I Don't Understand...
ZwNeD-5H43F312
Join Date: 2003-10-06 Member: 21487Members
<div class="IPBDescription">Why marines are horrible!</div> Before I begin, I would like to comment on this amazing mod! Great idea, and it's something new Im sure all players need. However, I feel as of now the game is VERY handicaped!
I have played over 60 + public servers and I have recorded that only 5 games of the 60 were won by marines! Hopefully in the new patch things may even out. There arn't many good commanders out there for public servers so I feel there should be a way to even things out. Is it just me? Or do anyone else feel that the huge lifed - regenerating - cloaked - speeders totaly handicap the marines.
As a player what can I do to kill these things!
I have played over 60 + public servers and I have recorded that only 5 games of the 60 were won by marines! Hopefully in the new patch things may even out. There arn't many good commanders out there for public servers so I feel there should be a way to even things out. Is it just me? Or do anyone else feel that the huge lifed - regenerating - cloaked - speeders totaly handicap the marines.
As a player what can I do to kill these things!
Comments
The marine team is only ever as good as its comm.
When playing marine a few things to keep in mind are where the hitboxes work on a kharaa (there's lots of threads on this in general), jumping can save your life and when an onos stomps make sure you're on something high ^^;
A few key points you should also remember are to always follow the comms orders at all times, don't annoy the comm too much especially with shouts of 'give me a cool weapon!' and defend Resource Towers to the death XD
To be honest theres plenty threads on how to play marines properly and lots of discussions on the 'balance' of the game so don't worry too much.
At the end of the day though, with a decent person in the command chair the marines can and do win over the powerful alien threat <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The problem is most game are designed to be balanced when you have experienced players. It's difficult to write a game that is balanced at both levels of newbies and vets playing. NS is difficult for Marines if they're all newbies, but easier for aliens. -But, I accept that, and just enjoy the challenge.
You need three things in a marine team: aim, tactical ability, and a decent commander.
On most pubs, you're lacking the decent commander, since newbies will jump into the chair, drop tf, 2 ips, armory, then set out on an electrification quest for 10 minutes. This is better than 'nubs' that spam comm chairs and similar nonsense. Newbies need to learn, but very few are actively involved in analyzing their own mistakes.
On most pubs, you are almost always lacking aim and tactical ability of marines. Five marines can get chewed up by one skulk (not webbed or stunned), then something is wrong. If heavy armors run off alone and get devoured by oni, then something is wrong.
On some servers, clanners and veterans play - and you see much better quality of marine games.
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I think it's a little closer to 35% to 65%. The commander is your leader, but a leader can hamper a team as easily as he can help it. As for aim, tactical ability, etc., practice makes perfect. Just keep playing, and you will improve your chances of confirming a win for your team.
It's pretty hard to concentrate when you're in a big base with acid clouds, onos charges and stome, and blinking fades all over the place.
Speaking of which....what do you guys think the BEST gfx setting for NS is?
I have a Geforce 4 Ti with 20' monitor, so any setting works for me.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
the rpoblem for me is: i use voice, as it should be, but im german...
so the only way to effectively comm is to comm on a german server...
and i think im not the only one who feels like that...
and as already said, the game is quite balanced, the big difficulty is to find two equally strong teams <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Oh yeah, and marines seem to be getting better at getting to their waypoints now as all the new players for 2.0, who didn't know the 2.0 maps who inevitably join marines cause they are most like CS (ie have guns), are learning the maps and generally not ramboing all the time.
I'd say that 35% comm and 65% team aim AND following the comms orders is about right. ANd if you have spores, acid rockets and onos stomping your base then they probably have 3 hives and all the RTs, so anything you do from there on is just to stay alive for a few mins longer. Unless you have a HA train going to their hives and you just need to hold out for a little while.
Time and time again aliens get 3 hives all rt but one, marine get lvl3 weps/armour, HA/JP, HMG/GL/Shotty and even their basic kit, then the aliens have problems.
But i play on high marine agression servers usually, the times ive seen it lost was because they refused to move out from base.
If you only have 2 hives then it's a bit harder, but i think this idea of attacking a marine base dug into one hive has been discussed in the general discussion section of these forums.
but in a big game, the weapon/armor upgrades deck out the entire marine team... so, 10 marines with level 3 lmgs = teh win, even without HA or HMGs... and aliens get res soo slow in 20 people games... even with most of the RTs on the map...
<a href='http://www.geocities.com/klannight2003/main.html' target='_blank'>Some **** homepage</a>
But I also think that many of the NS:Original will die because people will run to where they can shoot things the most..
As for good comm vs. good aim..
If a good comm knows his team can't aim.. he can do things to help them..
TF + 3-4 t's plus marine = much improved marine aim..
Now does this mean that they still won't lose (I mean that is a lot of res).. No.. But it will help the bad aimming player get better by providing him a chance to fire at something before he's down..
Anyway my 2 cents..
Z
The problem is most game are designed to be balanced when you have experienced players. It's difficult to write a game that is balanced at both levels of newbies and vets playing. NS is difficult for Marines if they're all newbies, but easier for aliens. -But, I accept that, and just enjoy the challenge. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I've been here more or less from the beginning, and I rarely seen marines win on public servers..so...what else you got
The problem is most game are designed to be balanced when you have experienced players. It's difficult to write a game that is balanced at both levels of newbies and vets playing. NS is difficult for Marines if they're all newbies, but easier for aliens. -But, I accept that, and just enjoy the challenge. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I've been here more or less from the beginning, and I rarely seen marines win on public servers..so...what else you got <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Um, then I guess you suck commie =)
Any team has it rough with new players. Secondly, to not see a Marine victory on a pub is quite sad. I don't know if I'm the only one who notices, but NS 2.01 is imbalanced for the Marines. On one occasion, another player and I were going to rush 5 HA marines. Easy enough, no? Stomp, devour 2, down to three which isn't such a difficult task. I had regen and he had carapace, we both had Adrenaline. We were able to devour 2 of the HAs, and we tried to stomp and kill, but stomp wouldn't hold one marine for long enough, and the HMG did too much damage too fast. The sad thing is, if an Onos is devouring someone, it's relatively easy for an HA/HMG marine to kill it. And then the turrets... Oooh, the turrets...
What's my point? I dunno... Both sides would have it rough with newbies.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> (Guess who wins. I'll give you a hint... It's not the Onos)
Marines suck because...
<ul>
<li>many players cannot aim well enough to even kill one skulk in the open
<li>commanding skills are lacking in general
<li>there is a lack of general tactical versatility, both on the battlefield and from the commander's chair
<li>the concept of teamwork has yet to be grasped completely
</ul>
...of their own stupidity.