<!--QuoteBegin--Vahn_Paktu+Oct 5 2003, 03:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vahn_Paktu @ Oct 5 2003, 03:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Looks good. but grr my map name is similar. Do you care if my name is co_re?? I haven't started much and can change it. Though it only matters if I finish or not.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> No I don't mind if you name your map co_re
As for the requests for more screens, I think I've already shown too much of the map before its release :/
antifreezeThe guy with the goods!Join Date: 2003-05-12Member: 16232Members, Constellation
grrr. I dont think you have.. Common posting what you seem to think are bad areas of the map will help cuz the mapping community can help you make them look better.
it's the same author firedragon, no one else can pull of his style. which rox, gj as always ekaj. your texture usage is so innovative.
the doorframe in pic three seems complicated with no obvious function, perhaps its just the narrow context of the shot but i can't see any purpose of the angles besides looking f'ng cool. but comp panels or even exposed door machinery may throw off the balance you've achieved...hmmm
the lighting in your MS seems a bit wrong to me. you'ev have these doors of splendid gold yet they project no light into the center of the room at all... the way you've portrayed the metal surface, it looks quite shiny and i would expect a bit of 'funnelling of light' causing a faint band of gold tint to fall between the opposing gold sources.
Comments
No I don't mind if you name your map co_re
As for the requests for more screens, I think I've already shown too much of the map before its release :/
Common posting what you seem to think are bad areas of the map will help cuz the mapping community can help you make them look better.
the doorframe in pic three seems complicated with no obvious function, perhaps its just the narrow context of the shot but i can't see any purpose of the angles besides looking f'ng cool. but comp panels or even exposed door machinery may throw off the balance you've achieved...hmmm
the lighting in your MS seems a bit wrong to me. you'ev have these doors of splendid gold yet they project no light into the center of the room at all... the way you've portrayed the metal surface, it looks quite shiny and i would expect a bit of 'funnelling of light' causing a faint band of gold tint to fall between the opposing gold sources.