Six Torments
FANoelson
Join Date: 2003-04-01 Member: 15104Members
<div class="IPBDescription">six screenies from my only room</div> well ive been working on this section for about two weeks. i think it looks decent. you dont get r_speeds either because im not done with brushwork and most everything else. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
enjoy
enjoy
Comments
feel free to comment, compliment, critique, criticize, suggest, etc. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
if you think something would look cool somewhere im open to ideas.
on a funny note... look at my minimap.
Bah, just ignore me, im tired.
I've been working on Co_Sandman for, eh, 5 months now. (It was originally going to be an Ns_ map.)
Looks good to m3. ^_^
~ DarkATi
I like the architecture, but I'd like some more light to be able to see it. The creators of the place would probably not depend on some monitors and trim lights to illuminate the whole place.
i should also note that this room is on a 45 degree angle in the editor, in hindsight that was a bad idea but at least its unique. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Probably best just to lower the roof. I think this would help considerably.
Oh, and I dont know anything about entities, r_speeds, none of that. Only brushes and texturing, so, I'm a bit new..
Just a bit of criticism:
- Lights, lights, lights... It's too dark.
- Details. I know you spent a lot of time doing those computers and they do look nice, but you need more stuff (pipes, wires, chairs, vents, tables, whatever.
- Architecture is good but not interesting enough. Try to make it a bit less non-linear looking (bumps and other things on walls)
Keep up the good work and good luck. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Very nice for the first room you have ever made. My first map was so nasty. It was a Quake 1 map, called "the machine" where there were heaps of things that would kill you on the press of a button. Needless to say, I knew nothing about vis, and had leaks in my level so put boxes around it and htings like that.
"WTH?" I thought "Why are these doors disappearing?"
Must have something to do with rendering >1000 wpolys (this is in Quake I)
So very nice work. Mapping is a very technical field, and to get somthing that nice looking on your first try is not bad at all. Keep it up and I know you will make it. Just remember to make lots of 90 degree corners and s bends and you will be fine. Otherwise your map will barf.
-Tom