Turret Limit
Lordy
Join Date: 2003-10-12 Member: 21627Banned
<div class="IPBDescription">shouldnt there be a limit of turrets?</div> today I was playing ns, and I walked into some marine spawn and saw around 40 turrets and 3 turret factorys, then I tryed putting up chambers around thier base and noticed the little "you have made the most amount of OCs in this area" thing. and thought shouldnt there be a maximum amout of turrets?
Comments
But yes there should be a limit. People say 'OMG there's a TFac'. Well yeah, but it doesn't help when you can't even GET to the TFac...
turrets are only ment to scare off any threat to an area such as a skulk or gorg bile bombing untill marines arrive, they are not meant to be the gods of keeping you safe.
turrets are only ment to scare off any threat to an area such as a skulk or gorg bile bombing untill marines arrive, they are not meant to be the gods of keeping you safe. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
They're not MEANT to be, but some farms do a pretty damn good job of it.
With only 6 turrets and a handful of various guns we killed over 40 onos' and dragged the game out for 2 hours and 7 seconds.
If comm spent that much resources putting up that many turrets, he deserves them.
Besides, all turrets have a huge weakness. Once the tf is gone, so are the turrets.
U dont need huge expensive aliens to take out a tf farm, just a few skulks, a gorge or two and a damn great lot of determination <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
And yeah, that's how they managed to keep a lot of aliens out of sewer once =3
And yeah, that's how they managed to keep a lot of aliens out of sewer once =3 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
ok.. fade > realistic turret farm <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
All the more reason to limit it!
Say, 12 to 18 per location? That's more than enough, I think.
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A lot of people have proposed a maximum number of turrets per TFac limit, like this one, but it doesn't help nearly as much as you think. Why? Because with a limit per TFac, the marines can simply build one less turret to put up an extra TFac instead--which actually makes the TFarm <i>harder</i> to destroy, not easier, because you have to knock down more TFacs to turn off the turrets.
If people were thinking, they would put up extra TFacs in TFarms anyway, just for that reason...putting in a limit would just save them the thought, and make it harder for aliens to capitalize on the mistakes of Turret lamers.
However, a turret limit per area would work, but it would have to be pretty large--say 15 or 20. I have frequently built 10 in a few seconds at a seige base, just for the purpose of stopping Onos from getting to my marines--and if you prevent me from doing that, you will simply force me to drop com chair walls instead. If you want to face extra com chair walls...well, you try it and see how fun it is.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
They were all electrified.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Exactly what i said before, at least someone has brains here, a battle gorge squadron can heal alot of aliens at a time seeing that its an AREA EFFECT ATTACK.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I saw a comm who put THREE TFacs in a line, with 2 IPs and an armory behind them. On each side of the mini bunker were lots of turrets, and I *THINK* another TFac behind the IPs so a fade or skulk couldnt' blink over.
They were all electrified. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Lets see costs 60 for both elect tfs, 15 for the armoury, 30 more if its upgraded, 2 ips = 30 more res and the turrets cost 10 each, the fact that they had the res to spend tells me that you as an alien werent doing your job and this was a smart comm that designed this foreward outpost.
If u let ppl get away with these t farms then its ur own stupid fault put simply, if they arent teching up then you aliens get a huge advantage anyway, skulks are cheap and expendible and last a heck of alot more if the gorges heal them just like exogen and i have been saying.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Exactly what i said before, at least someone has brains here, a battle gorge squadron can heal alot of aliens at a time seeing that its an AREA EFFECT ATTACK.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I saw a comm who put THREE TFacs in a line, with 2 IPs and an armory behind them. On each side of the mini bunker were lots of turrets, and I *THINK* another TFac behind the IPs so a fade or skulk couldnt' blink over.
They were all electrified. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Lets see costs 60 for both elect tfs, 15 for the armoury, 30 more if its upgraded, 2 ips = 30 more res and the turrets cost 10 each, the fact that they had the res to spend tells me that you as an alien werent doing your job and this was a smart comm that designed this foreward outpost.
If u let ppl get away with these t farms then its ur own stupid fault put simply, if they arent teching up then you aliens get a huge advantage anyway, skulks are cheap and expendible and last a heck of alot more if the gorges heal them just like exogen and i have been saying. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Well their whole bonsai base was wedged behind the TFacs, it wasn't an outpost. Was funner then hell, watching the mariens peeking out from behind their bunker to fire at various critters...
And yes they shouldnt be able to get this large base up in the first place <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
And yes they shouldnt be able to get this large base up in the first place <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
You mention xeno in there. This isn't available if the turret farm is in a hive/within siege range of a hive. <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=49706' target='_blank'>Here</a> is a thread where this is discussed in great detail (how to stop them getting the farm up, how to take it down, if there are any imbalances in gameplay/map design; only 9 pages, but there are many long posts in those 9 pages). Please don't revive that thread again, it's just there if you want to read through it (which will take nearly an hour if you are that interested in it). With 3 hives, there are plenty of good attacks to take out a turret farm. If the turret farm is in/near a hive, it will be much harder to take down.
And yes they shouldnt be able to get this large base up in the first place <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You mention xeno in there. This isn't available if the turret farm is in a hive/within siege range of a hive. <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=49706' target='_blank'>Here</a> is a thread where this is discussed in great detail (how to stop them getting the farm up, how to take it down, if there are any imbalances in gameplay/map design; only 9 pages, but there are many long posts in those 9 pages). Please don't revive that thread again, it's just there if you want to read through it (which will take nearly an hour if you are that interested in it). With 3 hives, there are plenty of good attacks to take out a turret farm. If the turret farm is in/near a hive, it will be much harder to take down. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yer but even with only two hives bile and heal will keep many players alive, gorges have bile, lerks have gas/umbra spam. I really cant see a problem here, they got alot of res to get it up so its ur own fault in the first place, case closed.
PS. make 4 elec TFs under a hive. Watch as they start to spark <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
PS. make 4 elec TFs under a hive. Watch as they start to spark <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
GL with that, I've infested an entire map, once in a real game, with turrets (100+) and it didn't slow the server a bit. GG netcode.
In 1.0 you could crash the server with enough mines. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I dunno about 2.0 though. I'll try it sometime. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
That's what good net code is all about. Doing the least amount of work on the server's part as possible.