Polling Fade Upgrades

laggerlagger Join Date: 2002-10-31 Member: 1805Members
<div class="IPBDescription">General Poll</div> Hi everyone, I just wanted an update on what everybody was using for their fade upgrades from these four choices.

Movements
------------
Celerity
Adren

Defense
------------
Carapace
Regen

I ushally get adre/regen unless I'm finding their aim particularly good then I switch over to adren/cara which seems to be a more defensive upgrade since you must stay near your gorg/hive a little bit more. I just wanted to know the general upgrade everyone uses between these choices. If everyone could just give their choice and a <b>BRIEF</b> description why I would be thankful.
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Comments

  • gekigariongekigarion Join Date: 2003-08-24 Member: 20172Members
    There's one more deadly trait for a fade:

    Silence. Nothing more fun than silently warping into a group of marines, having them hear two thunks and a gun drop to the floor, and turn around to find nothing there.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    It varies on the situation and the opponent. You're pretty foolish if you stick to the same upgrades over and over and over. You can get away with it if you're onos, or gorging, but for something as specialised as a fade you really need to pick upgrades that capitalise on your strengths in a given situation.

    For example, regen is good, but if you're near a lot of MC/DCs and you've take adren, then you can just metabolise to full health instead. So regen would be a bad choice compared to, say, carapace.

    Thats just one example.
  • DrunkenSailorDrunkenSailor Join Date: 2003-07-01 Member: 17826Members, Constellation
    I stand by regen/celerity as the strongest two-hive fade. The tremendous mobility of celerity blink lets you cross the entire map in about 15 seconds if you have to, and allows for quick escapes or hit-and-run ambushes. <3 celerity
  • monstermonster Join Date: 2003-02-12 Member: 13443Members
    silence + regen is kinda good if u're fulfilling the "hit-run" type fade.
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    I usually go Celerity regen, never redemtion or carapace(carapace makes you to slow, and reredemtion is just lame)

    Celerity is because I find the fade a tad bit slow without it, and adren is useful only if youre using acid rocket, since youll die if you stay in combat long enough to run out of energy...
  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    <!--QuoteBegin--Geronimo+Oct 21 2003, 05:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geronimo @ Oct 21 2003, 05:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I usually go Celerity regen, never redemtion or carapace(carapace makes you to slow, and reredemtion is just lame)

    Celerity is because I find the fade a tad bit slow without it, and adren is useful only if youre using acid rocket, since youll die if you stay in combat long enough to run out of energy... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The carapace speed reduction thing was scrapped, IIRC. It doesn't make you go any slower than not having carapace.

    It depends on the role for me, for fade. 2 hive and still "trying to win" state, I normally go adren (I can't stand being out of energy), and regeneration. During the whole "trying to break the marine's base" state, I get carpace/adrenaline. The carapace lets you take many more shots, and blink away into your nest of defense chambers safely to heal up for the next round.
  • J3kJ3k Join Date: 2003-09-04 Member: 20562Members
    i usually go regen/celerity cause i like to be that hit/run type of fade. I would pick cara so i could run away and metabolize but..... metabolize is buggd on the servers i play on. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Regen/Adren.


    Adren is by far the best for moving across the map. Celerity is NOT faster with blink hopping than is unlimited blink.

    Regen is just duh. Not only this, but with adren you can use meta at no energy penalty to give double the regeneration rate. You just have to time the meta with the regen ticks.

    Adren is useful for killing electrified nodes quickly. It's also useful for fighting as blinking up to them real fast then blinking away gives much more menuverablility.

    Also, if you have adren by the time they have jetpacks (hopefully you do) then you stand at a very good position, regen/adren is by far the most useful upgrade when killing JP'ers.





    NOTE: Why are people saying silence? The upgrade is worthless other than a fun standpoint, and it wasn't even part of the topic...
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    Celerity/Cara for mid air hit and run antics.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Silence is mainly for fun, though with regen is great for harassment.

    I've been playing with celerity and adrenaline and can't decide which is the better of the two.

    Regen every time.
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    <!--QuoteBegin--Forlorn+Oct 21 2003, 07:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 21 2003, 07:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Adren is by far the best for moving across the map. Celerity is NOT faster with blink hopping than is unlimited blink.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Celerity beats Adrenaline when you get into a combat situation though, although I usually take celerity/carapace I have to agree with Necrosis, it depends on the circumstances i.e., are there DC's nearby, have the 'rines got gun upgrades, are you hitting a fortified location or scouting etc. etc. :
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Even~Flow+Oct 21 2003, 10:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Even~Flow @ Oct 21 2003, 10:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Forlorn+Oct 21 2003, 07:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 21 2003, 07:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Adren is by far the best for moving across the map.  Celerity is NOT faster with blink hopping than is unlimited blink.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Celerity beats Adrenaline when you get into a combat situation though, although I usually take celerity/carapace I have to agree with Necrosis, it depends on the circumstances i.e., are there DC's nearby, have the 'rines got gun upgrades, are you hitting a fortified location or scouting etc. etc. : <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Adren/Regen is most usefull all around and can be used in any situation, contrary to just getting celerity or carapace.


