Building Stacking

TechenTechen Join Date: 2003-05-15 Member: 16340Members, Constellation
<div class="IPBDescription">Exploit or Not?</div> I see this all the time and it drives me crazy. (Both as a marine and as an alien.) Ever since the turret factory electric range was increased, you now have IP's, Armories, Weapons Labs, all stacked so close they overlap and stick together. It looks like the commander was trying to build a tower of lame.

So, is it an exploit? It doesn't seem right to see structures constructed into other structures.

(This may be mentioned so I'll say it now. Structure stacking was an intended feature for the aliens.)

Comments

  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin--Techen+Oct 12 2003, 06:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Techen @ Oct 12 2003, 06:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So, is it an exploit? It doesn't seem right to see structures constructed into other structures.

    (This may be mentioned so I'll say it now. Structure stacking was an intended feature for the aliens.) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah I think Structure clutter looks right for aliens. But marines? Something just seems out of place when they do it.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    I don't have a problem with it. I might if it was in every way better than a turret defense, but it's not. (Vulnerable to gorges, for example.)
  • FlyFlownFlyFlown Join Date: 2003-04-26 Member: 15847Members, Constellation
    It really aint a big problem atm, at least for me. It isn"t very 'nice to see' but heh that's the way it is right now.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Yes, anything you find annoying is an exploiut. Also, anything new or creative. Damn exploiters, ruining the game I say!
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin--Stoneburg+Oct 12 2003, 06:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ Oct 12 2003, 06:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, anything you find annoying is an exploiut. Also, anything new or creative. Damn exploiters, ruining the game I say! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Lets not turn this into some kind of pointless conflict now.

    Though I agree that it is usually the most creative and effective ideas that are labeled exploits. Sometimes I just take a "If it works-run with it" attitude but it depends on the situation... and which side of the game I am on... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Everyone loves a Hypocrite!
  • Billy_SilverfishBilly_Silverfish Join Date: 2003-04-20 Member: 15688Members
    There's exploits and there's lame tactics. This is the latter. It's one of those times when realism should be more important. All it would take to fix this issue would be to have some kind of radius around structures in which others cannot be built - it might even make sense for alien structures to be that way too.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    Dunno Silverfish, alien stacking seems kinda organic to me. And organic seems kinda like the Kharaa.
  • TechenTechen Join Date: 2003-05-15 Member: 16340Members, Constellation
    <!--QuoteBegin--Stoneburg+Oct 12 2003, 06:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ Oct 12 2003, 06:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, anything you find annoying is an exploiut. Also, anything new or creative. Damn exploiters, ruining the game I say! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I never claimed it was an exploit. I do find it annoying. As for new and creative, its neither. People could always do its. Now they have a reason to do it.

    As for the tactic itself. Well, I find its a short term solution. Its leaves the base WIDE open to bile bomb later on.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin--Techen+Oct 12 2003, 07:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Techen @ Oct 12 2003, 07:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As for the tactic itself. Well, I find its a short term solution. Its leaves the base WIDE open to bile bomb later on. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Depends if you can get on the same level as them without being shot at, seeing as how Bile Bomb has been <b>nerfed</b> to death.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Bile bomb wasn't supposed to be nerfed as much as it is. It was just difficult to code to work how they want it to. Anyway, it's not an exploit, and I don't think the game should be changed at all to stop it.
  • meaniemeanie Join Date: 2003-03-25 Member: 14868Members
    the only problem i have with this, is if im a marine and i have to jump over 25 structures to get to the armoury then another structures to get out into the field.. from aliens point, makes it alot easier to take down as gorg (bile bomb) or as fade (acid spray) .. i dont think its a bad exploit, has its advantages and disadvantages..
  • FlashFrogFlashFrog Join Date: 2003-08-06 Member: 19078Members
    I don't mind the WOL, it doesn't make too much difference whether all those OCs and DC's are stacked on top of each other, or just side by side, sometimes the former is a better idea, sometimes it's the latter, if they're bigger than a certain size, they just get grenaded anyway. I do get very annoyed when I see a phase gate on top of another structure so that skulks can't reach it or a phase gate built so close to an RT that it's impossible to bite the PG without taking the electrical damage from the RT, if they're going to keep that in, they might as well allow PG's to be electrified themselves. I haven't seen any other "creative building placement" ideas that set me off more than those two.
  • Drewbar99Drewbar99 Join Date: 2003-05-19 Member: 16505Members
    Having the OC's In front of the DC's that r stacked up high creating a wall, it works very well, but y is it possible
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    The whole thing kinda interlaces to create advantages and disadvantages, if they create a whole pile of structures around a sngle electrified tf or rt yhen they usually dont bother with turrets, all thats needed is a sens chamber and ypou can spam oc's and dc's like theres no tommorrow so noone takes electrical damage, or its healed at a faster rate. Two lerks can kill this tactic by atacking the tf from the rafters, fades can take alot of punishment by the secind hive and this tactic is useles against an onos or two.

    As for stacking with aliens, its always bween the way it is and jet packers have always been the easy way around. Stacking has the advantage of packing a large amount of fire power into a small space but has the disadvantage of being susceptible to seiges. Look at the options beacause theres alot of paper scissors rock in NS if you can use your head and teamwork to pull it off.
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    This is not a exploit, its a good strat. (i dont prefer the strat tho)
  • XShrikeXShrike Join Date: 2003-03-30 Member: 15058Members
    <!--QuoteBegin--Cold-NiTe+Oct 12 2003, 06:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold-NiTe @ Oct 12 2003, 06:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Depends if you can get on the same level as them without being shot at, seeing as how Bile Bomb has been <b>nerfed</b> to death.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I agree I wouldnt mind the marine clumping if it wasnt for the Bile Bomb nerf.
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    Nice avatar Xshrike, Hellsing rocks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Bile bomb can be nerfed by urself but two or three gorges can beat anything healing/biling everything in their path and can be even more effective than an onos or two when used right. Mark my words, an early Gorge rush can kill any wandering marines and their base in no time, the only thing going against them is their speed which is easily countered by bunny hopping <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Marine structure stacking (meaning actually building structures ON other structures as a Marine, like a TF on an RT) is an exploit. Action had been taken to prevent it from happening, after it became a severe problem in earlier revisions.

    Kharaa stacking is expected. It is not an exploit to stack up a corridor with OCs and DCs (the traditional wall of lame), nor to stack up an elevator so it cannot be used, nor to build a Kharaa structure on top of a Marine PG, IP, etc.
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    lol tell that to the lil nubletts that yell at u for doing it calling u a hacker and saying they r gunna get the admin lol

    At least u guys have gotten rid of the electrify buildings usually not electrified bug but sometimes a skulk can still take no damage while jumping up and down on certain structures, an auto ban on our servers now.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Seeing that Flay and Max are trying to fix it, it's an exploit. Period.

    Oh, and next time, do me the favor and do a search on the subject before starting yet another can of worms thread <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    <span style='color:red'>***Locked.***</span>
This discussion has been closed.