[mwip] Concept Pistol

BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
<div class="IPBDescription">OH MY GOD NOT ANOTHER wip D;</div> yes i know i have alot i'm working on but oh well. That taser will be released soon, btw people.

Anyway, i came up with a little pistol concept the other day, and i started modeling it today. i probably wont work on it any more today, what with me having alot of homework. Anyway, i was wondering about some suggestions for this. heres what i have so far
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Comments

  • terrex26terrex26 Join Date: 2003-09-30 Member: 21353Members
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    Nice start, perhaps the grip needs to be tilted a bit more.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--BigBull+Oct 8 2003, 07:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigBull @ Oct 8 2003, 07:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> detail? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yes. yes i know it needs detail. thats not what i'm good at conceptualizing. hence me asking for help <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    come on, i know its not the best... but hey....

    i would like some suggestions if you have any.
  • FreaqFreaq Join Date: 2003-07-24 Member: 18404Members
    Hmm... good idea, I like. Maybe the standard TSA green and grey for the handle. Its a good foundation.
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    I like it... maybe some nifty pistol grip patterns? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    basically, just put stuff you'd find on a pistol, mag release, slide release, safety, hammer, rails and stuff
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> hhhhmmmm.... interesting...



    but i have some critism....
    just ignore me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ChackleChackle Join Date: 2003-01-24 Member: 12672Members
    hmmmm, i like it, i might model it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> if you can hold on a week or so i could model it for the newbie comp <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> nice
    the slide looks a bit deaglish <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    but thats great! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    edited October 2003
    <!--QuoteBegin--Chackle+Oct 9 2003, 04:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chackle @ Oct 9 2003, 04:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmmmm, i like it, i might model it  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->  if you can hold on a week or so i could model it for the newbie comp  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    i'm modeling it, but thanks
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    edited October 2003
    look at that, progress!

    Oh and i've decided to make the LAM built into the pistol. and you dont have to have this feature if you really dislike LAM's, i can always just make a model w/out it. in fact i could have one w/LAM and one w/tactical flashlight. not sure yet. still in design phase sort of
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    it's beefy and pretty.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    thanky <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> i was going for something beefy. and if its pretty its a good too <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> again, thanks.
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    ooh and it's compensated.


    ...<i>well</i>-compensated.

    very nice so far, sir.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Zig+Oct 9 2003, 07:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Oct 9 2003, 07:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ooh and it's compensated.


    ...<i>well</i>-compensated.

    very nice so far, sir. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    WOW, and that happened out of luck, because i dont know about compensation <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> it works though, right? cool. thanks 'gain!!
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    DONE MODELING!!!
    yes i am done modeling. there is an abnormally high poly count for the gun because of 1) the hammer is ubber high poly, and 2) i've made the shell and the bullet for the gun, seeing as there werent many polies to begin with in this model. I will mesh and start to skin it tommorow. i'm to tired today. I must admit though, i am very happy with how this model turned out, and it started out with a stupid little paint drawing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->, go me.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    closeup of clip/bullet/shell
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    the polycount is a lil high.....for something thats not very detailed :\
    my suggestion is to lower the polycount of the said hammer and bullet, so that you can add more details to the grip, slide and stuff. You dont see much of the bullet anyway so it should go down by a lot. Main thing is to add more stuff to the pistol. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    edited October 2003
    <!--QuoteBegin--rabbity+Oct 10 2003, 05:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rabbity @ Oct 10 2003, 05:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the polycount is a lil high.....for something thats not very detailed :\
    my suggestion is to lower the polycount of the said hammer and bullet, so that you can add more details to the grip, slide and stuff. You dont see much of the bullet anyway so it should go down by a lot. Main thing is to add more stuff to the pistol. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    :O jesus christ just without the hammer alone, it's 300 polies less, *baleets hammer* now time to finish the handle
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    done. 800+ polies. does anyone want to mesh this for me? because i realllly dont like meshing and started it but it sucks so far. please anyone, pm me or something. and i'll post the model. thanks in advance
  • TheRealVashTheRealVash Join Date: 2003-05-21 Member: 16547Members
    Very nice Bashh, It is really cool how you can make such a simple model look
    so good! Im really impressed. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--The Real Vash The Stampede+Oct 10 2003, 05:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Real Vash The Stampede @ Oct 10 2003, 05:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Very nice Bashh, It is really cool how you can make such a simple model look
    so good! Im really impressed. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    thanks! that's one of the best compliments i've had in a long time, so again thanks.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    pbbff. this gets bumped.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    cookie isnt on right now and i want to start skinning this D; someone please, mesh?
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    just let it sit, babe.

    this is new, and good stuff like my precious spectre is just collecting dust ;_;
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    i guess im just gonna have to wait or mesh it myself ah whatever.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    How do you mesh anyway?
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    with lith unwrap or something there like. it maps out the UV coordinates
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