Turret Limit

LordyLordy Join Date: 2003-10-12 Member: 21627Banned
<div class="IPBDescription">shouldnt there be a limit of turrets?</div> today I was playing ns, and I walked into some marine spawn and saw around 40 turrets and 3 turret factorys, then I tryed putting up chambers around thier base and noticed the little "you have made the most amount of OCs in this area" thing. and thought shouldnt there be a maximum amout of turrets?
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Comments

  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    There is a limit. Its just a really big one.
  • LordyLordy Join Date: 2003-10-12 Member: 21627Banned
    are you sure about this? Ive seen ALOT of turrets
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    There's a limit of 100 droppables (guns, buildings, medpacks all count to this limit). So you can have a 99 turret farm and one TFac.


    But yes there should be a limit. People say 'OMG there's a TFac'. Well yeah, but it doesn't help when you can't even GET to the TFac...
  • itsmemoitsmemo Join Date: 2003-07-17 Member: 18232Members, Constellation
    turret farming only is a waste of res and loses games for marines, have no more than 6 at a location, realie on your marines to defend when needed.

    turrets are only ment to scare off any threat to an area such as a skulk or gorg bile bombing untill marines arrive, they are not meant to be the gods of keeping you safe.
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    <!--QuoteBegin--zerg_queen+Oct 14 2003, 04:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zerg_queen @ Oct 14 2003, 04:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> turret farming only is a waste of res and loses games for marines, have no more than 6 at a location, realie on your marines to defend when needed.

    turrets are only ment to scare off any threat to an area such as a skulk or gorg bile bombing untill marines arrive, they are not meant to be the gods of keeping you safe. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    They're not MEANT to be, but some farms do a pretty damn good job of it.

    With only 6 turrets and a handful of various guns we killed over 40 onos' and dragged the game out for 2 hours and 7 seconds.
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    Turrets aren't so powerful. They keep out skulks. Big deal!

    If comm spent that much resources putting up that many turrets, he deserves them.

    Besides, all turrets have a huge weakness. Once the tf is gone, so are the turrets.
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    Turret farms aren't really much of a problem for a Regen/Adren Onos, but if there are Marines nearby to defend, that farm is nigh impossible to kill.
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Voogru had a Mod that only allowed 7 turrets per TF. And after that the Tf started losing health.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    That sounds good except for the tf losing health part <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    TF's are the easiest things to eat, as well as the turrets farms. Get a few regen/clerity skulks and you can eat a few turrets before turning tail and running, theyre also small enough to huide behind other structures and chomp away <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    U dont need huge expensive aliens to take out a tf farm, just a few skulks, a gorge or two and a damn great lot of determination <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    Fades > turret farms, tf dies before fade does
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    Unless there's 40 Turrets and 2 elec TFs sitting together in the middle of it ><

    And yeah, that's how they managed to keep a lot of aliens out of sewer once =3
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    Yeah, also you're forgetting that turrets, aside from shooting things, work like little anti-tank barricades. Onos <b>consistantly</b> get caught inside or between them, and fades have a very high chance of getting stuck too.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    <!--QuoteBegin--Geminosity+Oct 15 2003, 02:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Oct 15 2003, 02:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Unless there's 40 Turrets and 2 elec TFs sitting together in the middle of it ><

    And yeah, that's how they managed to keep a lot of aliens out of sewer once =3 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ok.. fade > realistic turret farm <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    But generally, when you build such turret farms, you're either winning and dragging out the game, or you're losing... and dragging out the game. I don't think building a 20+ turretfarm in any location will help swing the tide in the marines favor in any situation, so it's really not a gameplay issue. More of a "player" issue.
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But generally, when you build such turret farms, you're either winning and dragging out the game, or you're losing... and dragging out the game. I don't think building a 20+ turretfarm in any location will help swing the tide in the marines favor in any situation, so it's really not a gameplay issue. More of a "player" issue.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    All the more reason to limit it!

