You Know You've Been Mapping Too Much When...

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Comments

  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Oh my god, let no psychologist find this thread or we get a collective invitation to the nearest psychiatry. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    - When you make topics like this.
  • UncledadUncledad Join Date: 2003-10-19 Member: 21781Members
    when u mentally try to resize pavement slab textures
    or ure motto in live becomes "the openGL view is ure friend
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    the OGL view <i>is</i> my friend... isn't it? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin--WarpZone+Oct 20 2003, 07:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WarpZone @ Oct 20 2003, 07:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--RPG_Jssmfulhud+Oct 20 2003, 06:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RPG_Jssmfulhud @ Oct 20 2003, 06:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I remember staring at a neon light (which was flickering) and kept thinking just how the hell could I synchronize the blinking sound with the actual light changing.  <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hmmm... scrolling texture and looping ambient_generic. Set up the colors in the scroll so that the graphic has red bands when the sign WAV is making noise, and black bands when it is silent. Make the neon glow an additive func_illusionary, with a brush-based actual physical sign in the middle. The glow will appear and disappear as in the example below.

    To make the sign actually cast light will be a little bit trickier. I think you could pull it off by making the sign a brush-based entity coated with a texture light, and using the newest hacked builds of Zoner's tools to trigger the texture lights of that brush using a light entity as a reference, and giving the light entity a customlight pattern. Actually synchronizing the texture scroll, light flicker, and sound file will be a complete pain in the ****, and players won't really notice it very much in-game. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    players dont have to notice it as long as you notice it and other mappers do its all worth it
  • Rufas_the_RedRufas_the_Red Join Date: 2003-04-23 Member: 15777Members
    -when you take a pad of paper around with you just so you can jot down any interesting architechture/ideas you see
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    When you stop at the supermarket/department store/school/your house to look at a sloppy arrangement of floor tiles and just catch yourself from disparaging someone's texture alignment skills.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    found it late... ^^

    - when you can tell if your map has a leak after 5 seconds of compiling (no joke really...)
    - when you find that leak in about 1 second after the unsuccessful compile
    - when you load the pointfile... only cause you are amussed by looking bouncing lines... *blblbl*
    - if you know the total number of leaks... SINCE YOU STARTED MAPPING!
    - when thinking of "leaks" not as errors, instead giving them names likes "Barbara", "Simone" , "Julia"... (sexy, you dont get mad XD)
    - you will become a plumber... TOO FIGHT THE WORLD MOST NASTY LEAKS!!!
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    /me kills the necromancer.

    <span style='color:red'>***Locked.***</span>
This discussion has been closed.