Is It True?

TempDeleteMeTempDeleteMe Join Date: 2003-08-03 Member: 18785Members
<div class="IPBDescription">Will distress beacon work like redeem?</div> I just read something that makes my little skulk legs tremble in fear.

ALLEGEDLY the observatories 'distress beacon' will recall ALL marines back to the marine spawn.

This is one of the worst ideas I've ever heard.

This will mean that marines won't care about defending their base. Just the other day, the marines went out in HA. I, as a fade, hid until they left, then swooped into their undefended base when they were halfway between the hive and base. I took out both IPs and the turret factory. One HA came back, and I killed him (Which surprised me, as he had a shotgun... fades dont' like shotguns). Needless to say, thanks to my heroics, we won the game we were losing. If they had this lame 'They're attacking everyone get back', then the speed of HA means nothing. If they all had LA, they'd have come back a lot faster. They had HA, and between phase gates and this terrible idea, speed will mean NOTHING.

So in my potential situation: The marines leave their baes completely undefended. The commander has a very VERY large nest egg of resources he's sitting on. I attack their base, or even just their observatory, and *WOOSH* all the marines come back, kick my **** in, and leave again.

Furthermore, this, in my opinion, would make shotgun rushes SO COMMON you would have no chance at all. The commander just spends a couple pennies on shotguns, sends his marines, and when he sees that they're running low on health, *WOOSH* they all magically dissapear, rearm, heal, and move out again. And again. And again.

Now what does that sound like? Hmmm it sounds like a combination of movement chambers *AND* redemption. <b>I'm sorry?!</b> I thought the point was to make the teams DIFFERENT. Let's give the aliens siege now, then. And let's give them bilebomb that bounces off walls!

Finally, this makes the observatory too powerful.
1) The observatory negates cloaking around the marine base, which in and of itself is a pile of crap, and I've always disagreed with it. Maybe the hive should disallow the use of phase gates and dropping health around it? Maybe it should magically disable weapon upgrades? UPGRADES SHOULD *NOT* BE ABLE TO BE COUNTERED WITHOUT DIRECT COMMANDER INTERVENTION.
2) Observatories can ping, targeting siege turrets from safety, and showing all cloaked units.
3) Observatories allow phase gates, very VERY cheap, quick to build, and incredibly strong technology that allows marines instant travel.
4) Observatories now give marines redemption AND movement chamber-esque 'emergency travel'.
5) Observatories not only are very SMALL, but they can be shoved in the deepest, darkest corner of hell and still give 3 out of 4 abilities. This is CRAP. The observatory is now SO VITAL that it is going to be a HIGH PRIORITY TARGET. And where do you find most observatories? Usually wedged behind the command chair, where no one can even REACH it.

Maybe this doomsaying is all for naught. Can ANYONE confirm or deny that this horrendously thought-out change will be implemented?
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Comments

  • MorrikMorrik Join Date: 2002-11-11 Member: 8247Awaiting Authorization
    Wait, you're already explaining what the observatories do and always did. Meh, maybe it's just me. With distress beacon, it's only supposed to ressurect dead marines.
  • TempDeleteMeTempDeleteMe Join Date: 2003-08-03 Member: 18785Members
    edited October 2003
    <!--QuoteBegin--Morrik+Oct 24 2003, 09:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Morrik @ Oct 24 2003, 09:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wait, you're already explaining what the observatories do and always did.  Meh, maybe it's just me.  With distress beacon, it's only supposed to ressurect dead marines. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I was reading in a post that in 2.1 it summons all marines back to base, not just dead ones. As for the observatory itself, I've always felt that it's too important a structure, and conferrs WAY too many abilities for it to be able to be shoved in a corner like an arms lab.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Although I do remember reading this in the changelog, I can't seem to find it now (for the exact wording). Anyway, it will bring all marines back (as I remember reading it). However, I assumed that it would be as if the all just spawned, meaning they lose all of their equipment. So, if you attacked while the HA marines were away, the commander could have them build a phase gate where they are to come back, or they could walk back, or they could relocate wherever they are, or he could have them spawn back in without their equipment. Two of those are possible without phase gates, one is currently possible, but surprisingly, never used, and the last one is what could happen in the next version. All of those are bad scenarios for the marines. If they all spawn in without equipment and kill you, it is still a big setback for them (due to time and res lost), even if you were an onos.

