Siege Isn't Fireing!
SirSydom
Join Date: 2003-10-08 Member: 21514Members
Join Date: 2003-10-08 Member: 21514Members
Comments
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Your turret factory could have been killled, if so, simple build another
its been my experience that you can not sight structures "if" you have built an observatory in range of what you want to be sighted, at that point you have to manually ping (scan,sweep) the area.
Interesting. You might want to post that in the bug report forum. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I've had the same happen to me, and a lot of others have complained about it too.
Guess it isn't true.
I recall seeing in one of the 1.0x changelogs that sieges can damage themselves, allowing gorges to take one out by repeatedly building chambers right next to it. Rather useless now that gorges have bilebomb, and I haven't actually tested it myself, but it also contradicts the minimum range thing.
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I beleave this is a bug from the 2.0 playtests. Flayra made it so that if an obs+siege were in range of a target, the siege whould fire requardless of a ping or sighting. Flayra has sence taken it out, and now sighting doesnt work anymore with the above factors in place...
I think this has alrady been reported, but i have not checked