    Also keep in mind that one of the biggest advantages to fades is that you can already do all; kill elec nodes, kill marines, harrass their base, work with a team, having upgrades that keep in line with their versitility is indeed the smart thing to do.
  • DrunkenSailorDrunkenSailor Join Date: 2003-07-01 Member: 17826Members, Constellation
    <!--QuoteBegin--Forlorn+Oct 21 2003, 07:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 21 2003, 07:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Adren is by far the best for moving across the map.  Celerity is NOT faster with blink hopping than is unlimited blink.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    There's just simply no way man. If you think that, you're either not blink hopping correctly or you're catching on walls, because you should <i>not</i> be running out of energy between hops, ever. You only need a split second of pull for your hop, which you easily get from the one before. The only time you'll ever run out is in a lengthy vent, where blinkhops are mostly impossible.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    I dislike using regen because I feel like SG meat.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    On a side note, there is at most a 20 second difference for 1 fade to take down an electrified RT from adren/regen and celerity/carapace.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Cara doesn't really slow you down too much if you've got adren and are blink hopping like a crack rabbit. Granted it doesn't give you the same sort of speedy healing as regen, but I rate damage capacity over ability to recover damage faster.

    And sometimes saves your life against certain rine weapons/upgrades.
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    Regen fade is overrated because of elec nodes : hive 1 fades (total roxorz , or res ****) usually take regen to kill marines faster (despite the increased risk) and destroy elec nodes with ease. It just needs 2 hives (bile bomb) or movement chambers first (adren gorge + teamwork) to get rid of elec nodes.
    Redem is a nice upgrade for a base assaulting fade , works until upgraded shotguns are widespread. Cara fade naturally last longer (something to consider for a 50 res lifeform) and regenerate on their own at 2 hives.

    I prefer cara fades since 1.04 ... with adequate gorge support (healspray or DC outposts) they are devastating. The "samurai fade" (cara celerity) is a shotgun wielder's nightmare.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    I usually take adrenaline, because I dislike not having midair maneuverability. I feel like I'm too predictable when I travel in only straight arcs. With adrenaline, a Fade is much more maneuverable, able to repeatedly adjust its direction in midair without running out of energy.

    I always take regeneration, because it's a great help during battles, after battles, and when taking down electrified resource towers and small outposts.
  • itsmemoitsmemo Join Date: 2003-07-17 Member: 18232Members, Constellation
    the fade is the noisiest alien in the game, take silence mainly cause you are meant to be stealthy..

    without silense your just a slower and taller skulk.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited October 2003
    <!--QuoteBegin--zerg_queen+Oct 21 2003, 06:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zerg_queen @ Oct 21 2003, 06:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> without silense your just a slower and taller skulk. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That doesn't make any sense at all. A Fade is much faster and stronger than a Skulk, silence or no silence. With silence, you actually move <i>slower</i> than if you had celerity or adrenaline.
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    I don't think celerity increases blink speed, i've tried blinking with and without celerity and it seems the same. I usually go regen/adren fade.
  • DrunkenSailorDrunkenSailor Join Date: 2003-07-01 Member: 17826Members, Constellation
    <!--QuoteBegin--BOBDOLOL+Oct 21 2003, 09:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BOBDOLOL @ Oct 21 2003, 09:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't think celerity increases blink speed, i've tried blinking with and without celerity and it seems the same. I usually go regen/adren fade. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It so totally does. I suggest you try it again and really pay attention. It's not even hard to notice the difference.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Celerity sends you flying but you'll suck up energy when you attack. Adren wont send you quite so far but means if you're attacked you won't be out of energy. Secondly, you'll be able to meta for little loss - important if you're facing a very aggressive rine team.
  • gekigariongekigarion Join Date: 2003-08-24 Member: 20172Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That doesn't make any sense at all. A Fade is much faster and stronger than a Skulk, silence or no silence. With silence, you actually move slower than if you had celerity or adrenaline. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I don't recall when a fade was faster moving then a skulk. I sitll remember that time I didn't pick celerity and the marine in front of me was running nearly as fast as me...