    Say, 12 to 18 per location? That's more than enough, I think.
  • LordyLordy Join Date: 2003-10-12 Member: 21627Banned
    well the reason I posted this is cause I got mad cause I had to play a 2 hour game due to the fact that some bad comm kept turret farming like crazy, as soon as an regen/celer onos walked in he lost most of his health.

    <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    <!--QuoteBegin--BigBull+Oct 14 2003, 05:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigBull @ Oct 14 2003, 05:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Voogru had a Mod that only allowed 7 turrets per TF. And after that the Tf started losing health. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    A lot of people have proposed a maximum number of turrets per TFac limit, like this one, but it doesn't help nearly as much as you think. Why? Because with a limit per TFac, the marines can simply build one less turret to put up an extra TFac instead--which actually makes the TFarm <i>harder</i> to destroy, not easier, because you have to knock down more TFacs to turn off the turrets.

    If people were thinking, they would put up extra TFacs in TFarms anyway, just for that reason...putting in a limit would just save them the thought, and make it harder for aliens to capitalize on the mistakes of Turret lamers.

    However, a turret limit per area would work, but it would have to be pretty large--say 15 or 20. I have frequently built 10 in a few seconds at a seige base, just for the purpose of stopping Onos from getting to my marines--and if you prevent me from doing that, you will simply force me to drop com chair walls instead. If you want to face extra com chair walls...well, you try it and see how fun it is.
  • eXogeneXogen Join Date: 2002-11-23 Member: 9712Members
    2 words, TEAM WORK

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    I saw a comm who put THREE TFacs in a line, with 2 IPs and an armory behind them. On each side of the mini bunker were lots of turrets, and I *THINK* another TFac behind the IPs so a fade or skulk couldnt' blink over.

    They were all electrified.
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    <!--QuoteBegin--eXogen_+Oct 15 2003, 12:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eXogen_ @ Oct 15 2003, 12:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2 words, TEAM WORK

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Exactly what i said before, at least someone has brains here, a battle gorge squadron can heal alot of aliens at a time seeing that its an AREA EFFECT ATTACK.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I saw a comm who put THREE TFacs in a line, with 2 IPs and an armory behind them. On each side of the mini bunker were lots of turrets, and I *THINK* another TFac behind the IPs so a fade or skulk couldnt' blink over.

    They were all electrified. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Lets see costs 60 for both elect tfs, 15 for the armoury, 30 more if its upgraded, 2 ips = 30 more res and the turrets cost 10 each, the fact that they had the res to spend tells me that you as an alien werent doing your job and this was a smart comm that designed this foreward outpost.

    If u let ppl get away with these t farms then its ur own stupid fault put simply, if they arent teching up then you aliens get a huge advantage anyway, skulks are cheap and expendible and last a heck of alot more if the gorges heal them just like exogen and i have been saying.
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    <!--QuoteBegin--RuSh Of PeONs+Oct 15 2003, 01:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RuSh Of PeONs @ Oct 15 2003, 01:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--eXogen_+Oct 15 2003, 12:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eXogen_ @ Oct 15 2003, 12:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2 words, TEAM WORK

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->  <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->  <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->  <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->  <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->  <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->  <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo-->  <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo-->  <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo-->  <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo-->  <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo-->  <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->  <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->  <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->  <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->  <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->  <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Exactly what i said before, at least someone has brains here, a battle gorge squadron can heal alot of aliens at a time seeing that its an AREA EFFECT ATTACK.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I saw a comm who put THREE TFacs in a line, with 2 IPs and an armory behind them. On each side of the mini bunker were lots of turrets, and I *THINK* another TFac behind the IPs so a fade or skulk couldnt' blink over.

    They were all electrified. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Lets see costs 60 for both elect tfs, 15 for the armoury, 30 more if its upgraded, 2 ips = 30 more res and the turrets cost 10 each, the fact that they had the res to spend tells me that you as an alien werent doing your job and this was a smart comm that designed this foreward outpost.

