Cheats For Testing..

VintVint Join Date: 2003-02-16 Member: 13609Members
<div class="IPBDescription">What are they?</div> I came back after a while off and Ive forgotten those important cheat codes for testing. After trying to do a search of the forums with the awfully broken search function (returns all posts instead of those including the word "cheats"). I have come up empty so made this post.

Please, anyone who knows all the cheats for NS! or has a link please post. Especially want the instant build, res and weapon give commands.

Comments

  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    <a href='http://www.natural-selection.org/Mapping_Guidelines.html' target='_blank'>http://www.natural-selection.org/Mapping_G...Guidelines.html</a>
  • KnudsenKnudsen Join Date: 2003-01-28 Member: 12882Members
    From the mapping guidelines:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Alien Map Testing Cheats:
    spawnhive - If alien, adds a new random hive for your team
    killhive - If alien, removes a random hive
    addcat # - Adds an upgrade category, as if you had built an upgrade chamber
          1:defense
          2:offense (no longer used)
          3:movement
          4:sensory
    removecat # - Opposite of addcat.
    redeem - Makes it easier to test redemption

    Marine Map Testing Cheats
    startcommandermode - Teleports to the first command station it finds and starts commander mode. This will sometimes teleport you inside geometry.
    stopcommandermode - Drops out of command mode
    bigdig - Buildings are built instantly when placed
    hightech - Research happens almost instantly
    orderself - Gives your commands to yourself so you can logout and see how they look on the HUD. There's no way to stop doing this after you've started.
    killcs - Kills all command stations.
    setskin x - Sets the player's skin (0 for white marine, 1 for black marine)
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Not sure all of them works though.

    r_speeds 1 and gl_wireframe 2 are quite useful too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    edited October 2003
    here is the complete list
    <!--QuoteBegin--NS Mapping Guidelines+--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NS Mapping Guidelines)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Console Commands And Cheats
    To use cheats, the console variable sv_cheats must be set to 1. If sv_cheats is 0, the console will respond with "unrecognized command", even though it IS a recognized command. When cheats are enabled the game will start when any team has one or more players and the game will never end.

    Console commands listed here are NS specific. Additional Half-Life testing commands and cheats can be found elsewhere.

    In-Game Tools
    setculldistance # - used to find the minimum culling distance needed for commander mode.
    setgamma # - sets the current env_gamma level, where x is a number from 1.0 to 2.0. This affects all players.

    toggleeditps - displays particle editing interface
    editps <name> - selects particle system to edit
    listps - lists all particle systems in NS and in the map
    buildminimap - generates a new minimap. Very CPU intensive. Saved in the ns/sprites/minimaps directory.
    numents - lists the number of runtime entities on the map
    entityinfo - lists runtime entity counts by type
    Game Event Commands
    startgame - starts game immediately (untested for a while)
    endgame (#) - ends the current game (as a victory for team #, defaulting to team 1).
    tooltip <name> - adds a tooltip named <name>. It will translate this tooltip from titles.txt if found.
    givepoints - gives you some points
    testevent - plays a "you just got points for killing the enemy" event
    alert - generates a random alert.
    deathmessage <weaponname> - sends test death message to all, e.g. "deathmessage machinegun", "deathmessage bitegun"

    General Map Testing Cheats & Commands
    jointeamone - causes player to join team 1
    jointeamtwo - causes player to join team 2
    spectate - causes player to join spectators
    autoassign - automatically assigns the player to a team
    getnumplayers - Reports the current number of players
    killall - Kills all players in the game with your current weapon (won't kill teammates unless FF is on via tournament mode)
    invul - Toggles invulnerability for self.
    highdamage - All damage is x100 vs. buildings, x10 vs. players
    slowresearch - Research takes full time instead of normal 2 seconds when cheats are enabled
    detectall - for testing motion tracking and marine blips

    Alien Map Testing Cheats
    spawnhive - If alien, adds a new random hive for your team
    killhive - If alien, removes a random hive
    addcat # - Adds an upgrade category, as if you had built an upgrade chamber
    defense
    offense (no longer used)
    movement
    sensory
    removecat # - Opposite of addcat.
    redeem - Makes it easier to test redemption

    Marine Map Testing Cheats
    startcommandermode - Teleports to the first command station it finds and starts commander mode. This will sometimes teleport you inside geometry.
    stopcommandermode - Drops out of command mode
    bigdig - Buildings are built instantly when placed
    hightech - Research happens almost instantly
    orderself - Gives your commands to yourself so you can logout and see how they look on the HUD. There's no way to stop doing this after you've started.
    killcs - Kills all command stations.
    setskin x - Sets the player's skin (0 for white marine, 1 for black marine)
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    90% are sure to work...
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