How Is This Hallway?

JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
Watcha think?
Plz keep in mind that I'm a newb.

Comments

  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Too red.
    No really.

    And those blue patches look really out of place.
    NEVER light a whole room with only 1 color.
    Colored lighting is suppose to be SUPPORT lighting.

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=37918&hl=' target='_blank'>Check my thread here for more info on color lighting</a>
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Yeah, I forgot to say "ignore the lightning". I suck at it.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    I love it. One thing that i think needs work (besides what's been said) is the 3 bars that go across the top. I think you should put a grate texture or something between them rather than connect them with a horizontal bar every once in a while. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    In addition to the lighting suggestion I would say make sure to put a train or something to follow that track when you finish out this hall.
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    I like how the blue lights stick out in the red wash <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • gooseticklergoosetickler Join Date: 2002-05-14 Member: 615Members
    try to make some real light sources and have the lights come from them. Maybe try to come up with a lighting combination that works well. Like some white/grey lights with some smaller red accents.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    edited October 2003
    I see 1 thing u did. Those red lights on the top. The brush thats has the tex-light on it should be func_illusionay, additive rendering, 255. Would get rid of the black parts in between.
    You could also drop the brightness of the red maybe down to 80. Maybe a lil lower.

    Also, I think that if u put grates over those beams, then maybe a skulk can fit in there. Use it as a vent. I think it would be neat to have an alien route that rines could look into.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Yeah, and add weldable control panel so the 'rines can shut said vent. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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