Bast is a good map. I learnt it's corridors and locations a long time ago but a fool proof strategy eludes me still. It's a map where you can almost always turn the game round with a good counter attack and I like the interaction that has been built in. By that initially I mean the weld point, the lifts, the gorge openable weld point and the shoot-outable lights. Recently though bast surprised me and I am stil not sure if I was halucinating <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> We were in Steam Generation, trying to push forward into feed initially but then trying not to be pushed back into Atmos - you know how it goes. In the midst of the gun fire, acid splashes and grenade explosions suddenly there was a big explosion from the right and the pipes were destroyed
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Perhaps I should lay off the drink when I play <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Please tell me someone else has seen this ! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Bast is one of my favorite maps also. not sure what else to say, it's real nicely done. It has a lot of little details that make it good. One thing I like, that really bright light coming down into atmospheric. The sprites in there and the way it's done make it look alot like sunlight in there. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> nice nice nice
eaglec: Yeah, those steam pipes will explode but only if you hit them just right <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> , you weren't hallucinating.
Yeah, that would deeply concern me, were I a member of the crew. Then again, were I a member of the crew, I'd likely have difficulty finding the bridge. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--Lt.Gravity+Jun 19 2003, 04:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Jun 19 2003, 04:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but chrome angle: juho is completely right with his opinion. the fact that I once asked a friend "hm, its a starship, isnt it?" - "******* ist that a starship you moron!" the same problme is with some other maps out there. its called "wrong use of textures". when creating a starship I only would use textures that look like metal or artifical substances (like rubber, plastic, glass). in bast there are some textures that look like crete so it looks more like a massive structure. some textures in the ns wad also look kinda "crety" for my eye, although they are called "*metal*" thats why bust looks like patchwork. there are some cool spaceship ambience locations but the refinery, feedwater (water in a ship is possible but "feels" unrealistic) and some corridoors dont fit into this theme. but tanith is worse. although nearly all textures are metal it looks more like a stationary facility on a moon or something. at the end its simply a texturing problem to think about... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Thanith *IS* a stationary facility on a moon. Look at the information board to the left of the reactor room entrance.
i always thought it was a ship docked to a mining station, because its the best way to explain the airlocks on teh engineroom/obs bridge, into teh rest of the map.
but then again, there are an awful lot of other ways between the two areas, making this ship not very airtight...
maybe those vents were added for gameplay value <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> because a secluded area would be too easy to hold!
InsaneAnomalyJoin Date: 2002-05-13Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
edited June 2003
How come nobody is willing to believe that a spacecraft would have a tram tunnel? It's a big ship. The tram tunnel is clearly used to get between significant areas of the ship.
There's also such a thing as the suspension of disbelief. If it doesn't seem scientifically sound as a spacecraft, just forget it and have fun. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
im pretty shure Bast is a spacecraft i rember reading somewhere some thing about it being a mining-ship, also it has alot of "nos_" textures in it now guess what nos is short for then think what it was and how big it was <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I'm quite sure if anyone of you woke up inside a starship in the future, but had no knowledge of how you got there (Like in NS, just appeared in there) I doubt you could tell if it was a starship OR a planetbase.
<!--QuoteBegin--That Annoying Kid+Jun 21 2003, 01:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (That Annoying Kid @ Jun 21 2003, 01:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> OMG, this makes BAST even more scary! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Thats from the movie alien, when whats-her-face asks "mother" what to do. Says those exact words.
<!--QuoteBegin--ChromeAngel+Jun 23 2003, 01:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ChromeAngel @ Jun 23 2003, 01:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm really suprised Relic25 hasn't posted <i>something</i> in this thread.
/me fears for Relic's safety <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Relic hasn't posted to the NS boards since May... I think he might have moved on.
and a sad day it is. Relic and Ken... *sniff* we miss you <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
yea, I think its been said that Relic left because people's been bashing ns_bast. Sad... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
<!--QuoteBegin--Umbraed Monkey+Oct 12 2003, 11:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Oct 12 2003, 11:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yea, I think its been said that Relic left because people's been bashing ns_bast. Sad... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Bashing? Nubs no doubt, Bast is the best map for NS. When I think of NS I think of Bast. Period. Nubs don't like it cause it isn't easy to navigate but that's the beauty of Bast. Once you know the layout you own!
......why on earth would people not like bast? What's not to like about it?!...
