Converting Half-life Maps To Ns

SWAT_PointmanSWAT_Pointman Join Date: 2003-10-05 Member: 21458Members
<div class="IPBDescription">Converting Half-Life maps to NS</div> I thought it would be cool if people sorta changed around Half-Life maps that come with the game and retexture them and make the waypoints on the map or make the map bigger.

Comments

  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    would it then be a HL map anymore? HL maps wouldn't fit to NS theme even that you changed the
    textures, but I'm not saying it wouldn't be fun tho. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Singleplayer maps are too linear and too small. Most multiplayer maps are small too, but those that would work do not have the right clipping hull for the onos. It would get stuck after evolving or just crouching next to a wall. If the texture names can be changed at all that easy they would surely look misaligned. So someone would have to decompile the maps and build them again, because the decompilers give you no more than a blueprint of the original map. You can give it a try though and see if it would work. Just decompile a map and import it into Hammer (after you set it up for NS).
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    It's a little known fact that I nicked some bits of c1a0 (the corridoor where you see the gman in the window) for a double res area I never finished...
    It worked quite well, but is full of leaks now D:
  • SWAT_PointmanSWAT_Pointman Join Date: 2003-10-05 Member: 21458Members
    You never thought of editing parts of the map like getting rid of some walls to make room for the onos op4 ctf maps would be a cool idea cause those maps has waypoints already actually those 0p4 ctf maps are single player maps changed to multiplayer format.
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    That's not the onos problem. The problem is that without the onos hull, whenever somebody evolves into an onos, they'll be stuck in the floor.
  • SWAT_PointmanSWAT_Pointman Join Date: 2003-10-05 Member: 21458Members
    This is little off topic but why hasen't anybody ever put driveable cars in HL and mods I played a few CS maps and they had driveable cars.
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    edited October 2003
    You mean the ones that follow a track? I think I remember seeing a map that had a tram/subway train that went around the level.

    Generally, they cause a lot of lag because of the server load. It has to track the position of the train, and the players have to be clipped along with it as well.
  • SWAT_PointmanSWAT_Pointman Join Date: 2003-10-05 Member: 21458Members
    No not the train track one the driveable cars in CS that go 360 degrees.
  • Drewbar99Drewbar99 Join Date: 2003-05-19 Member: 16505Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You mean the ones that follow a track? I think I remember seeing a map that had a tram/subway train that went around the level.

    Generally, they cause a lot of lag because of the server load. It has to track the position of the train, and the players have to be clipped along with it as well. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I think it was called undertow, or something along that line
  • DeactivatedDeactivated Join Date: 2003-04-01 Member: 15096Members
    de_jeepathon2k is one of them. Hehe, bombsite is a giant toilet. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Oh oops, did I just admit I play CS? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
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