Skyboxes
ThoraX
Join Date: 2003-06-19 Member: 17519Members
<div class="IPBDescription">adding new skies.</div> how do you add custom sky textures?
it had a .gif and a bunch of .tga files that came with the .zip i downloaded.
attached is the .gif
it had a .gif and a bunch of .tga files that came with the .zip i downloaded.
attached is the .gif
Comments
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DriveLetter:/Program Files/SIERRA/Half-Life/ns/gfx/env
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Now the names of these TGAs are important so you know how to use them. for instance a sky named DESERT would have the files: DESERTbk, DESERTft, DESERTlf, DESERTrt, DESERTdn and DESERTup, those last two letters are Back, Front, Left, Right Down and Up, these little characters tell HL how to patch the sky together, so ignore the last two letters of your sky name and type that in VHE's Map Properties Dialog. In other words, sticking with my above example, DESERT would be in the (cl_skyname) Edit Box in the Map Properties in VHE. PM or AIM me witha ny further problems, or I suppose you could post here too.
~ DarkATi
So, ive changed my sky name to cl_eclipse, and every other sky name i can find in my NS folder, and no matter which one i use, i still get the cl_desert sky which is really **** me off.
Got any ideas? Might this be related to my FGD file? ( acutaly i bet it is)
**EDIT**
cl_eclipse*