't do much of anything for Fades that are already really bad. Whether or not you can hit them, you will die repeatedly as a Fade if you can't handle Blink. However it could only make them more powerful in the hands of a good player; for example, if the range was longer it would be no issue at all to blink over the head of a marine and swipe down at him. I'm not saying the difference would be huge, but the kind of Fade players who really really need this sort of thing will die fast with or without it.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    Just curious but is it the fade's short range or hitbox problems that stops you from slashing a crouching marine unless you're crouching too? =o
  • no_use_for_a_nameno_use_for_a_name Join Date: 2003-05-06 Member: 16090Members
    edited October 2003
    Introduce a stamina-meter (i.e. like DoD) and everything will be fine.
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    only problem with fade imho is that it runs too damn slow, look at its huge back legs, should be able to run faster, and no blink doesnt make up for it <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    God forbid something in this game actually takes skill. Why don't we just make it so whenever a Fade walks into the room, every marine and structure is instantly gibbed.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    thanks for answering my question... -.-
  • CrisqoCrisqo Join Date: 2002-12-30 Member: 11625Members
    Maybe you should wait more than two hours for an answer to your question...Unless that was just made to jack up your post count.
    No, it's the fade's reach that makes you "unable" to hit crouching marines.

    The fade is fine really just practice with it a bit and you eventually get the hang of it / get used to it. Here is a thought: instead of complaining about it here, go and practice it somewhere.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    edited October 2003
    <!--QuoteBegin--Rennex+Oct 25 2003, 11:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rennex @ Oct 25 2003, 11:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> God forbid something in this game actually takes skill. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Amen. Gods' mercy only belongs to the leet players. (with leet machines, of course <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    I don't care about my postcount; and I'd wait longer than two hours but there were 3 posts with no answer =P
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    <!--QuoteBegin--Epidemic+Oct 25 2003, 01:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epidemic @ Oct 25 2003, 01:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Rennex+Oct 25 2003, 11:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rennex @ Oct 25 2003, 11:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> God forbid something in this game actually takes skill. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Amen. Gods' mercy only belongs to the leet players. (with leet machines, of course <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, my 90fps while playing at 800x600 = "elite" machine.

    And you know how good players get good? Practice.
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