I Don't Understand...

ZwNeD-5H43F312ZwNeD-5H43F312 Join Date: 2003-10-06 Member: 21487Members
<div class="IPBDescription">Why marines are horrible!</div> Before I begin, I would like to comment on this amazing mod! Great idea, and it's something new Im sure all players need. However, I feel as of now the game is VERY handicaped!

I have played over 60 + public servers and I have recorded that only 5 games of the 60 were won by marines! Hopefully in the new patch things may even out. There arn't many good commanders out there for public servers so I feel there should be a way to even things out. Is it just me? Or do anyone else feel that the huge lifed - regenerating - cloaked - speeders totaly handicap the marines.

As a player what can I do to kill these things!

Comments

  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    Marines are pretty adept at dealing with the aliens when you know how; the main thing you need though is a comm.
    The marine team is only ever as good as its comm.

    When playing marine a few things to keep in mind are where the hitboxes work on a kharaa (there's lots of threads on this in general), jumping can save your life and when an onos stomps make sure you're on something high ^^;
    A few key points you should also remember are to always follow the comms orders at all times, don't annoy the comm too much especially with shouts of 'give me a cool weapon!' and defend Resource Towers to the death XD

    To be honest theres plenty threads on how to play marines properly and lots of discussions on the 'balance' of the game so don't worry too much.
    At the end of the day though, with a decent person in the command chair the marines can and do win over the powerful alien threat <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • JDawgJDawg Join Date: 2003-09-15 Member: 20890Members
    <span style='font-size:14pt;line-height:100%'><span style='color:green'>NS is difficult for Marines if they're all newbies.</span></span>

    The problem is most game are designed to be balanced when you have experienced players. It's difficult to write a game that is balanced at both levels of newbies and vets playing. NS is difficult for Marines if they're all newbies, but easier for aliens. -But, I accept that, and just enjoy the challenge.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Marine victories are about 70% marine, 30% commander.

    You need three things in a marine team: aim, tactical ability, and a decent commander.

    On most pubs, you're lacking the decent commander, since newbies will jump into the chair, drop tf, 2 ips, armory, then set out on an electrification quest for 10 minutes. This is better than 'nubs' that spam comm chairs and similar nonsense. Newbies need to learn, but very few are actively involved in analyzing their own mistakes.

    On most pubs, you are almost always lacking aim and tactical ability of marines. Five marines can get chewed up by one skulk (not webbed or stunned), then something is wrong. If heavy armors run off alone and get devoured by oni, then something is wrong.

    On some servers, clanners and veterans play - and you see much better quality of marine games.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Sarisel+Oct 8 2003, 12:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sarisel @ Oct 8 2003, 12:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marine victories are about 70% marine, 30% commander.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think it's a little closer to 35% to 65%. The commander is your leader, but a leader can hamper a team as easily as he can help it. As for aim, tactical ability, etc., practice makes perfect. Just keep playing, and you will improve your chances of confirming a win for your team.
  • ZwNeD-5H43F312ZwNeD-5H43F312 Join Date: 2003-10-06 Member: 21487Members
    Yeah I guess you guys are right. I also think that in order to have good aim - you need a decent computer. I can bet over half the NS players getting considerable graphical lag when 3 skulk are running around their feet.

    It's pretty hard to concentrate when you're in a big base with acid clouds, onos charges and stome, and blinking fades all over the place.

    Speaking of which....what do you guys think the BEST gfx setting for NS is?
    I have a Geforce 4 Ti with 20' monitor, so any setting works for me.

