Ns: Combat Screenshot Thread

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Comments

  • rm2kacerrm2kacer Join Date: 2003-09-13 Member: 20841Banned
    mods please do your job and delete any posts that dosent have to do with title, which is Ns: Combat <b>Screenshot</b> Thread. This isn't lets talk about them or NS:C, its about screen shots....
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    <!--QuoteBegin--Maveric+Oct 11 2003, 01:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maveric @ Oct 11 2003, 01:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i belive it is the amount of points he has left to spend, uffo. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    then why Romano doesn't have (+1) next to his scores? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
    blah, not so big deal anyways
  • romanoromano Join Date: 2002-11-02 Member: 4296Members
    <!--QuoteBegin--uffo+Oct 11 2003, 03:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uffo @ Oct 11 2003, 03:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Maveric+Oct 11 2003, 01:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maveric @ Oct 11 2003, 01:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i belive it is the amount of points he has left to spend, uffo. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    then why Romano doesn't have (+1) next to his scores? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
    blah, not so big deal anyways <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually, good question uffo. I didn't notice the +2 next to Khaim.

    Thats a part of the new scoring system. That kill Khaim got on Aphon with the gl gave him +2 points. This is because Aphon was a gorge, and gorges give +2 points <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->. Skulks, Gorges, Lerks, Fades, Oni give 1-5 points respectively, stock marines give 1, jetpack marines give 3, and HA marines 4. Destroying buildings also give points, for regular NS. This is the new scoring system <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.'

    However, before you ask, it's totally seperate from RFK afaik. No changes there.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    what.. you mean scores are shown on the scoreboard now? Even in reg ns?
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    ok so the first 8-10 pages of this thread go along with the title, now what happend? jsut talk? get with the program already...do what the thread says its meant for... screenshots <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    I don't even completely get what they are talking about now...

    More pictures please?
  • JusticeBladeJusticeBlade Join Date: 2002-12-23 Member: 11440Members
    *************************
    In my opinion from the screens, the levels look very spacious but without the NS detail of the original or 2.0 maps. But in a good way. Reminds a lot of Marathon and Bob's chasing the Phfor and other aliens around shooting at them but getting beaten back by the shear number of them. Now where's the terminal that gets me the hell out of this level.....

    ************************
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    <!--QuoteBegin--JusticeBlade+Oct 12 2003, 12:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JusticeBlade @ Oct 12 2003, 12:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In my opinion from the screens, the levels look very spacious but without the NS detail of the original or 2.0 maps. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think it's because they had to have something to test combat mode with. You can't have a good looking
    map in a little time if you don't have my superior mapping skills <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
    I’ve noticed that none of these screens have proper gamma correction, so here's one of flay getting pwned.

    Err, I mean here’s one with normal in game lighting.
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    Wow, that map looks nice =-o.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    For a combat map that sure looks detailed <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    BTW, what lifeform was Flay when he died from a shotty blast?? Just curious <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    <!--QuoteBegin--Last.+Oct 13 2003, 08:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Last. @ Oct 13 2003, 08:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow, that map looks nice =-o. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's the new co_Core. Ekaj's new map. It looks very <i>very</i> cool. It plays even better.
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    that +2 by my name was (I believe) the number of lvls i had to still spend, it shows that for the opposing team too atm(buggage... omg! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> )
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Mmm, co_core. I envy you fellows, that map certainly looks the part. I cannot wait.
  • FreddehFreddeh Join Date: 2003-07-29 Member: 18520Members, Constellation
    AUGH!!! CAN'T...WAIT...MUST...HAVE...NS...C...ARGH!!!

