A Trick To Using Mines

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Comments

  • BONGokingBONGoking Join Date: 2003-09-18 Member: 20981Members
    i think ,
    spending 20 res on 2 mine-packs
    just for evantually killing one gorge and one unbuild RT
    is too much.
    on each map are more then 10 RTs,
    it would need more then 75 res to secure all RT-Points....
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    I can just about spot that mine in the last pic, but to get that close you'd be dead, really, hehehe.


    Anyhow, it'll work once, and then a competent team will communicate about it. Use with care.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Where is it Ziggy? I'm not joking, either.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • PaperPaper Join Date: 2003-08-12 Member: 19596Members
    Still don't see it hehe has it clipped into the nozzle a litte?
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    You can see the little laser glass thingy and a corner of it sticking out from the nozzle. yes it has clipped into the node almost in its entirety.

    Question: Do the mines ALWAYS clip into the nozzle no matter where you place? Or do mines stay clearly visible above the nozzle sometimes?
  • AvitarAvitar Join Date: 2003-09-11 Member: 20760Members
    This is an excelent strategy... I used it one time in a small pub game because the marines couldn't build everything fast enough..

    The trick is to place all (2 sets) the mines in the center of the nozzel.

    Even if you do it randomly to 2-3 nozzels it has a big psycological effect on aliens.

    Mines need to do slightly more damage for their res cost. the cost is about right, however 1 full set going off at once in one location should always kill an a fade & ono's in my opinion.

    The are able to be destroyed easily by stomp, bile bomb, etc... so it is fair to say they should kill careless aliens of all sizes.

    Never really thought to post it bug GJ! All rine com's should know this trick.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    I remember talking about this strategy waaay long ago in 1.04.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Sometimes the old strats get forgotten. It's cyclical on every forum - a few months new people come in with "new" strats.

    I think its a credit to new players that they catch on quickly and then post for the community to benefit.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    Sounds like a great strategy for res nodes you don't plan on controlling and don't want to spend the time of pushing the aliens away from all the time.
  • FlashFrogFlashFrog Join Date: 2003-08-06 Member: 19078Members
    <!--QuoteBegin--Cold-NiTe+Oct 12 2003, 06:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold-NiTe @ Oct 12 2003, 06:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sounds like a great strategy for res nodes you don't plan on controlling and don't want to spend the time of pushing the aliens away from all the time. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually, its use seems to be mostly in taking away alien start res, with three packs of mines, that's as much as 75 points of an alien team's starting res at a cost of 30 of yours. Don't forget that this is early-game, that's a ****load of res at that point.
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    <!--QuoteBegin--Lachdanan+Oct 10 2003, 08:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lachdanan @ Oct 10 2003, 08:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i like mines and their cost shows their power

    if u decreas damage it wont be more usefull than a sentr
    and if u decreas cost its the ultimate most dropped weapon, cause 5 aliens die in the time 5 marines put each 5 mines on the wall

    and if u need a weapon vs lower alienlifeforms, whoohaaa look at ur hand and u find a 500 dmg/clip weapon which can be upgraded

    so in evry 2nd game i command and where i can hold my rts with some soldiers ninjaing, i put out several pack of mines, same jp > ha and hmg < wu3

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Dont forget that a shotgun at high levels do 8x200+ dmg per clip and kills fades, onos and hives like _that_. HMG is better than lmg in all ways but moving speed.

    1 mine = 2 res for 100 or so dmg. sure, they are good to defend with but requires one marine and a constant stream of new mines to work.

    A doorway that needs 5 mines to be "defended" is actally only defended by one mine. Remove one of the five and its unprotected.

