Swipe!
TempDeleteMe
Join Date: 2003-08-03 Member: 18785Members
<div class="IPBDescription">Fade sez: My arms are too damn short!</div> A puny skulk's jaw has about 3x the range of the marine-size fade's scythe arms. I'd really REALLY love to be able to hit a marine without having to throw him over a chair and have my way like a nub does with an armory.
Comments
How does a fade wipe his butt?
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How does a fade wipe his butt?
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Sits on a babbler.
1) Blink is futile at close ranges, as you stand a very good chance to blinking past your target. (Another advantage of 1.04 blink)
2) Marines that are... ah... <i>jumpy</i> make hitting them even harder. I mean, it's not too hard to hit marines that are backing away firing all willy-nilly. The point is that jumping all over like a weasel hyped up on LSD is almost impossible to take down in any reasonable amount of time.
Frankly, I don't see how extending their range 3 feet would cause any balance problem. Are you one of these people that just makes up crap to shoot anything down?
Are you serious? Have you seen your local onos lately? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Or you like the idea of getting swallowed in arms length?
Are you serious? Have you seen your local onos lately? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
If you're referring to the 'suck marines out of vents like a hoover vacuum, you're right. But swipe is nothign like devour. Give it at LEAST the same range as the skulk. Considering no one whines about the skulks bite range, how could making swipe at least EQUAL to it be worse?
2) Marines that are... ah... <i>jumpy</i> make hitting them even harder. I mean, it's not too hard to hit marines that are backing away firing all willy-nilly. The point is that jumping all over like a weasel hyped up on LSD is almost impossible to take down in any reasonable amount of time.
Frankly, I don't see how extending their range 3 feet would cause any balance problem. Are you one of these people that just makes up crap to shoot anything down? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
1.) If you can't finish them right away, blink away and line up another hit. Blinking in once and then holding swipe until the marine dies is a good way to die real fast as a Fade. If you have to only hit them once per 2-3 blinks in order to do it safely, so be it.
2.) It's easy with practice. Once again it's just a matter of getting good with Blink.
And no, I am not making up crap. Fades are extremely powerful in 2.01; look at any demo from a clan game. In fact they have been nerfed in 2.1(60 res) and for very good reason. Making them more powerful by improving their ability to kill is just not justifiable right now.
Anyway, blinking away and back in might be good in your average game, but if the commander is an obsessive compulsive clean-freak *cough* Niteowl, that marine will be healthspammed faster then you can say... um... stuff.
The fade right now is sort of in a loose-loose situation. He overpowers in many regards, and is underpowered in others. It's not a very comfortable balance...
Enh.
Clan comms have much less to worry about and they'll still lose guys with HMGs and shotguns to a single good fade. I'm sorry sir, but if you can't take down marines on a pub - any pub - it is not the fault of the attack's range. Try blinking straight up and then aiming yourself back down like you would an acid rocket. Pretend swipe is just splash damage. If it takes a few tries, so what? A regen fade can stay alive almost infinitely, and as long as you jump first you always (even without adren) have enough energy for another 50-70 foot blink if you really have to run away.
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And people talk about elitist clanners?
I stopped using the fade with the current version. I spent a few months trying to adapt to the changes that were made, and finally decided that I'm happier using a skulk (which is much easier to handle in close quarters and much less expensive to suck on the open end of a shotgun with) or a lerk, and if i really MUST use something big, the Onos is a better investment of my res.
This is not to say that the fade is totally useless. In the hands of very skilled players, the fade is phenomenally brutal. But the LEARNING CURVE on the fade is too steep for a large percentage of the pub server players to really want to bother using it, especially considering that your 50 res alien is easily defeated by a couple of 10 res shotgunners with twitchy triggers and latency-related teleportation going on as you come out of blink and attempt to force yourself right up against them into the short range of your claws.
Two shotgun blasts will END a fade at close range. And if you screw up, even by the slightest amount, that's 50 res down the drain. Not exactly something most pub players are willing to deal with on a regular basis.
It's even worse when he has a shotgun because he's spreading death all over randomly, and one of those just might hit you...
Just give the fade arms longer range. It won't be much more lethal, marines will learn that hopping like bunnies doesn't really work, and it makes assaulting marines a tad bit less stressful.
Aegis knows what he's talking about. As a Fade, he is death incarnate. I say a special version of NS needs to be make so that Aegis can't own marines so badly <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Oh forgot to add i think the fades attack range is FINE, i can pwn non-shotty marines with no problem, and i'v been killed so many times by a good fade. If anything i think the ono's range should be cutdown(or make it "lunge" or something to make it look right), i'd say the skulk too but that whould make them very weak.
1. dn
2. ir
Well, ok, that's a little overstated, there are several good clans out there, and fading vs. them I'll be exceedingly cautious. But on pubs - even decent pubs like the server I'm admin on - I've gone 1v5 vs. HMGs and shotguns, numerous times. And to be honest I'm not even touching the really nutty good fades I've seen. So if we balance for fades like you, the good people are going to be able to blink into marine start and kill the entire marine team in short order, a feat that currently requires at least 2 or 3 fades.
In other words, extending the fade's attack range <i>would</i> be totally unbalancing on pubs, although I suspect it wouldn't make too much of a difference in clan play.
1. dn
2. ir
Well, ok, that's a little overstated, there are several good clans out there, and fading vs. them I'll be exceedingly cautious. But on pubs - even decent pubs like the server I'm admin on - I've gone 1v5 vs. HMGs and shotguns, numerous times. And to be honest I'm not even touching the really nutty good fades I've seen. So if we balance for fades like you, the good people are going to be able to blink into marine start and kill the entire marine team in short order, a feat that currently requires at least 2 or 3 fades.
In other words, extending the fade's attack range <i>would</i> be totally unbalancing on pubs, although I suspect it wouldn't make too much of a difference in clan play. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I'm speechless, and not in a good way. Do you have some divine balance-seeking powers? How do you know it'd make it deadlier? It's the dumbest thing I've ever heard. Does it do more damage? Does it kill marines faster? Does it allow the fade to clip through walls? No no and no.
It'd simply allow the fade to take down marines that are hopping around like springs without having to chase them all over the room.
<b><i>LIKE IT SHOULD BE</b></i>
hohoho
you've got some balls, you.. are ya drunk?? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
cuz i am
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No, it's the fade's reach that makes you "unable" to hit crouching marines.
The fade is fine really just practice with it a bit and you eventually get the hang of it / get used to it. Here is a thought: instead of complaining about it here, go and practice it somewhere.
Amen. Gods' mercy only belongs to the leet players. (with leet machines, of course <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
Amen. Gods' mercy only belongs to the leet players. (with leet machines, of course <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yes, my 90fps while playing at 800x600 = "elite" machine.
And you know how good players get good? Practice.