Mines... Not Useful Any More

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Comments

  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    Mines never require a hive to do damage in the vicinity. You set them and if someone runs over them they get hurt. I seriously have no idea what you are trying to suggest be done with mines offensively. It's no longer possible to do 1.04 mine-rushes anymore since nearby mines kill themselves and nearby marines, and anything that is so complicated as to be not immediately obvious is usually time consuming, reliant on too many variables based on the actions of the other team, and just can't be expected to work.

    Mines make nice perimeter defense for turret farms. They make good traps for fades and onos as they are one of the few weapons which can take those higher life forms out in one good try. They make nice vent-denial weapons, especially if you have jetpacks.

    Until 2.1, they really aren't that useful for much else, IMO. Maybe you could drop some hints for us poor clueless sobs and I can try to puzzle the mystery out tomarrow after work. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • gekigariongekigarion Join Date: 2003-08-24 Member: 20172Members
    Anyhow, that wasn't quite my point. I wouldn't call it "Hive Decimation" if I just stuck 30 mines underneath the hive and hoped a skulk was born with mental problems and ran over them... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> In fact, the strategy I use is neither dependant on the hive, any kharaa players present, or any of my marines with 3000 mines stuck to them. Like I said though, it's not perfected, so let's not discuss that.

    Mines WOULD make good defenses for turret farms, but the reason people are reluctant on that is because there's usually a marine hanging around the turret farm that would get caught in the explosion. Not to mention the turrets will get damaged too...
  • SiliconSilicon Join Date: 2003-02-18 Member: 13683Members
    they've been getting even less useful since 1.04, and in 2.1 guess what? even more useless... to the marines at least...
  • DrunkenSailorDrunkenSailor Join Date: 2003-07-01 Member: 17826Members, Constellation
    As I see gek's plan now, you drop an armory under a hive, make about 6 packs of mines (or however many for 'hive decimation'), stick them all on the armory, and sell it. When it finishes selling, the mines blow and destroy the hive, with no risk to the marines, who have had lots of time to clear the room.
  • slipknotkthxslipknotkthx Join Date: 2002-12-17 Member: 11016Members, Constellation
    I've developed my own strategies for dealing with mines and higher life forms like onos and fade. Get a pack, lay them around you, wait for the fade or whatever to walk up to you and boom they die. Very funny when it works.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    Actually I could see standing on top of a stack of mines to be a useful way to bait onos and fades into you. Send a LA LMG to some high-traffic area and have him and a buddy stack 10 mines in place, then the guy with bait duty stands on top of the mines, partially obscuring them to view. Onos stomps and devours and BLAM. Ditto fade. One 0-res marine and 20 res worth of investment for a 100 or 50 res payoff. Plus, since it's a marine standing on the mines, the marine can gun down skulks that try to get too close, to avoid wasting the mines.

    As for building an armory UNDER THE HIVE, nikka plz. If you can build things that close to their hive, why not a PG? why not a TF? Puh.

    As for mines damaging marines in front of the turrets and also hurting the turrets, I'd honestly rather have the mines knock the turrets into their last green bar than have an onos or fade smack them all into oblivion. Mines may hurt the turrets a little, but you have welders, and the added protection to the whole base far outweighs the damage done to the turrets. As for marines out <b>IN FRONT </b>of the turrets...

    ("Dear NSPlayer: You totally deserve everything that you've got coming to you, and I have no pity reserved for your fate what-so-ever. KTHX, Your Teammate. PS: I always hated you.")
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    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • ArcadiusArcadius Join Date: 2003-04-14 Member: 15491Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->("Dear NSPlayer: You totally deserve everything that you've got coming to you, and I have no pity reserved for your fate what-so-ever. KTHX, Your Teammate. PS: I always hated you."<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What was that? I'm sorry I can't hear you over the sound of your constant team killing. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> (sorry couldn't resist)

    I tried this only once but it worked pretty well. We had problems with fades taking down our rts. We had several electrified but they were just slowly working their way through them. So we placed about 15 mines around the base of our only non base rt left (it was electrified). The fades ran up not even looking for defense since it was electrified and blew themselves up on the mines leaving the rt severely damaged but still alive. We took out two fades in one feel swoop. Worked very nice.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    edited October 2003
    What's sad is, mines in 2.01 are what they've been since the first day of 2.0, which is onos and fade killers, and yet I STILL see people putting them five feet away from the entrance to base. What does a guy have to do, stand in base with a flashlight and keep blinking it in order to not allow mines to fall into the hands of complete nubbins? It's sad like tears how wasted most mines are. They're great when you actually get someone with a clue, and have the opportunity to drop them right where you know the onos is going to be, or someone who can set up traps correctly with them.