    . About the nozzles, its really old. This was used alot in 1.0+ when mines were alot cheaper (5 res i think) and people didnt know what was good. Its actually alot better to build and protect an RT for 15 rs than put down mines for 10(20) and hope a gorge dies for it...
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    edited October 2003
    i find its easiest to place the mines next to the black ring in the middle of the radius of the nozzle, placed in the areas where the radius is also longest, youd get results like that though it takes a little practice (took me 4 packs to figure it out). I recommend placing it under the pipes (picture 1) if you cant do the other one as theyre covered from the res cappers approach angle.
    Yes this strat has to be used sparsely otherwise it defeats itself, but its a nice little niche to play everyother game on 1 or 2 nodes, it is quite expensive so doesnt come in immediately, depending on what you want to do, the information given for killing the gorg and killing the rt are invaluable.
    It also needs a mildly competent (listens to you) marine to place them under the pipe and an experienced miner to place them in the nozzle, if one mine is missed it will appear above the nozzle and no one in a million years would miss that, however if that is the case (as this would only occur on the first mine as they stack) then you can mine up the area slightly which provides some slowdown but basically is a cop-out.
    I think it has potential.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    <!--QuoteBegin--Geronimo+Oct 13 2003, 01:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geronimo @ Oct 13 2003, 01:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Lachdanan+Oct 10 2003, 08:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lachdanan @ Oct 10 2003, 08:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i like mines and their cost shows their power

    if u decreas damage it wont be more usefull than a sentr
    and if u decreas cost its the ultimate most dropped weapon, cause 5 aliens die in the time 5 marines put each 5 mines on the wall

    and if u need a weapon vs lower alienlifeforms, whoohaaa look at ur hand and u find a 500 dmg/clip weapon which can be upgraded

    so in evry 2nd game i command and where i can hold my rts with some soldiers ninjaing, i put out several pack of mines, same jp > ha and hmg < wu3

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->  <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Dont forget that a shotgun at high levels do 8x200+ dmg per clip and kills fades, onos and hives like _that_. HMG is better than lmg in all ways but moving speed.

    1 mine = 2 res for 100 or so dmg. sure, they are good to defend with but requires one marine and a constant stream of new mines to work.

    A doorway that needs 5 mines to be "defended" is actally only defended by one mine. Remove one of the five and its unprotected.

    . About the nozzles, its really old. This was used alot in 1.0+ when mines were alot cheaper (5 res i think) and people didnt know what was good. Its actually alot better to build and protect an RT for 15 rs than put down mines for 10(20) and hope a gorge dies for it... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    it had little relevence in 1.0 : if you could get to and kill the gorge, youd beat the aliens <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • twistedtwisted Join Date: 2003-09-10 Member: 20725Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->16 mines or 16 packs of mines? Thats insane, no comm would use up all that res for so many mines... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well in short you are right nobody would use that many, however.... its fun to use them on hives in a number of ways if you have a jetpack. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and how do you expect to set them off?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Firstly mines will stick to any side of a hive. On the <u>sides and bottom</u> they will stick and go off when alien is near as normal (sometimes getting a new alien as he spawns if he is too close lol).
    The best bit is when you place them on top they will blow as soon as they are active (drop all 5 and move out quick, real quick).
    (<b>NOTE</b> I tried to siege a hive covered in mines to try to blow them all up and it wont work <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> so dont waste ur time lol)

    Most hives are in locations that can hide an armoury in an up out of the way sort of place like a vent or walkway (loads of maps have them) and armoury is nice and cheap atm. Anyway fly over drop mines on top fly back to hiding place grab another pack and do it again and hide dont move. Only do it twice at first, the aliens will come flooding back but it is unlikely they will see you. Once they move back out hit them again with another pack (well funny with motion tracking).
    This is unlikely to kill the hive but well funny until they work it out.

    Another nice one is get the armour up again but working as 1 of 2 shotgunners one place mines and fetch more while other places his and then same again. Keep shotties loaded for the aliens that will soon return.
    If ya have time use shotties as well on hive. The mines should have done a nice bit of damage without the need of turrets/sieges and done it quickly.

    There are other ways but most just make great distractions.....

