The 'enhanced Hearing' Replacement For Pheromes

killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
<div class="IPBDescription">What do you think?</div> If you missed it from the beta post at readyroom.org:

"Pheromones replaced with "Enhanced Hearing". This upgrade allows aliens to "listen" to nearby enemy build/drop/research messages (level 1 = 500, level 2 = 700, level 3 = 900). May try implementing "Focus" if time."

Isn't this like scent of fear only somewhat worse? We already have a tracking ability and this seems like overlap. There have been a lot of suggestions my favorite being <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=48548&hl=pheromones' target='_blank'>this one</a>, minus all the nitty gritty numbers. Assuming it could be balanced and not as static as it is (+10% for everyone for each chamber), I think it would be useful in relation to other sensory abilities:

Cloaking is good initially until MT and observatories.
Scent of Fear is good for marines that are trying to advance.
"Vorpal" is good for rooting out dug in marines.

The biggest flaw is that it's just a static ability that doesn't require any new strategies. However we do have carapace...

I didn't notice any other possible replacements that needed entertaining, (I heard attack rate increase but that overlaps with primal scream), any other suggestions?

Comments

  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    Its sounds kind of fun. But I think what is really needed is something that helps in the heat of the battle, when the enemy has an obs up at their location. All sensory upgrades are useless at this stage. MC has celerity, dc has carapace for these situations.

    Perhaps some sort of flicker on and off visibility like cloaking with an obs near you, but you stay cloaked longer. Or a delayed vision for marines where they see where you were half a second ago.

    Sounds like a useful upgrade, I just don't think it helps balance the upgrade chambers.
  • TalnoyTalnoy Join Date: 2003-01-04 Member: 11779Members, Reinforced - Shadow
    wth readyroom is still up i can never get to it


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  • AjurianAjurian Join Date: 2003-10-18 Member: 21753Members
    <!--QuoteBegin--killswitch1968+Oct 23 2003, 08:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (killswitch1968 @ Oct 23 2003, 08:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "Pheromones replaced with "Enhanced Hearing". This upgrade allows aliens to "listen" to nearby enemy build/drop/research messages (level 1 = 500, level 2 = 700, level 3 = 900). May try implementing "Focus" if time."
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The way I read it is that you can sit outside the marine base and "listen" to find out what buildings/items they are dropping and what they are researching. Probably only usefull in the beginning of a game. But I think it would be interesting and Im not gonna say its crap or good until I actually have used it.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    edited October 2003
    that and focus is such a cooler ability (basicaly you do more dmg but have a slower RoF)

    I don't know exact numbers but it would be like:

    2x dmg 2x the wait to chomp again

    (note this was pulled from another thread on the exact same topic)

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=50820&hl=focus' target='_blank'>http://www.unknownworlds.com/forums/in...=50820&hl=focus</a>
  • RuByRuBy Join Date: 2002-12-12 Member: 10732Members
    sounds pretty cool but what would be even better is hearing what is said over the voice comm in a certain range!
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    While I do hope +10%, +20%, and then +30% to attack upgrades for sensory chambers are given serious thought, we probably shouldn't be talking about changes in this thread... I don't want to incur the wraith of the mods/PT's.
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    i think we all agree that sens needs a better ability instead of pheremones... this hearing thing... i think we'll just have to see how it goes. listening to everyone's talk and voice - that could be useful, knowing their plans... could be cheap, could be useless. we'll just have to see.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Firstly, I wish people would READ WHAT ENHANCED HEARING DOES before talking about it. It is in no way like SoF, not in the slightest. If you haven't figured it out yet, Enhanced Hearing would show you the build messages in nearby vicinity(the ones that marines see in the top left). Anyway, it sounds very useful. In some cases, yes, you can get the idea of what they're building just from where it is(i.e. a res node, a phase or TF, etc). But Enhanced Hearing presumably gives greater range than just the sound, so you can hear from a great distance(I don't know how far 900 really is) any marine attempts at sieging and whatnot. It also lets you "hear" upgrades; your team will find out the very moment they start elecing a node, researching phase tech, going for JP/HA, etc. Definitely has many potential uses.

    That said, I'd drop Enhanced Hearing in a heartbeat for Focus. That would just be insane for a Fade, and great for a Skulk and Onos too. No doubt about it that it would do wonders for Sensory's viability as first chamber, which Hearing really wouldn't help. It will definitely need balancing though so we'll see what happens.
  • abtmabtm Join Date: 2003-04-08 Member: 15337Members
    Far be it from me to point out the almost semi-obvious.

    Wouldn't this just be an implementation of a sound-hack? Or am I misunderstanding how this thing _should_ work?
  • KRaggKRagg Join Date: 2002-11-15 Member: 8832Members
    That's interesting, But the tactical data gained from this isn't nearly as good as the tactical data gained from SoF, imho.
  • AgentOrangeAgentOrange Join Date: 2002-11-18 Member: 9244Members
    Hmm, knowing what they are researching would be good. But it would be better to just be able to hear the voicecomms and texts of marines in ___ range.



    IMO. But I'm cool with whatever really.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Ok, for those still only reading the 'enhanced hearing' part and not the 'lets you "hear" build/drop/research <b>messages</b>' part, lemme explain.

    You know how in the top left corner of the screen you can see when and where the commander drops a building, or starts something researching, or drops an item? Well 'enhanced hearing' will basically allow the ALIEN to see those messages when they are within a certain range of the occurance. This means that alien becomes a recon guy. He can station himself near the marine base and notify the team when armor 1 starts, or when MT starts getting researched, or if the commander is about to do a shottie rush. While running around the map, he could notice that a phase just got dropped outside the hive when no other aliens are nearby to notice.

