<div class="IPBDescription">Converting Half-Life maps to NS</div> I thought it would be cool if people sorta changed around Half-Life maps that come with the game and retexture them and make the waypoints on the map or make the map bigger.
would it then be a HL map anymore? HL maps wouldn't fit to NS theme even that you changed the textures, but I'm not saying it wouldn't be fun tho. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Singleplayer maps are too linear and too small. Most multiplayer maps are small too, but those that would work do not have the right clipping hull for the onos. It would get stuck after evolving or just crouching next to a wall. If the texture names can be changed at all that easy they would surely look misaligned. So someone would have to decompile the maps and build them again, because the decompilers give you no more than a blueprint of the original map. You can give it a try though and see if it would work. Just decompile a map and import it into Hammer (after you set it up for NS).
The_Real_QuasarHas the I.Q. of 12,000 P.E. TeachersJoin Date: 2002-11-26Member: 9998Members
It's a little known fact that I nicked some bits of c1a0 (the corridoor where you see the gman in the window) for a double res area I never finished... It worked quite well, but is full of leaks now D:
You never thought of editing parts of the map like getting rid of some walls to make room for the onos op4 ctf maps would be a cool idea cause those maps has waypoints already actually those 0p4 ctf maps are single player maps changed to multiplayer format.
You mean the ones that follow a track? I think I remember seeing a map that had a tram/subway train that went around the level.
Generally, they cause a lot of lag because of the server load. It has to track the position of the train, and the players have to be clipped along with it as well.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You mean the ones that follow a track? I think I remember seeing a map that had a tram/subway train that went around the level.
Generally, they cause a lot of lag because of the server load. It has to track the position of the train, and the players have to be clipped along with it as well. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I think it was called undertow, or something along that line
de_jeepathon2k is one of them. Hehe, bombsite is a giant toilet. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Oh oops, did I just admit I play CS? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Comments
textures, but I'm not saying it wouldn't be fun tho. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
It worked quite well, but is full of leaks now D:
Generally, they cause a lot of lag because of the server load. It has to track the position of the train, and the players have to be clipped along with it as well.
Generally, they cause a lot of lag because of the server load. It has to track the position of the train, and the players have to be clipped along with it as well. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I think it was called undertow, or something along that line
Oh oops, did I just admit I play CS? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->