    Just remember to put a pack down around armory as aliens will want it down ASAP (you should only need a few as the first to find it will be more often be an unlucky skulk)

    Note : When a hive pops and mines that are left will hang in space <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> weird? ....NOt sure on what effect this will have on a new hive ?

    One question while I think of it...Will an OC shoot at a mine??

    <b>Mines can be fun</b> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • leekleek Join Date: 2003-02-03 Member: 13042Members
    edited October 2003
    surley if u send a guy to a hive with jp with the purpose of attcking it be it with knife, shotty, or whatever. Equip him with an a set of mines also, then when he sits on top to knife hive before he starts place the mines around him on top of the hive. Then when he starts attacking and skulks come up to get him they will trigger the mines and boom more damage to hive the skulk will die also. Only problem is rine will die also unless he can escape some how <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • twistedtwisted Join Date: 2003-09-10 Member: 20725Members
    Unfortunately mines will blowup once active on top of a hive (only on top, not sure why) and it kills you instantly so you have like a split second to get clear before first one gose off <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> lol.

    Yeah you could nife it but very little damage is done that way (though I know it soon adds up).
    Mines will blow 500-600 points of it (sorry not sure of the number perhaps someone could post it in here so I know <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ) Any attack on a hive will have have aliens running in as soon as they now you are there, heck! they may pop out of hive while your hitting it regardless of using nife of mine or gun so I want to hit it as hard as I can then dissapear up a vent on into hidding place lol.
    I sup I could knife it after mines <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    ..... anyway it mush more fun than standing there with nife waiting to get bitten on the &%$ while looking at hive. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--><!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--><!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    hehehe
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    It would be funny as hell, building an armoury and then loading 100 mines onto it and recycling it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    <!--QuoteBegin--Necrosis+Oct 13 2003, 12:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Oct 13 2003, 12:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sometimes the old strats get forgotten. It's cyclical on every forum - a few months new people come in with "new" strats.

    I think its a credit to new players that they catch on quickly and then post for the community to benefit. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    it never had a use before
  • twistedtwisted Join Date: 2003-09-10 Member: 20725Members
    lol zippy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Until reading this thread I didnt now that recycling would blow mines <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    - - - -

    Not aimed at anyone but in general (and a little off topic)
    Just a word as a new player to NS (playing a few months).

    <moan>
    One thing I have noticed is there are more and more new ppl playing.
    This is a good thing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> however ppl in these forums are quick to push ppl down and have a moan. I dont try to use forums as a claim to fame, I dont care if ppl have heard something before and I dont calm to have made a new tactic.
    I just like to spread the word and have a little fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> (I thought that why we were all here)
    If 1 in 100 ppl read my post and maybe learn something thats fine. This thread is <b>A Trick To Using Mines</b> so I'll post what Ive tried and funny things that Ive found relating to mines that do/dont work.

    Flame away if ya must, but in most cases its not needed and generally discorages new ppl from posting...
    </moan>

    Phew!!! sorry about that, just something I se every day across the boards <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    Anyway how about dumping a few mines on a an alien res tower (say 3/4) shooting it up a bit then when defenders come a running to heal/protect boom ... hopefully blowing all of it up lol.

    I need more uses for mines so post more ppl.
  • LuxverumLuxverum Join Date: 2003-04-30 Member: 15963Members
    why don't you place the mines on the ceiling above the empty node? Aliens never look up.... BTW - 20 res to take out the gorge and the rt?? that's kinda expensive - i'd say try just killing the gorge, that should alow your team enough tiem to knife the node, and if not - it won't be built for five minutes anyway... If this is done early in a large game, it can severely handicap the aliens, but killing the gorge should be enough... don't worry about the node this way you can cover 5 nodes for what it would cost to cover 1 if you wanted to drop the node as well...
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    If dropping mines on res nodes never had a use........ then why are people calling it an old strat, mm?
  • scooterbluescooterblue Join Date: 2003-05-20 Member: 16519Members
    Here's an interesting twist on the idea:

    In a clan game, instead of placing eight mines on a node, just place one mine on a few nodes in alien territory. The gorge will have to assume that there are enough mines there to kill him, so he will have to waste the time to call a skulk over and sacrifice himself to kill the mine. That's the cost of one mine for the time that the resource tower is delayed plus the time that it takes for a skulk to respawn. Not only that, but the marines now know that one of the mined resource nodes is probably about to be built.