    If I read it correctly, it sounds like it simply makes more of a decision for the commander, since the marines lose equipment. If you read it correctly, it does sound too powerful.
  • TempDeleteMeTempDeleteMe Join Date: 2003-08-03 Member: 18785Members
    If they loose all their equipment, hot damn, I don't care, it's fine. But I'm going to be royally **** if I'm taking out the marine base and suddenly 8 HAs with HMGs teleport in behind me...
  • romanoromano Join Date: 2002-11-02 Member: 4296Members
    They don't lose their equipment.

    So far it works well, and is a welcome addition to 2.1.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    If it works, then keep it, I guess.

    TempDeleteMe: It sounds like you don't like this idea, but don't complain too much. That is the type of thing that will cause them to prevent us from viewing the changelog.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Yeah guys don't **** about this, else you won't find out any info before hand on 2.1 EVER.


    So please, just SUYF, and call it a day.


    Howhow, I think it's a great idea and can't wait to use it in real games.
  • Anonymous_CowardAnonymous_Coward Join Date: 2003-08-15 Member: 19768Members
    Yeah, if it works...

    But I'd like to see some changes on the alien side too. Making the chambers more viable at any hive would be a good start. Enough with balancing the marine abilities, they're getting it too good already.

    Don't worry to much about this beacon change. It's still hardwired to only one location and can actually be a bad decision by a comm to use. If they want to make relocation a less viable strategy, then why not let them. And if the Shottie rush becomes so much more effective, well then they'll increase the cost of Shotties or the Observatory. It's no big loss.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Don't complain about changes that you have not played. There are testers for a reason.
  • TempDeleteMeTempDeleteMe Join Date: 2003-08-03 Member: 18785Members
    edited October 2003
    <!--QuoteBegin--i'm lost+Oct 24 2003, 10:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Oct 24 2003, 10:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If it works, then keep it, I guess.

    TempDeleteMe:  It sounds like you don't like this idea, but don't complain too much.  That is the type of thing that will cause them to prevent us from viewing the changelog. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    First of all, I wanted to know if it was true, and secondly, I brought up major balancing issues that are going to be a problem.

    BTW: What brought this silly idea up? Not once have I seen a single complaint that 'My mareens cant majikally teleport back to baes and killl teh alieens that r attaking!'

    BTW 2: This might be a bad idea for the commander, if say, the aliens stage an attack on the marine base to summon all the marines back to base to stop them from attacking a hive, but this will be pointless if Flayra doesn't solve the Bonsai-Base issue.
  • Anonymous_CowardAnonymous_Coward Join Date: 2003-08-15 Member: 19768Members
    You don't see many changes that result from complants actually.

    The devs see a need for something and they do it. They do testing with a stable base of beta testers, vets, and beta servers. And only rarely does the roar of complaints coming from the forums ever change their mind. So my advice to you is to just accept it and adapt.

    The game didn't get this good because of any of the whining coming from the forums. That should tell you something... And never, NEVER go off on beta changes. It does absolutely no good.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Who says it's a silly idea? You? Might I remind you that you have not once played a game with this change, since it's beta? And then there's also that thing about a large team of testers actively testing 2.1, who will no doubt find out about it if a blatant balance problem exists with this.