    If u let ppl get away with these t farms then its ur own stupid fault put simply, if they arent teching up then you aliens get a huge advantage anyway, skulks are cheap and expendible and last a heck of alot more if the gorges heal them just like exogen and i have been saying. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well their whole bonsai base was wedged behind the TFacs, it wasn't an outpost. Was funner then hell, watching the mariens peeking out from behind their bunker to fire at various critters...
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    I think the point that Rush Of Peons wants to make is that marines shouldn't be able to get that big a turret farm. If they do, then they are certainly winning the resource battle and should instead have a HA train coming out.
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    Thats kinda what i was getting at but the best laid plans of mice and men often go astray. There is ALWAYS a gap or weakness in a base if theres heaps of turrets they will be blocking their fire and gorges can heal around corners quite easily. If theyre there then you should be able to get xenocide and rush their base with xeno, problem solved with xeno and bile.

    And yes they shouldnt be able to get this large base up in the first place <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin--RuSh Of PeONs+Oct 15 2003, 10:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RuSh Of PeONs @ Oct 15 2003, 10:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thats kinda what i was getting at but the best laid plans of mice and men often go astray. There is ALWAYS a gap or weakness in a base if theres heaps of turrets they will be blocking their fire and gorges can heal around corners quite easily. If theyre there then you should be able to get xenocide and rush their base with xeno, problem solved with xeno and bile.

    And yes they shouldnt be able to get this large base up in the first place <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You mention xeno in there. This isn't available if the turret farm is in a hive/within siege range of a hive. <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=49706' target='_blank'>Here</a> is a thread where this is discussed in great detail (how to stop them getting the farm up, how to take it down, if there are any imbalances in gameplay/map design; only 9 pages, but there are many long posts in those 9 pages). Please don't revive that thread again, it's just there if you want to read through it (which will take nearly an hour if you are that interested in it). With 3 hives, there are plenty of good attacks to take out a turret farm. If the turret farm is in/near a hive, it will be much harder to take down.
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    I think there are better ways of solving it, see my post <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=50495' target='_blank'>here</a> for an example.
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    <!--QuoteBegin--i'm lost+Oct 15 2003, 11:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Oct 15 2003, 11:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--RuSh Of PeONs+Oct 15 2003, 10:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RuSh Of PeONs @ Oct 15 2003, 10:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thats kinda what i was getting at but the best laid plans of mice and men often go astray. There is ALWAYS a gap or  weakness in a base if theres heaps of turrets they will be blocking their fire and gorges can heal around corners quite easily. If theyre there then you should be able to get xenocide and rush their base with xeno, problem solved with xeno and bile.

    And yes they shouldnt be able to get this large base up in the first place <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You mention xeno in there. This isn't available if the turret farm is in a hive/within siege range of a hive. <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=49706' target='_blank'>Here</a> is a thread where this is discussed in great detail (how to stop them getting the farm up, how to take it down, if there are any imbalances in gameplay/map design; only 9 pages, but there are many long posts in those 9 pages). Please don't revive that thread again, it's just there if you want to read through it (which will take nearly an hour if you are that interested in it). With 3 hives, there are plenty of good attacks to take out a turret farm. If the turret farm is in/near a hive, it will be much harder to take down. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yer but even with only two hives bile and heal will keep many players alive, gorges have bile, lerks have gas/umbra spam. I really cant see a problem here, they got alot of res to get it up so its ur own fault in the first place, case closed.
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    Turret farms should be "Attempts of crashing the server" or something like that.


    PS. make 4 elec TFs under a hive. Watch as they start to spark <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin--Ots+Oct 16 2003, 03:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ots @ Oct 16 2003, 03:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Turret farms should be "Attempts of crashing the server" or something like that.


    PS. make 4 elec TFs under a hive. Watch as they start to spark <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    GL with that, I've infested an entire map, once in a real game, with turrets (100+) and it didn't slow the server a bit. GG netcode.

    In 1.0 you could crash the server with enough mines. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I dunno about 2.0 though. I'll try it sometime. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    I think because the turrets are largely client-side. Everything aside from the shooting would be client side. The model rendering wouldn't be related to the server turrets at all. The client side would figure that out.

    That's what good net code is all about. Doing the least amount of work on the server's part as possible.
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