    Plus, sure, the fade's swipe does a whopping 5 more damage than a skulk's bite, but the fade actually attacks slower than a skulk. Thus, a skulk is more capable of dishing out damage to both marines and buildings than a fade is. The fade is practically a skulk with lots of hp and a little less offensive power (Besides Blink)
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    After 8 hours of playing I've decided that my favorite movement upgrade is adren. Without adren its very hard to pull blink/switch insta swipe attacks that ushally kill/hurt the player before he has ample time to shotty you. I take regen *if on an offensive ie: by their main* or cara *if defending against shottys at hive/rsr nodes around the map*. End game seems to tend more to cara even with attacking though since its needed to stand against higher level lmg/shotty hits. I thank you for the input <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Laggers Choice
    -------------------
    Adren
    Regen - Early Game
    Cara Mid-Late Game
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--DrunkenSailor+Oct 21 2003, 12:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DrunkenSailor @ Oct 21 2003, 12:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Forlorn+Oct 21 2003, 07:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 21 2003, 07:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Adren is by far the best for moving across the map.  Celerity is NOT faster with blink hopping than is unlimited blink.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    There's just simply no way man. If you think that, you're either not blink hopping correctly or you're catching on walls, because you should <i>not</i> be running out of energy between hops, ever. You only need a split second of pull for your hop, which you easily get from the one before. The only time you'll ever run out is in a lengthy vent, where blinkhops are mostly impossible. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Dude. You missed my point.

    Lets put it this way: An adren fade can go from one side of the map to the other faster than a celerity fade. This is a fact. Blink hopping (even with celerity) is not as fast as the non-stop blink power adren gives.
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    Not to mention it helps so that you can blink in battle ans still slash. I guess if you dont know how to maneuver with blink then you might wanna get celerity...
  • DrunkenSailorDrunkenSailor Join Date: 2003-07-01 Member: 17826Members, Constellation
    <!--QuoteBegin--Forlorn+Oct 22 2003, 08:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 22 2003, 08:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--DrunkenSailor+Oct 21 2003, 12:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DrunkenSailor @ Oct 21 2003, 12:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Forlorn+Oct 21 2003, 07:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 21 2003, 07:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Adren is by far the best for moving across the map.  Celerity is NOT faster with blink hopping than is unlimited blink.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    There's just simply no way man. If you think that, you're either not blink hopping correctly or you're catching on walls, because you should <i>not</i> be running out of energy between hops, ever. You only need a split second of pull for your hop, which you easily get from the one before. The only time you'll ever run out is in a lengthy vent, where blinkhops are mostly impossible. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Dude. You missed my point.

    Lets put it this way: An adren fade can go from one side of the map to the other faster than a celerity fade. This is a fact. Blink hopping (even with celerity) is not as fast as the non-stop blink power adren gives. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No, I get that, but I still think your "fact" is wrong because you're doing something wrong.

    I'm saying that if you never run out of energy by blink hopping, and you blink hop all the way around the map, it's same same as blinking continuously. It's not like blink hopping is slower than blinking outright. It's exactly the same. You maintain all the speed of a celerity blink during the duration of the hop, and you start another one as soon as you hit the ground. There's no loss in there, especially if you know how to skim. Blink hops strung together are exactly the same as a continuous blink.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Early game: celerity regen. You are unlikely to have dcs nearby, marine firepower isn't too high, and meta isn't useful without adren. Celerity makes it so the marines can't dodge you in melee, and blink just needs to be used for entrance and escaping.

    Late game: celerity carapace. Have a gorge or dc outpost nearby. You just can't survive and get any damage in without cara against hmgs, shotties, and high weapon levels.

    As said above, silence is also pretty sweet. If I have a good, supportive team, I'll take silence. While they distract from the front, I'll come in the back way and destroy them.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--gekigarion+Oct 22 2003, 02:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (gekigarion @ Oct 22 2003, 02:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I don't recall when a fade was faster moving then a skulk. I sitll remember that time I didn't pick celerity and the marine in front of me was running nearly as fast as me...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Blink.

    <!--QuoteBegin--gekigarion+Oct 22 2003, 02:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (gekigarion @ Oct 22 2003, 02:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Plus, sure, the fade's swipe does a whopping 5 more damage than a skulk's bite, but the fade actually attacks slower than a skulk. Thus, a skulk is more capable of dishing out damage to both marines and buildings than a fade is.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes, swipe deals 160 damage per second and bite deals 180 damage per second.

    <!--QuoteBegin--gekigarion+Oct 22 2003, 02:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (gekigarion @ Oct 22 2003, 02:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The fade is practically a skulk with lots of hp and a little less offensive power (Besides Blink)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    But, because of its greater quantity of health and armor, and because of blink, the Fade is able to deal much more damage than a Skulk.
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