Why Put Loads Of Ocs In The Hive?
asunder
Join Date: 2003-10-14 Member: 21674Members
<div class="IPBDescription">You're inviting a siege</div> Wouldn't it be better if they were a litte further from the hive so the marines will have to siege even before they get to the hive? Or, for a warning that they're getting close to the hive? Of course, put some in the hive in case of crazy JPs
Also, why put OCs directly outside the marine base when siegeing? They can just build a <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> in they safety of their base to make <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> stay away from your OCs while they get blasted. Build them a little farther off just so a rambo can't make a com chair somewhere.
Also, why put OCs directly outside the marine base when siegeing? They can just build a <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> in they safety of their base to make <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> stay away from your OCs while they get blasted. Build them a little farther off just so a rambo can't make a com chair somewhere.
Comments
Putting OC's in the hive is good, it stops them from rushing.
So if you're up against a team that isn't very aggressive, put them outside, if you're up against gung-ho Marines, put them inside. Best would of course be to to both <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
if you have 2 hives your probably taking about setting up somewhere in the region of about 10-15 ocs to cover both hives. thats alot of res. its needs to be a fine balance. gone are the days of 1.04 when you could build huge walls of lame all over the map. OC placement needs to be perfect to minimise res spent.
as it gets towards late game the only real thing you have to worry about is a jetpacker getting into a siege building location. because if HAs come OCs will not stop them.
Damn, I wish we had an OC smiley
Also note that hive = 1
siegepoints to same hive = >1
Also, the usually build siege really stealthily. The OCs prevent that.
OCs don't even factor into siege defense (except, perhaps, giving the siege an extra target to kill before it starts pegging the hive).
tell skulks to cover all other possible paths
Key: Know the siege spots, and put OCs there. For siege spots on the road to your hive, OCs prevent sieges from immediately going up, as well as damage or distract rushes. For siege spots that are not on the road to your hive, but are in range of it all the same, such as processing, ns_hera VS Ventilation hive, OCs prevent only the sieges.
A better solution would be to prevent rushes and siegers from even getting to the siege spot in the first place. Chokepoints are, next to hives and res nodes, the third most important type of location to hold. Everyone from the old 1.04 days should still vividly remember ns_nancy and the infamous Mess Hall chokepoint/res node. Controlling Mess Hall was essentially controlling the map, since you could push to all three hives from there, or on the alien's side, push closer and closer to marine start, all while keeping the other team from pushing back.
OCs are usually the first line of defense. They work well when used for just such a purpose. Thus, it only makes sense to put them on the FRONT LINES. Until the endgame, 3 well-placed OCs, a DC, and a dodgy, professional gorge player is all you need to block an entire area off from all but the most concentrated rushes, either forcing them to abandon the attempt, or bring MUCH heavier guns, or even siege. (Note: At least in pubs, I should make clear)
If you simply can't do this, pick the siege spot that the marines seem to be pushing more towards, and put the OCs there. Use your best judgement.
Almost anything is better than just shoving all your OCs in the hive. It does nothing.
Now, if the structures are inside the hive, a rush into the hive will result in at least one marine shooting at the hive immediately, bringing more aliens than would otherwise come to help defend. Now, there are OC's shooting the marines and aliens attacking them. If marines do siege, structures can be targeted first, with just a little bit of splash damage hitting the hive, again bringing aliens to defend before the hive is the main target.
I think the biggest risk with OC's outside the hive is that a JP'er can easily bypass them with a few medpacks. They get a pg up, and your defenses are useless.
Of course, always, ALWAYS keep grenadiers in mind. Try to put OCs in place where they're not too vulnerable to the nades, but still lethal.
sieges take time, sieges take money, sieges force marines to group up in alien territory.
consider this: if the marines DONT siege, what is the alternative?
a phase gate and shotgun rush causes me alot more fear than a siege situation.
I find that if aliens know the hive is being attacked, and have a few minutes notce, they will almost always win the battle (varies with hive location/res/skill obviously)
The rest of them I'd put spread out in corridors outside the hive, covering the spots marines would normally siege from. 2 towards the front and one back aways (to hurt those who run past the first OCs) works well.
In most 2.0x games, I've never had enough res to build a significant number of OCs early enough to count. If you can only afford 2 OCs, drop them near the hive itself to prevent spawn camping. If you have effectively infinite res, spread them out as much as practical.