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    I run at 1280 x 960 with no slowdown whatsoever, so that works for me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    hm, well i would call me a decent comm and as long as the team did what it should we won (well, thats on pubs)

    the rpoblem for me is: i use voice, as it should be, but im german...

    so the only way to effectively comm is to comm on a german server...
    and i think im not the only one who feels like that...

    and as already said, the game is quite balanced, the big difficulty is to find two equally strong teams <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    @dragon: try commandeering a troop of marines that cannot aim at all. No matter how good your commanding skills, you can't help them. The split is at the most 50%/50% for the commander. Since I've seen many games where below-average commanders won games due to skilled marines on the team, I maintain my split values.
  • Drewbar99Drewbar99 Join Date: 2003-05-19 Member: 16505Members
    Tis true, jus cause u have good comm skills, doesn't mean that your troops will have the IQ to help u out, u need to get them as origanized as u can & then get them to follow orders <i><span style='color:red'>I do the</span><span style='color:orange'>Do as I say or no new weapons or buildings for u</span></i> Usually that would hit them for a 6 & they will listen, depending on how forceful u r <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • incinincin Join Date: 2003-10-06 Member: 21468Members
    I dunno, the ratio of marine victories to alien victories is getting better after the new patches... I'd guess about 2 alien victories to each marine one now... although this could be because every alien oplayer will save for onos from start instead of everyone dropping a RT to get 8+ RTs after 2 mins.

    Oh yeah, and marines seem to be getting better at getting to their waypoints now as all the new players for 2.0, who didn't know the 2.0 maps who inevitably join marines cause they are most like CS (ie have guns), are learning the maps and generally not ramboing all the time.

    I'd say that 35% comm and 65% team aim AND following the comms orders is about right. ANd if you have spores, acid rockets and onos stomping your base then they probably have 3 hives and all the RTs, so anything you do from there on is just to stay alive for a few mins longer. Unless you have a HA train going to their hives and you just need to hold out for a little while.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    I have yet to see a half-decent marine team with full upgrades lose.

    Time and time again aliens get 3 hives all rt but one, marine get lvl3 weps/armour, HA/JP, HMG/GL/Shotty and even their basic kit, then the aliens have problems.

    But i play on high marine agression servers usually, the times ive seen it lost was because they refused to move out from base.
  • Drewbar99Drewbar99 Join Date: 2003-05-19 Member: 16505Members
    Dude, trust me jus have a go at what I said, it works, know from exprience, I'm one of the good ones <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Most marine losses I've seen arise out of incompetant commanding, refusal to command, or commanders only using the same old tactics (commanders: if <i>you've</i> heard of the tactic before, <i>so has the enemy</i>. Don't relocate because "that's what you do as commander". Only use a tactic that you're actually sure will benefit your team).
  • incinincin Join Date: 2003-10-06 Member: 21468Members
    I'd disagree. There are some places that are so good when you relocate that it is a standard map tactic (such as relocating to generator in that map with viaduct. NS_nothing or something. Maybe ns_lost.) Despite this, one major problem is everyone going onos... if the marines are dug in then everyone should go adren fade and spam with acid rockets, with a gorge making sur that there are pleanty of cloaked chambers just out of siege range. Get 4 fades firing acid rockets constantly (due to adren and a lot of MCs) and any marine team has a hard time, but attacking a rock hard marine base with many HMG and shotties behind a wall of turrets with any number of onos is stupid. It may cost the most, but it's not the best all the time. And lerk with umbra and primal scream spamming everywhere goes without saying if you have 3 hives.

    If you only have 2 hives then it's a bit harder, but i think this idea of attacking a marine base dug into one hive has been discussed in the general discussion section of these forums.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    though of course this topic has been done since the dawn of NS, I feel like answering <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I think Aliens have the advantage especially in smaller games, but marines with a good commander can clean up in bigger games. 3 marines vs. 1 alien, the alien could probably win because of how fast the res comes in... he could gorge and drop res towers faster than the marines can even move, drop another hive, go onos, eat one marine, gore the other, etc...

    but in a big game, the weapon/armor upgrades deck out the entire marine team... so, 10 marines with level 3 lmgs = teh win, even without HA or HMGs... and aliens get res soo slow in 20 people games... even with most of the RTs on the map...
  • ReinlerReinler Join Date: 2003-10-17 Member: 21739Members
    Marines are not hoorible they just !&%!%! ***** when they come with ha and hmg <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->

    <a href='http://www.geocities.com/klannight2003/main.html' target='_blank'>Some **** homepage</a>
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    edited October 2003
    Which is why the onos has devour. It also helps if the aliens have some teamwork
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    To answer the original question, i think overall aim will get better with NS:Combat...

