Co_core

2»

Comments

  • antifreezeantifreeze The guy with the goods! Join Date: 2003-05-12 Member: 16232Members, Constellation
    any chance of a screenie from the "crap looking" hive and marine spawn. Also 1 from the big verticle room plz.
  • EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
    <!--QuoteBegin--Vahn_Paktu+Oct 5 2003, 03:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vahn_Paktu @ Oct 5 2003, 03:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Looks good. but grr my map name is similar. Do you care if my name is co_re?? I haven't started much and can change it. Though it only matters if I finish or not.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No I don't mind if you name your map co_re

    As for the requests for more screens, I think I've already shown too much of the map before its release :/
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    grrr. I dont think you have..
    Common posting what you seem to think are bad areas of the map will help cuz the mapping community can help you make them look better.
  • FiredragonFiredragon Join Date: 2003-07-16 Member: 18207Members, Constellation
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> that map kinda looks like a ns_mineshaft 2 lol
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    it's the same author firedragon, no one else can pull of his style. which rox, gj as always ekaj. your texture usage is so innovative.

    the doorframe in pic three seems complicated with no obvious function, perhaps its just the narrow context of the shot but i can't see any purpose of the angles besides looking f'ng cool. but comp panels or even exposed door machinery may throw off the balance you've achieved...hmmm

    the lighting in your MS seems a bit wrong to me. you'ev have these doors of splendid gold yet they project no light into the center of the room at all... the way you've portrayed the metal surface, it looks quite shiny and i would expect a bit of 'funnelling of light' causing a faint band of gold tint to fall between the opposing gold sources.
Sign In or Register to comment.