Sir Relic, would it be that thou read this topic, 'twould do thee great good to know thy map is not scorned ast thou thinks, and 'twould be a most great honor to be in thy presence once more. Thy fanboys, they miss thee. Forsake them nomore, and return from whence you came to them. Raise the banner! Become once more that which thee was! Mapper of NS thou most assuredly was. NS mapper thou most assuredly will become once again.
Raise arms great champion! <img src='http://www.angelfire.com/anime2/belgarion115/images/knights/brist11.jpg' border='0' alt='user posted image'>
<!--QuoteBegin--Insane+Jun 19 2003, 04:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Jun 19 2003, 04:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bast has always looked like a starship to me. In fact it's my favourite map, one of the reasons being that it shows the workings of the ship fairly realistically.
What you guys have to bear in mind is that the UCC Bast is a mining ship. That's why it has an onboard refinery and other such trappings of a mining installation.
I don't agree that having Water Treatment and Atmospheric Processing facilities on a map would make it more likely to be a ground-based installation though. I mean, the people on a spacecraft need something to breathe, don't they? The same goes for Feedwater, there are plenty of uses for water on a spacecraft - hydraulics, coolant, drinking water, and so on.
The Bast is obviously meant to be a large ship, hence the tram tunnel for easier access to different parts of the ship.
I don't think it's a texture problem at all, that some people don't think it's a spacecraft. The texturing in the map has always conveyed to me the impression of a spacecraft, especially in Refinery and Main Aft Junction. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> EXACTLY.
Thus the easter egg that I so sorely miss, the one taken from the first Alien movie.
<!--QuoteBegin--Umbraed Monkey+Oct 12 2003, 11:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Oct 12 2003, 11:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yea, I think its been said that Relic left because people's been bashing ns_bast. Sad... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> No one has ever told me exactly why he did leave... I was wondering if that was it to.
Yes, I get so upset when my server looses some people when we go to bast. Morons just don't understand the beauty of it.
Bast is No. 16 on NS World with an 89% Rating. To hold that position with so many people voting speaks for itself it is the highest rated Official NS Map.
Hera is No. 19 I think.
Oh and wow that was good "old english". <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
it's a matter of opinion. Calling people such as myself morons and idiots doesn't make our opinion any less credible. The reason that bast didn't quickly become my favourite map was the textures. It used photo-textures that stuck out and would distract my feel for the game. The readyroom for example has a mix of textures on the walls in the join areas that just look ugly to me. It just seemed like there was an overflow of detail in a jumble of textures that in some cases should not be put together. If you don't understand what i mean then that's probably why you like bast and i find it visually distracting.
TBH saying Bast is the best map is irrelevant to the argument. Insane probably explained the best reason anyone could for bast being an official map. More besides the point, its if the map looks nice while having a fully playable layout and fitting the theme. Some people have said it only fits 2/3 critera, surely thats enough to make it an NS Map. More importantly and official map. Don't knock it, unless your map gets made official by Flayra and the NS Devs.
<!--QuoteBegin--Thursday-+Oct 13 2003, 10:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Oct 13 2003, 10:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't knock it, unless your map gets made official by Flayra and the NS Devs. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> You don't have to be a mapper to be able to judge if a map is good. I've never hated bast i just choose to play the maps that look particularly great gameplay.
You do have to be mapper however to understand that sometimes mapping (especially for this mod) is like trying to squeeze blood from a stone... I prefer to judge maps based on the skill required to make it, rather than it's playability.
I often see beautiful, yet simplistic maps that don't really inspire anything in me...
<!--QuoteBegin--enf0rcer+Oct 13 2003, 10:31 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (enf0rcer @ Oct 13 2003, 10:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it's a matter of opinion. Calling people such as myself morons and idiots doesn't make our opinion any less credible. The reason that bast didn't quickly become my favourite map was the textures. It used photo-textures that stuck out and would distract my feel for the game. The readyroom for example has a mix of textures on the walls in the join areas that just look ugly to me. It just seemed like there was an overflow of detail in a jumble of textures that in some cases should not be put together. If you don't understand what i mean then that's probably why you like bast and i find it visually distracting. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> wth? t3h rr pwns j00!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Seriously, the bast rr is great. In my mind, only hera and lost's rr is better. You seriously dont find that circle formation beautiful? (the spiral down to one team, stay on level for the other, and go up ladder for obs) It actually looks like he put thought into its placement, unlike most of the other ones, where its just a large doorway.