    IIRC, the range on a seige cannon is 700, so at lvl 3 enhanced hearing would have a pretty hefty radius.
  • DrunkenSailorDrunkenSailor Join Date: 2003-07-01 Member: 17826Members, Constellation
    Pubs won't use it, nobody is going to bother trying to get that sort of intel for a team that simply doesn't care and won't respond.

    Clans won't use it, they're got most tech and build orders pounded out to a solid enough degree that it simply isn't necessary. Plus there's no way they can spare a man to spy on marine tech.

    Even with those things aside, it's not going to help sensory get out of its spot as the third chamber because, like the other sensory abilities, it offers nothing at all in terms of base breakage. I predict about as much use as pheromones.
  • NeoMatrixj2NeoMatrixj2 Join Date: 2002-11-22 Member: 9638Members
    edited October 2003
    Enhanced hearing was already dropped we're looking into multiple options.

    *edit* On a side note im not a dev i just posted this because im not telling anyone what the new upgrade is to keep them from whining and getting me in trouble over these changelogs. Hopefully others don't post it either.
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    1 thing i want to know, how does damage relate to a <span style='color:red'>SENSORRY</span> chamber?

    Yer focus would b ok but i really can see it nerfing a few games, like gas spam for example....

    Personally id rather see SoF changed back to 1.0x where it only shows injured players, i mean marines only get it if they have mt and the alien is moving, clear disadvantage. id rather see an ability that actually enhances abilitys in a useful way. Enh hearing like enh sight, it wont be used as ppl use SoF. Nerf SoF back to its original purpose and i reckon ppl will use pheromones properly.
  • AjurianAjurian Join Date: 2003-10-18 Member: 21753Members
    <!--QuoteBegin--RuSh Of PeONs+Oct 24 2003, 03:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RuSh Of PeONs @ Oct 24 2003, 03:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1 thing i want to know, how does damage relate to a <span style='color:red'>SENSORRY</span> chamber?
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It could tell the aliens where the vital organs are or something. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    I don't really use sof as it is anyways so nerfing it won't make me any more likely to view something like pheremones as still being a waste of space... same with anything else that gives info rather than helping in combat. Hearing what marines say just discourages team communication amongst them which is bad, hearing build notices? pfff... I knew I'd never use anything like that if it'd made it in. Focus/Vorpal however is something I can get my fadey teeth into <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    <!--QuoteBegin--RuSh Of PeONs+Oct 24 2003, 03:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RuSh Of PeONs @ Oct 24 2003, 03:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1 thing i want to know, how does damage relate to a <span style='color:red'>SENSORRY</span> chamber?

    Yer focus would b ok but i really can see it nerfing a few games, like gas spam for example....

    Personally id rather see SoF changed back to 1.0x where it only shows injured players, i mean marines only get it if they have mt and the alien is moving, clear disadvantage. id rather see an ability that actually enhances abilitys in a useful way. Enh hearing like enh sight, it wont be used as ppl use SoF. Nerf SoF back to its original purpose and i reckon ppl will use pheromones properly. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sensory chambers are in a bad state as it is, nerfing SoF will be the ultimate death of them. All I want at the end of the day is for SC to be used as a first chamber more often.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    actualy, have you ever tried to use phermones?

    it rather sucks, especialy when in combat due to it just being more data for me to have to deal with

    "WTH this giant purple thing, oh right the tra..."
    *chk chk BLAM* *splat*

    again, the basic thing to remember is that in NS equal != even \/ fair

    forinstance OMG commander can spam meds anywhere but gorges have to be right there!!!
    the basic idea was that the 2 teams would have heavily different abilities but would still be balanced.
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    <!--QuoteBegin--NeoMatrix99+Oct 24 2003, 10:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NeoMatrix99 @ Oct 24 2003, 10:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm not telling anyone what the new upgrade is to keep them from whining and getting me in trouble over these changelogs. Hopefully others don't post it either. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I understand Neo. Reading the current changelog at RR.org was a HEAVY boon to marines, so I didn't post it here.

    Thanks for the input everyone. I know enhanced hearing isn't scent of fear, but it's LIKE scent of fear because it's a tracking/recon tactic, a wallhack-of-sorts. How we justify why increase damage is a sensory trait isn't important. Perhaps it allows the alien to feel the locations of vital organs and blood vessels, it's the balance and viability of sensory that is more important.

    Sorry, I didn't mean this thread to become a "Suggestions" one. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    I have to agree. Sensory DESPERATELY needs an ability that will make the Onos-lovers tolerate someone choosing Sensory as first or second chamber: something that HELPS IN BATTLE, especially against turrets. Yet another sneaky info/recon ability is just not going to cut it.

    Worse, the fact is that in most games, learning about enemy structures is just not all that helpful, because in most cases it's obvious. My goodness, marines are researching HMGs! No! Setting up a turret factory and farming turrets! Wow: glad we learned about that!
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Well, for one thing it's a misnomer since it doesn't tangibly improve the <i>player</i>'s aural experience. It would be better being called something like "extra-sensory perception" or "heightened awareness" (or just "awareness"). Apart from that I have my doubts about it being useful enough to make people switch from SoF or Cloak.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--RuSh Of PeONs+Oct 24 2003, 04:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RuSh Of PeONs @ Oct 24 2003, 04:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1 thing i want to know, how does damage relate to a <span style='color:red'>SENSORRY</span> chamber? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It fits in with sensory abilities nicely.

    The alien has a higher awareness of things; allowing hit attacks to deal more by biting in the most vulerable area's of a human body or structure; the gorge's healspray for instance heals for more because it becomes more proficient at summoning the bacteria; etc.
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