    Cool stuff.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    Bottom line: Mines = awesome.
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    <!--QuoteBegin--Necrosis+Oct 13 2003, 08:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Oct 13 2003, 08:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If dropping mines on res nodes never had a use........ then why are people calling it an old strat, mm? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    because they are n00bs
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    <!--QuoteBegin--scooter-blue+Oct 13 2003, 11:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (scooter-blue @ Oct 13 2003, 11:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here's an interesting twist on the idea:

    In a clan game, instead of placing eight mines on a node, just place one mine on a few nodes in alien territory. The gorge will have to assume that there are enough mines there to kill him, so he will have to waste the time to call a skulk over and sacrifice himself to kill the mine. That's the cost of one mine for the time that the resource tower is delayed plus the time that it takes for a skulk to respawn. Not only that, but the marines now know that one of the mined resource nodes is probably about to be built.

    Cool stuff. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    but for that to work youd have to *know* about the strat <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Oh and if anyones wondering, it didnt work in 1.0 for 2 reasons. Guess the otherone and you wont look so foolish and youll also stop calling it an "old strat".
  • LuxverumLuxverum Join Date: 2003-04-30 Member: 15963Members
    ah, i can only guess.... could the aliens see the infrared? 1.0 seems so long ago... btw - what do you guys think of putting the mines on the ceiling?
  • twistedtwisted Join Date: 2003-09-10 Member: 20725Members
    Dont have the res for onos stack traps???....or do you?

    Did last night, It was more of a fun game just 2v2 not realy playing to win but trying things out(agreed by both sides), So I was getting some JP practice in.
    The aliens had 8 res we the marines had 2, a new player joined and went aliens and was trying to end game on his own by taking taking down our other res node and then moving to our base.

    Knowing he was coming and that he was onos, I set a mine stack (10) low on the wall just inside door way so as he came in he didnt see it, he turned he died (no suprise) but now he new we were stacking them and that was what I wanted.

    I then started stacking in 2's one very slightly offset by the other. so it was clear that there was more than one there but as they were so close you couldnt tell how many lol. They were placed randomly with no clear paths but not to close as to deny access.

    Watching an onos tippytoe around mines is funny.
    Is it a big stack or a little stack??

    The best bit is MT allowed me to see when he was coming so I would duck out of the way (in a corner or behind structure)and wait. Once he commited himself and was crossing the room I would pop out and open fire. in his panic he would bolt for he door and BOOM!! lol

    Whats best is that his Big mouth and and his will to not be proved wrong got him killed 6 times as an onos (once as fade) most of which was because he wouldnt step on the mines again rofl.
    I died once caught in mine blast, doh! <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    I think he spent more time as egg than actually moving/playing lol, even the other aliens were laughing at him.
    He gave up in the end... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    A few things here,
    First - The psychological effect of a mine stack, one big stack was used (the threat off 100 res down drain ws enough to stop him rampaging around).
    Secondly - Placement low just inside doorways etc was good to get him on the way out aswell as he didnt see it on way in and got killed lin his rush to leave.
    Thirdly - Baiting him in, he could see a way accross so went for it as the coast was clear (or so he thought). <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Ok so nothing game changing in here and if teams were diff we would have had a diff outcome, but one important thing is making a slight change to what you are doing.
    The mines were his distruction everytime in one way or another, but by placing them differently each time or moving them about I had him going where I wanted and I got the result I wanted. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    nah the answer is, in 1.0 gorges could blow up mines with spit.
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