Comments
Recently though bast surprised me and I am stil not sure if I was halucinating <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
We were in Steam Generation, trying to push forward into feed initially but then trying not to be pushed back into Atmos - you know how it goes. In the midst of the gun fire, acid splashes and grenade explosions suddenly there was a big explosion from the right and the pipes were destroyed
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Perhaps I should lay off the drink when I play <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Please tell me someone else has seen this ! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
eaglec: Yeah, those steam pipes will explode but only if you hit them just right <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> , you weren't hallucinating.
just how is the pressure equilization conduit spitted open? I got it to work once but that is it...
juho is completely right with his opinion. the fact that I once asked a friend "hm, its a starship, isnt it?" - "******* ist that a starship you moron!"
the same problme is with some other maps out there. its called "wrong use of textures".
when creating a starship I only would use textures that look like metal or artifical substances (like rubber, plastic, glass). in bast there are some textures that look like crete so it looks more like a massive structure. some textures in the ns wad also look kinda "crety" for my eye, although they are called "*metal*"
thats why bust looks like patchwork. there are some cool spaceship ambience locations but the refinery, feedwater (water in a ship is possible but "feels" unrealistic) and some corridoors dont fit into this theme. but tanith is worse. although nearly all textures are metal it looks more like a stationary facility on a moon or something. at the end its simply a texturing problem to think about... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Thanith *IS* a stationary facility on a moon. Look at the information board to the left of the reactor room entrance.
"tram tunnel"
"refinery"
One would assume that bast is infact a sort of mining - spaceship attached to an asteroid perhaps.
but then again, there are an awful lot of other ways between the two areas, making this ship not very airtight...
maybe those vents were added for gameplay value <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> because a secluded area would be too easy to hold!
There's also such a thing as the suspension of disbelief. If it doesn't seem scientifically sound as a spacecraft, just forget it and have fun. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
/me fears for Relic's safety
I rest my case, your honor.
Thats from the movie alien, when whats-her-face asks "mother" what to do. Says those exact words.
You people really need to watch that movie.
Relic25? Where is the reply?
/me fears for Relic's safety <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Relic hasn't posted to the NS boards since May... I think he might have moved on.
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> Relic is gonez0rz...
~ DarkATi
Bashing? Nubs no doubt, Bast is the best map for NS. When I think of NS I think of Bast. Period. Nubs don't like it cause it isn't easy to navigate but that's the beauty of Bast. Once you know the layout you own!
~ DarkATi
Sir Relic, would it be that thou read this topic, 'twould do thee great good to know thy map is not scorned ast thou thinks, and 'twould be a most great honor to be in thy presence once more. Thy fanboys, they miss thee. Forsake them nomore, and return from whence you came to them. Raise the banner! Become once more that which thee was! Mapper of NS thou most assuredly was. NS mapper thou most assuredly will become once again.
Raise arms great champion!
<img src='http://www.angelfire.com/anime2/belgarion115/images/knights/brist11.jpg' border='0' alt='user posted image'>
What you guys have to bear in mind is that the UCC Bast is a mining ship. That's why it has an onboard refinery and other such trappings of a mining installation.
I don't agree that having Water Treatment and Atmospheric Processing facilities on a map would make it more likely to be a ground-based installation though. I mean, the people on a spacecraft need something to breathe, don't they? The same goes for Feedwater, there are plenty of uses for water on a spacecraft - hydraulics, coolant, drinking water, and so on.
The Bast is obviously meant to be a large ship, hence the tram tunnel for easier access to different parts of the ship.
I don't think it's a texture problem at all, that some people don't think it's a spacecraft. The texturing in the map has always conveyed to me the impression of a spacecraft, especially in Refinery and Main Aft Junction. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
EXACTLY.
Thus the easter egg that I so sorely miss, the one taken from the first Alien movie.
Very well explained =)
No one has ever told me exactly why he did leave... I was wondering if that was it to.
Yes, I get so upset when my server looses some people when we go to bast. Morons just don't understand the beauty of it.
Hera is No. 19 I think.
Oh and wow that was good "old english". <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
~ DarkATi
You don't have to be a mapper to be able to judge if a map is good. I've never hated bast i just choose to play the maps that look particularly great gameplay.
I often see beautiful, yet simplistic maps that don't really inspire anything in me...
wth? t3h rr pwns j00!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Seriously, the bast rr is great. In my mind, only hera and lost's rr is better. You seriously dont find that circle formation beautiful? (the spiral down to one team, stay on level for the other, and go up ladder for obs) It actually looks like he put thought into its placement, unlike most of the other ones, where its just a large doorway.