    But I also think that many of the NS:Original will die because people will run to where they can shoot things the most..

    As for good comm vs. good aim..

    If a good comm knows his team can't aim.. he can do things to help them..
    TF + 3-4 t's plus marine = much improved marine aim..

    Now does this mean that they still won't lose (I mean that is a lot of res).. No.. But it will help the bad aimming player get better by providing him a chance to fire at something before he's down..

    Anyway my 2 cents..

    Z
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    id say its mostly comm. a good comm is all you need, as long as the rines have decent aim and stick together. and "elite" ninja rambos help too. especially the ones who gather 4 rines and kill a hive when the comms not doing anything <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> rines that take inititive and go to free res towers/kill undefended ones are nice too.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin--JDawg+Oct 7 2003, 07:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JDawg @ Oct 7 2003, 07:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <span style='font-size:14pt;line-height:100%'><span style='color:green'>NS is difficult for Marines if they're all newbies.</span></span>

    The problem is most game are designed to be balanced when you have experienced players. It's difficult to write a game that is balanced at both levels of newbies and vets playing. NS is difficult for Marines if they're all newbies, but easier for aliens. -But, I accept that, and just enjoy the challenge. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I've been here more or less from the beginning, and I rarely seen marines win on public servers..so...what else you got
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Um, its because people are too lazy to become good comms. Thats why I'm glad I choose it as a profession =)
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--CommunistWithAGun+Oct 20 2003, 07:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Oct 20 2003, 07:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--JDawg+Oct 7 2003, 07:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JDawg @ Oct 7 2003, 07:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <span style='font-size:14pt;line-height:100%'><span style='color:green'>NS is difficult for Marines if they're all newbies.</span></span>

    The problem is most game are designed to be balanced when you have experienced players.  It's difficult to write a game that is balanced at both levels of newbies and vets playing.  NS is difficult for Marines if they're all newbies, but easier for aliens.  -But, I accept that, and just enjoy the challenge. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I've been here more or less from the beginning, and I rarely seen marines win on public servers..so...what else you got <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Um, then I guess you suck commie =)
  • jabsjabs Join Date: 2002-12-14 Member: 10773Members
    Aliens can be equally difficult if the team is all newbies. Imagine a team of 8 alien newbies with 1 rt the entire game wondering why they cant build anything as a skulk...
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    First off-
    Any team has it rough with new players. Secondly, to not see a Marine victory on a pub is quite sad. I don't know if I'm the only one who notices, but NS 2.01 is imbalanced for the Marines. On one occasion, another player and I were going to rush 5 HA marines. Easy enough, no? Stomp, devour 2, down to three which isn't such a difficult task. I had regen and he had carapace, we both had Adrenaline. We were able to devour 2 of the HAs, and we tried to stomp and kill, but stomp wouldn't hold one marine for long enough, and the HMG did too much damage too fast. The sad thing is, if an Onos is devouring someone, it's relatively easy for an HA/HMG marine to kill it. And then the turrets... Oooh, the turrets...

    What's my point? I dunno... Both sides would have it rough with newbies.
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> (Guess who wins. I'll give you a hint... It's not the Onos)
  • TOOLTOOL Join Date: 2003-10-07 Member: 21501Members
    I personally feel a very skilled marine team is far and away much better then a skilled alien team meanwhile a newb alien team will rip a newb marine team apart.....it's jsut the way it is
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    I think we agree on the following:

    Marines suck because...

    <ul>
    <li>many players cannot aim well enough to even kill one skulk in the open
    <li>commanding skills are lacking in general
    <li>there is a lack of general tactical versatility, both on the battlefield and from the commander's chair
    <li>the concept of teamwork has yet to be grasped completely
    </ul>

    ...of their own stupidity.
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