Ns2.wad Released!

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
edited February 2004 in Mapping Forum
See the front page of n-s.org for details.

Enjoy guys. These guys have done some fantastic work.

Thanks Squeal and Merkaba!

<span style='color:red'>Edit</span> by XP-Cagey: I'm going to unsticky this because ns2.wad is now part of the publicly available 3.0 beta download.

<span style='color:red'>*** unstickied ***</span>
«1

Comments

  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    HOLY FRIPSZHINSLINLEINGDDILLYIGYILSIKS!! This must be the best looking wad EVER!... *shivers with excitement* This is too much.. you guys are just too much .... too much too much.... wowowow.. *fires up VHE*
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I foresee many a retexured map by the weeks end. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • L3onL3on Join Date: 2002-10-24 Member: 1589Members, Constellation
    edited October 2003
    awesome, purly awesome
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    edited October 2003
    Wow. That's a lot of stuff to learn how to use . . . <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Is it just me, or is misc_crane begging for a powerloader? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • CoronerCoroner Join Date: 2003-09-18 Member: 20994Members
    I cant find a download to the wad...*feels stupid*. All I see is "check the FAQ" but I dont see a link <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    lksadglksdflakjslafj@!!!!!!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • L3onL3on Join Date: 2002-10-24 Member: 1589Members, Constellation
    for those of you who can't find it, its in the mapping faq, kinda hiding in the middle, here is the link:

    <a href='http://www.natural-selection.org/downloads/NS2-wad.zip' target='_blank'>http://www.natural-selection.org/downloads/NS2-wad.zip</a>
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Does anyone else think it's kind of cruel to release ns2.wad JUST before the deadline for map submissions? I bet Flay gets a lot of late or second edition maps with all these swank new textures.
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    Oh my...
    Maps! Get ready to be re-textured! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    aww buttocks. Some of those textures would fit in my map, but I'm not gonna re-texture it. It's fine the
    way it is. Maybe then *if* it goes official - pretty big if - <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • devilblocksdevilblocks Join Date: 2002-02-04 Member: 162Members, NS1 Playtester, Contributor
    Wow that hangar shot looks amazingly familiar. That mapper sure is froopy!
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    edited October 2003
    What I love:
    Lots of fresh computer screens! They even look futuristic! Ns1.wad sorely lacked that.
    Lots of 128x128 textures!
    New ladder textures! Nice touch!
    LOTS of lights! Just beautiful!
    The big 256x256 have lots of detail! (misc_crate's for example. Each side of a crate, all in one texture. Yet put together in a way that would work on ohhhh say a piece of machinery.)

    What I don't love:
    //Queue the cricket noises and tumbleweed...


    I'm afraid co_diortem is going to be getting a texture overhaul now after seeing this. After I get the layout and geometry somewhat finished that is. Seriously, things that left me bored and uninspired in my map now have fresh potential! And after looking at all those screen shots of the new wad in action, I really do need to kick it up a notch. That's just fantastic.

    Fantastic work guys.

    Did I mention it was fantastic?

    <Edit>
    Just slapping some of them on to some parts of a copy of my map right now. The textures alone are making a bland spot better! (And diortem has plent of bland spots right yet...)
    I just wish I had more time outside of my CPSC project, because I definately want to rework my whole map now.

    I love how their is such lovely uses of colour in this new wad. A lot of people used to complain about "black and white lighting" being bland, but now I definately think it'll make a great style because of the contrast of colours. They also complement each other (and the ns1 wad) quite well, not looking quite as out of place (eg. Bast textures + eclipse textures) These textures look awesome ingame. Very sharp. I can't wait to see what all you experienced mappers can do with them!
    <Edit>
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    edited October 2003
    Cory finally shows his great textures....I WANT!!!111oneoneeleven

    Now time to play around with it a bit....and then get bored with Worldcraft again....I was never good at designing stuff like spacestations....argh damn me!!!

    /burns self

    Now all Cory has to do is finish the Eye pic (heard he was gonna finish the whole Fade or at least the head....)