    Don't complain about beta changes or we will lose the right to read the changelogs. No one wants to hear it.
  • TempDeleteMeTempDeleteMe Join Date: 2003-08-03 Member: 18785Members
    <!--QuoteBegin--Zek+Oct 24 2003, 10:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Oct 24 2003, 10:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Who says it's a silly idea? You? Might I remind you that you have not once played a game with this change, since it's beta? And then there's also that thing about a large team of testers actively testing 2.1, who will no doubt find out about it if a blatant balance problem exists with this.

    Don't complain about beta changes or we will lose the right to read the changelogs. No one wants to hear it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Silly as in:

    1) It's awkward and goofy. Marines dont' carry phase gates on them. If they did, why not teleport them anywhere else?

    2) It's a blatant infringement on alien turf: Redemption. 'Damn, all that res I invested into an HA train is getting devoured because I was too stupid to scan ahead. Thank god the developers allow me to correct my stupidity at the expense of allowing the aliens to actually win' (Distress becaons)

    3) Why do it? I don't see any need for it, and I doubt there will be much COMMON use for it. Maybe using it as a commander redemption sometimes, but many situations will be: Siege hive or redemp to base to save it. What's more important? Well, the base can always be repaired.

    Don't take number 3 as me saying: "no one will ever use it."

    I'm saying it's TOO SPECIALIZED an ability for it to have been even WORTH implementing.

    Either way, I hope distress beacon costs a LOT more to use now.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Well, whatever. Maybe it will make it in, maybe it won't, but I assure you that either way it will have nothing to do with the opinions of those who know nothing about it but what they read on the soon-to-be-private changelog, so you might as well save the energy.
  • MagiTekMagiTek Join Date: 2002-11-02 Member: 5057Members
    I don't think it's a bad idea. Distress will be an all-or-nothing decision, with additional strengths and additional weaknesses. The marines had several different options to stop your one-man sneak attack on their base, so it's not such a travesty that they be given one more. Keep in mind that if the marines had exercised the new distress, they would have left all their assets on the map vulnerable. If they had a phase and TF outside your hive, it would have been taken out. RTs would have been wide open. Plenty of opportunity to scout and strategize while the marines are cooped up at spawn. And remember that if the aliens had been making a REAL attack on the base, it's very possible that the marines would have been completely wiped out and been left with no contingency (no chance of relocation). Again, it becomes all-or-nothing.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    seems kinda cruel to aliens, but in some situations might devistate the marine team, say theres 1 hive left, and its almost dead, aliens are chewing up marine spawn but there killing the hive, the commander not thinking straight (which most do) will hit the beacon IF they ever decide to use the beacon, which in many games its never used he will bring the marines back when the chance to end the game could have been won by marines, it will induce the useage of distress seeing how its rarly used but if u got a team of heavies, thats alittle unfair but w/e it has its big flaws and big pluses
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    This sounds like a very useful and non-abusive ability to me. Let me explain why I don't dread the "marine redemption" or "sudden teleportation of 8 HA HMGs behind me". It's quite simple really--having seen Distress Beacon used several times in games (almost exclusively when the marines are losing badly), I happen to remember that when it is used, the entire marine spawn area starts flashing and beeping for several seconds, before finally it goes off.

    What does this mean to your complaints? First, it means its very unlike redemption, in that a wounded marine being chased down by ambushing aliens will almost always be killed before the Beacon goes off, even if he is in HA.

    Second, it means that when you as that rambo fade hear the beacon going off, you have several seconds warning to get out of the room--and if you don't because your 2 bars away from killing some important structure, thats your decision, and you can suffer the consequences. Just don't complain that they took you by surprise.
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    Two amusing strats i see coming from this change, if it's implimented.

    -Comm panic: The aliens, when finding their hive under heavy assault, try and defend it as well as possible... and meanwhile a couple of roaming skulks assault the marine base, suddenly leaving the commander with a choice: abort the assault on the hive and call EVERYONE back to base instantly, leaving their forward assault base (if any) undefended, or let the home base get pounded on. Sure, he can phase a few guys back... but they can do this already. If you panic a commander into recalling his troops, it buys the aliens a few calm seconds at base.