    Anyway more screenies...asap <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Thunder_SpeeDThunder_SpeeD Join Date: 2003-07-21 Member: 18319Members
    Yeah it Looks VERY neat <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Rainbow_RandolphRainbow_Randolph Join Date: 2003-10-17 Member: 21733Members
    OMG OMG OMG OH MY GOD!!!!!!!!!!!!!1111fivemillion........
    I hate to admit this but from watching those screen shots i was more than ready to begin my wet dreams.....
    I love the teamwork and strategy of ns but many a time i have thought. "you know what would be cool phil." and replied to myself "No phil what would be cool." and yet again in a strange womens voice replied "If ns had more of a death matchy twist to it." and i would get kudos from all corners of my brain and go into strange fits of drooling. Seriously though this looks like it could really be one of the greatest games i have ever seen. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ApolloGXApolloGX Join Date: 2003-09-13 Member: 20817Members
    the ranks for the marines remind me of stratego
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    Do the ranks in the army remind you of stratego also? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    ...So when is this thread going to get back on track with screenshots?
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    Right now... if I can figure out where steam stores screenies....
    Not a great pic I know, but it hit me, no-where do we have a good pic of the spawn-invul effect... behold, the glowing goodness! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin--Khaim+Oct 17 2003, 07:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Khaim @ Oct 17 2003, 07:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Right now... if I can figure out where steam stores screenies....
    Not a great pic I know, but it hit me, no-where do we have a good pic of the spawn-invul effect... behold, the glowing goodness! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    err... will you also zap (2!) nearby enemies? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    lol that looks funny
  • CutterJoeCutterJoe Join Date: 2002-12-30 Member: 11594Members, Constellation
    Very nice effect. I esp like the whitish color of that electric field <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • FreddehFreddeh Join Date: 2003-07-29 Member: 18520Members, Constellation
    <!--QuoteBegin--Khaim+Oct 17 2003, 07:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Khaim @ Oct 17 2003, 07:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Right now... if I can figure out where steam stores screenies....
    Not a great pic I know, but it hit me, no-where do we have a good pic of the spawn-invul effect... behold, the glowing goodness! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Just check your 'my pictures' folder <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    lol, i don't know about you Fred, but my shots go in

    C:\Program Files\Steam\SteamApps\-email-\half-life\ns
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    <!--QuoteBegin--Zek+Oct 10 2003, 04:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Oct 10 2003, 04:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--taboofires+Oct 10 2003, 12:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Oct 10 2003, 12:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NS is not fun with a small number of players.  Flayra noticed, and NS:C fixes it; that is indeed its main purpose.  As the server fills, it will transition over to regular NS based on the number of players. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Um, where did you hear this? Please don't start rumors if you aren't going to reference your source.

    And I think NS is plenty fun with a small number of players(3v3+) as long as you're playing on a server where you know the players, and you can get them to agree not to rush to Onoses. Smaller games are more personal. On the other end of things, I think a more standard-sized Combat game would be plenty fun too. I don't know why some people are treating NS:C as something that just gives NS some more small-game compatibility... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'll compile some stuff to answer that one.

    From Snozzle: "im agreeing with all the vets / mods / pt's in this case - NS:C will not and IMO can not replace classic ns. I dont know if this info has been released or not, but ns:c + ns:classic are being "infused" together, meaning one round you could be playing classic, the next combat depending on how many people are in the server. Sure ns:c is fun, but i could play ns classic much more than i could ever play ns:Combat "

    From the changelog: "mapcycle.txt now specifies number of players for each map type, so servers automatically switch between Combat and NS (14 max for Combat, 12 player min for NS)." Some details: mapcycle.txt contains a list of all the maps you want to cycle (standard, same as before) + an integer range, indicating how many players can play combat or NS-classic. Any maps in the cycle that are out of the player ranges get skipped. The default cycle file that comes with NS will have co_* maps for 0-14 players, and classic maps for 12-99 players. You can disable either normal or combat modes just by changing the player limits for those maps (or removing them from the list).

    On the other note: 3v3 games get old real fast. Sure, they're fun every once in a while, but so are the custom maps. It's really really hard to fill a server from 0->12 or even 6->12 players. I basically takes a big group of clanmates/friends all joining at once to start it up. NS:C fixes that.
  • SynapsisRacerSynapsisRacer Join Date: 2002-11-16 Member: 8974Members
    edited October 2003
    [QUOTE=taboofires,Oct 18 2003, 08:42 PM] [QUOTE=Zek,Oct 10 2003, 04:04 PM] [QUOTE=taboofires,Oct 10 2003, 12:56 AM] The default cycle file that comes with NS will have co_* maps for 0-14 players, and classic maps for 12-99 players. [/QUOTE]
    99 players?! if only the HL engine supported that many ppl on a server... but then again there can be more by "merging" HLTV and the game somehow (if people know about RPHL then you know what I'm talking about since I've seen 130 ppl on one server in that mod.)
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    The max players in ns_ maps have not changed.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    /me chants *I love deathmatch woot woot woot*
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