    EDIT : Ok....Merkaba and Cory both OFFICIALLY rock!
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    oh man, new infestation, new elevators, new platforms, new crates, new doors... NEW EVERYTHING! :o

    I think I'll finish my map as fast as I can so I can use this wad, heheh
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Too saucy for words!
  • VoodooFanVoodooFan Join Date: 2003-05-26 Member: 16738Members
    is the new wad file include in nase 2.1 ?
    or must i include the wad in my maps ?
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    nice.. now all i have to do is learn to map and i'm set. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • VoodooFanVoodooFan Join Date: 2003-05-26 Member: 16738Members
    and where can i find the wad ?
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    there's a link on the previous page around the middle
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    Much <3 for Squeal, even tho I already had the tex's (so what if I cant map my way out of a wet paper bag! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->)
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Voodofan: The new wad will be in version 2.1, so you don't have to include it in your maps....... unless you absolutely want people to see these textures BEFORE 2.1 comes out.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Cory is my idol. <img src='http://www.unknownworlds.com/forums/style_images/2/icon12.gif' border='0' alt='user posted image'>
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    edited October 2003
    wow!
    i knew they were going to be good, but you've really outdone yourself cory and merk! so much style, gah /me runs back to drool again

    -edit- there is a lot of grey though, i was hoping for some "cory green", /me runs back to drool again
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Hey, I did the crappy overlays... Yeah... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    *hangs head in shame*
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    The single largest improvement that NS2.wad has over the original NS.wad in texture-quality is actually quite simple.

    There are no non-power-of-2 textures anywhere, unlike the original texture-file, where a significant portion of the textures are re-scaled in-game and thus, are quite blurry and take up more texture data than they should.
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    Agreed! Well done! The better texture quality is inspiring!

    Well done!
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    edited October 2003
    [Edit- wow, in the time I was writing this like 5 people made posts already, including KFS who I was about to give credit to here]

    Thanks for all the comments guys. Glad you like the new wad.

    I just want to give some credit here to some of the people who helped out. I apologize in advance if this ends up sounding like an academy award acceptance speech.

    Merkaba--For taking all the textures I gave him, checking them over, and putting them into the wad, which is actually a pretty darn big task. The last wad I made became a bit messy and unweildy, with doubles of textures, and a few textures that were never meant to be in there in the first place. This time around having a single person as the general facilitator of the wad made it much easier to keep it organized. Merkaba also helped me with making some miscellaneous fixes to some of the textures which needed it, created some overlay textures, and giving me a ton of guidance on how to create a more mapper friendly wad. As he is the maker of what is, in my book, one of the most visually appealing maps ever, I am eagerly looking forward to what he'll do with these new textures.

    Kung Fu Squirrel--He did the majority of overlay textures (putting the glowing parts from the lights, monitors, etc. onto black) which is kind of a tedious task and one which I wasn't looking forward to doing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> He also spent a lot of time trying out my new textures and giving me tons of constructive feedback on what changes I needed to make. As one of the most technically knowledgeable mappers around, as well as one of the most artistic anmd visually capable, his help was incredibly invaluable. A lot of initial ideas and inspirations for textures in this new wad came from him, as well.

    Yamazaki--unfortunately he's not around in the community anymore due to getting a real job in the industry, because he had some really kickbutt maps underway. He made the base textures and the design for the 2 new ladder textures, which I tweaked out a bit and added infestation too. I think he took an otherwise pretty basic and boring texture job of making ladders and did a very creative job of making them interesting and futuristic in the style of the other NS textures.

    Primarily I want to thank those 3 guys, as well as all the other amazing mappers in the community whose creativity really inspired me to want to create a bigger and better texture wad. I'm constantly blown away by the proffessional quality of the maps being produced in this community and I am looking forward to seeing what you guys can do with these new textures.

    If I left out anyone who helped me out with this wad let me know. And I'm always willing to hear whatever constructive criticisms you guys have of the textures so I can incorporate the feedback into any additional ones I make in the future.

    [Yup--totally sounded like an acceptance speech <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> ]
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    Thanks guys.

    I'll check them out for our movie.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Yeah, guys, I don't think a lot of you realize how much effort Squeal put into this entire project over the last... I don't know how many months. All while balancing a full-time job at Stainless working on Empires, yet he still found time to crank out this amazing set of textures and not rip off random body parts every time I came back to him with some little tiny suggestion or recommendation. Hell, he even found time to do some special KFS-requests (I believe you'll find the new monitor textures from Eclipse and Veil in this set). <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Cory, you freakin' rule. Even if some of you don't like the new set (while completely inexcusable <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> ), you gotta give this man some mad props. So to speak.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Can't wait to get home and use it. (I'm supposed to be doing school work)
Sign In or Register to comment.