    As for TKs, I stand fast by the assertion that TKs result from A) total nubbins running in front of their squad because they have never once in their life taken their middle finger off of the "w" button, unlike the rest of us who enjoy using said finger to hurl insults at said nubcaek, and B) from total nubbins who have never once in their life taken their index finger off of Mouse1 drilling half their squad in the back of the head because they were too busy getting 250/30 to follow the group.


    ("OMG SKULK I WIL SHOTS HIM!!!11")
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    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> ____________ <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->

    NSPlayer killed Teammate with HMG
    NSPlayer killed AnotherTeammate with HMG
    NSPlayer killed OneMoreTeammate with HMG
    NSPlayer killed Teammate(2) with HMG
    SkulkyMcAlien killed NSPlayer with Parasitegun

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <("...........")

    - - - - - - - - <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> *runs off to where ever he was going*
  • gekigariongekigarion Join Date: 2003-08-24 Member: 20172Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As for building an armory UNDER THE HIVE, nikka plz. If you can build things that close to their hive, why not a PG? why not a TF? Puh.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Actually, Sailor is right, to an extent. Actually, to sell an armory, you don't even have to build it. Just drop it and stick the mines on it, and leave. Takes about 5 seconds to do it. Skulks kill the armory, mines blow up, skulks don't kill the armory, mines blow up.

    That was my original strategy, however that, too, is not my current strategy.
  • DrunkenSailorDrunkenSailor Join Date: 2003-07-01 Member: 17826Members, Constellation
    Sadly, it takes a whopping 12 packs of mines to kill a hive in this fashion, so I hope your new plan is a lot better.
  • chia-onochia-ono Join Date: 2002-11-27 Member: 10053Members
    edited October 2003
    CC (or a cheaper structure like a tf) wall with mines all over them and then have one marine hide under the cc house and knife the hive to death?
  • gekigariongekigarion Join Date: 2003-08-24 Member: 20172Members
    edited October 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sadly, it takes a whopping 12 packs of mines to kill a hive in this fashion, so I hope your new plan is a lot better. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Indeed it does. The original plan was:

    Have about 2-3 shotties and people with about 4 packs of mines. It's a whopping 60-70 res, I know.

    Run in. Shotgunners should quickly destroy any present kharaa/OCs. Stick a turret factory down (It's big and fat and can fit mines easy).

    Run back out. And BUILD an armory outside the hive, but not in sight of the hive.

    Half the kharaa team should be running in one entrance, and half the other. One of the halves will run into you, so rely on your shotties a little here. The other kharaa should be distracted by your turret factory (It's best to put the mines on top so some suckers will think they can destroy the TF). Once the armory is done, if you have the resources hand out more shotties. If you don't, have the shotties guard the armory while the LMGs shoot the hive. Once the mines explode, all skulks near it should become ex-skulks, and the hive will have taken about 25-30% of its max hp in damage.

    This was a rush tactic, but it just wasn't very good ....
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    TBH, using SG for the whole team and go in and just kill the hive in 2 seks would be to prefer...

    SGs do impressive dmg, and dont have the reload time of the hmg...you can kill 4 ocs, 6 skulks and a hive in about two SG clips if youre a 6 man squad with some medspam and 2 clips is what...10 secs? 20?

    No matter, hive is dead before the message appears...
  • ReconRecon Join Date: 2002-12-11 Member: 10583Members
    that mine trapt with those onos's was classic <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> , the suicidal marine with 3000mines attached is also fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    hahahaha... i must be a good poster or something... ever thread ive started has gotten several pages of replies <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> im gonna try some of these strats
  • elchinesetouristelchinesetourist Join Date: 2003-06-29 Member: 17775Members
    <!--QuoteBegin--Ajurian+Oct 19 2003, 07:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ajurian @ Oct 19 2003, 07:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    at long last the nearly year old dream of suicide bombing troops comes true
  • AshkajioniAshkajioni Ashkajioni Join Date: 2003-02-25 Member: 13995Members
    Most of the time, i only see mines used effectivly in 3 situations.

    1. Along the walls and cealing, To keep those fades from denting up the base while they blink aimlesly along the roof.

    2. To cut off vents so lurks cant endlessly harass an outpost, Hey, its cheaper then a GL right?

    3. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> *MINES*


    Thats it. All the other strats seem like a waist of money to me, or a waist of effort.
  • gekigariongekigarion Join Date: 2003-08-24 Member: 20172Members
    There are a few other strats. Node-denial, which I posted earlier here, and if you're going to comment on it I implore of you to please read that first, and actually, a couple other defensive and offensive tactics.

    It takes a really creative commander to do so however, and it never works twice on the same players.
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    hahaha i just played a game where we mined and electrified a hive to death <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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