    -"Armour" assault (thank you, John Steakley): Don't YOU hate losing the marine spawn area? Finding yourself tucked away somewhere in a different corner of the map? It's not necessarily debilitating but it's kind of humiliating, in a way, and a lot of marines don't fight as well without that sort of comfortable "start" point to go from. Wanna get it back? Arm up your HA train, get them all good to go, give them a countdown, and then hit the recall... and your spawn point suddenly has an entire squad of heavily armed marines standing in it, mowing down everything. Good fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • TwoheadedchickenTwoheadedchicken Join Date: 2003-01-05 Member: 11866Members, Constellation
    While I think it SCREWS balancing issues, i do like it because it makes the game more dynamic and strategic
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    This is the exact reason I think the changelogs should not leave the beta forum. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • EidolanEidolan Join Date: 2002-11-15 Member: 8694Members
    Dose anyone know if it is still bound to MS and not the place of the obs? If the marines spawn to the obs i think it can get out of hand, Just have a Jper fly into some dark spot in a hive plop down a obs,better then PG, PGs need more room and are the easyest thing to see and hear. you can drop that obs and they may never find it, theres also no active PG in the MS to make the alines look for the other end. Just wait till aliens are out of hive and wham hive is dead. But if it only gose to MS it will be a nice add on.
  • TempDeleteMeTempDeleteMe Join Date: 2003-08-03 Member: 18785Members
    Eidolan, it'll always spawn at marine spawn. Simply because it has spawn points.
  • elchinesetouristelchinesetourist Join Date: 2003-06-29 Member: 17775Members
    <!--QuoteBegin--TempDeleteMe+Oct 24 2003, 09:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TempDeleteMe @ Oct 24 2003, 09:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Morrik+Oct 24 2003, 09:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Morrik @ Oct 24 2003, 09:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wait, you're already explaining what the observatories do and always did.  Meh, maybe it's just me.  With distress beacon, it's only supposed to ressurect dead marines. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I was reading in a post that in 2.1 it summons all marines back to base, not just dead ones. As for the observatory itself, I've always felt that it's too important a structure, and conferrs WAY too many abilities for it to be able to be shoved in a corner like an arms lab. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    you, sir, are a kind and patient man
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    Considering it's a test there's not much point in getting worked up about it. Even if it did make it in though I don't mind... The idea for HA tele-insertion to recapture the marine spawn is just such a cool image lol.
    Shame there's not much motivation to get the MS back outside of the 1 res node and the safety of any future Beacons =/
  • EidolanEidolan Join Date: 2002-11-15 Member: 8694Members
    <!--QuoteBegin--TempDeleteMe+Oct 25 2003, 04:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TempDeleteMe @ Oct 25 2003, 04:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Eidolan, it'll always spawn at marine spawn. Simply because it has spawn points. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So do hives......
  • stick100stick100 Join Date: 2002-11-17 Member: 9050Members, Constellation
    <!--QuoteBegin--Eidolan+Oct 25 2003, 09:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Eidolan @ Oct 25 2003, 09:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So do hives...... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Now thats a scary idea.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    Has anyone else thought of its potential to be used to reel in the rambos for a mass assault? Gathering troops for a large rush has to be one of my biggest comming troubles, this may solve it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    Lol...I hadn't thought of that, but that is a good idea.
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    <!--QuoteBegin--Umbraed Monkey+Oct 25 2003, 10:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Oct 25 2003, 10:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Has anyone else thought of its potential to be used to reel in the rambos for a mass assault? Gathering troops for a large rush has to be one of my biggest comming troubles, this may solve it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    cant wait <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    That is truly an excellent idea!

    I think that with the new distress beacon's functionality being changed so drastically that its name is no longer appropriate - something like 'tactical recall' would be more suitable.
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