Bug Or "weird Strategy"?

BrainWormBrainWorm Join Date: 2003-08-27 Member: 20280Members
<div class="IPBDescription">locking IPs</div> Ok that was funny and weird at the same time.

We were gorges, we approached the Marine Start putting up Sensorials and walking slowly to avoid Montion Tracking. Marine start were fairly protected by 3 or 4 turrets.

We finally got to the middle of their base without been detected (Mariners were busy at frontline).

So ... well ... we planted a DC right at each IP (2) and kept healing/building it as fast as possible, when they were done we both started attacking the TF to get rid of the turrets (to little to actually kill us).

In a few moments, the mariners that died at the frontline spawned but ... were stuck!!

Initially they shot at us gorges (we were visible attacking the TF and healing each other) to no avail, so more mariners kept dying at frontline and no one did yet reallize what we did. Since the mariners were stuck right at the IP, when a new one reinforced he telefraged the one already there, and by the time this one starts shooting a new one telefragged, so little damage from mariners, and little damage from 3 or 4 turrets (which obviously were not aiming at one of us, so I assume each were bein hit by 1 or 2 at a time, since we were out of sight behind buildings some times)

Well .. by the time comm realised that, they had only a couple of mariners alive. He sent them to get us but we killed them (naturally at this time other aliens joined at marine start for the party) ...

Game over. Only Comm alive, mariners cannot spawn (they spawn stuck and die right away)

So ... do you think that locking a IP with a chamber is cheat or a weird allowed strategy? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

It is certainly difficult, and this time Marine start was pretty much open, but I certainly will try this whenever I find a deserted Marine Start.
«1

Comments

  • Pa1adinPa1adin Join Date: 2003-06-06 Member: 17048Members
    exploited or not; by the sound of it it was well executed.
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    i think its an exploit, Just like blocking the 2.0 phase
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    edited October 2003
    I dont see it as an exploit at all. The comm knew you had sensory, and yet he failed to build an observatory in base. He made an absolutely unforgivable mistake, and payed the price for it.

    EDIT: hmm, apparently marines had MT, therefore there WAS an obs in base? How did you manage to sneak in then? I'm guessing no marines died for a while and noone was guarding base. Well, i guess that'll teach the comm not to rely purely on turrets for defense.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    edited October 2003
    Personally, I don't see it as an exploit. If the Marines left their base THAT undefended, much less without an observatory, then they deserve what they'd gotten.
    PGs were a lot easier to access, and while they should not be left undefended, the IPs are assumed to be in a WELL-PROTECTED place. Usually with an Observatory nearby, to stop cloak-walking in.

    I'd congratulate you, and smack my teammates and Comm around some if I were one of the jarheads in that game. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    (edit)Though a few things don't make sense... firstly, even slowly walking is enough to reveal you on MT, unless you're in the effect range of an SC... at which point it doesn't matter if you walk, run, or bounce up and down chuckling. MT won't see you. Secondly, when you build a new structure in a cloak-field, it is visible (and firable-upon by turrets) for a few seconds. Thirdly, unless you were just *assuming* that they had motion tracking, they likely had an observatory in-base. Which would de-cloak you anyway. I might understand though, as I *have* been in a game where the Obs was dumped down at a double resnode, instead of in the main base.(/edit)
  • BrainWormBrainWorm Join Date: 2003-08-27 Member: 20280Members
    yeah I think although it can be considered an exploit, its so hard to execute that it might be let be lol

    I already did this one when we were attacking putting OC on the IP. We were gonna win anyway (a gorge wont be at the middle of marine start putting OCS if not) but it did have a nice impact, not decisive, but funny <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    I suppose that a daring gorge can enter w/o sensorial, using celerity and carapace/regeneration, and build OC/DC at their IP. Even it the gorge dies afterward, it will create a nice mess on their base if they dont have sieges (since normal turrets will take a while to beat the chamber).

    Obviously this is only usefull if mariners are dying a lot. If the IP is not used, there is no point blocking it lol
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    Very creative but depending on what type of rules you were playing with it could be considered an exploit... (UGL for example)


    But if the server was cool with it.. nicely done...
    Though to be fair I should say as long as the server had /stuck... then it's cool... if not, it's a little cheap..
  • BrainWormBrainWorm Join Date: 2003-08-27 Member: 20280Members
    edited October 2003
    <!--QuoteBegin--Talesin+Oct 1 2003, 03:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Oct 1 2003, 03:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (edit)Though a few things don't make sense... firstly, even slowly walking is enough to reveal you on MT, unless you're in the effect range of an SC... at which point it doesn't matter if you walk, run, or bounce up and down chuckling. MT won't see you. Secondly, when you build a new structure in a cloak-field, it is visible (and firable-upon by turrets) for a few seconds. Thirdly, unless you were just *assuming* that they had motion tracking, they likely had an observatory in-base. Which would de-cloak you anyway. I might understand though, as I *have* been in a game where the Obs was dumped down at a double resnode, instead of in the main base.(/edit) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes I would be seen by MT but mariners that spawned at mariner start were hurring to the PG to frontlines, so they never saw me anyway. I was more worried from the turrets hitting us. They did hit the SC but a couple of turrets will take a long time to destroy a SC, and we needed only a few moments to get near the IP w/o being hit.

    Comm could have used observatory and he didn´t, I´m pretty sure he had one, so I suppose he actually did NOT see his turrets firing at the chambers at marine start until we already had killed some mariners, keep in mind they were all hurring to frontlines, I don´t know what was going on there but im pretty sure they were busy. Comm prolly didnt realise that the "turret firing" was not the ones at frontline but the ones at Marine Start <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> Since we did not start attacking (so he did not get the warning for being under attack) until the DCs were placed.

    I can imagine us having the same sucess (if I know the turrets were going to be that uneffective and comm would take that long to send help to Marine Start) w/o the SCs.

    I do not belive I deserve any credit for that (er, marines do deserve credit for been careless), as I said it was an undefended Marine Start, I posted here just to see your oppinion about blicking IPs <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    p.s.: The server had /stuck, but its that one who says "teleporting in 5 secs" hahahaha ... too long <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • 2of12B0RG2of12B0RG Join Date: 2002-12-21 Member: 11285Members
    So now we have a baseball team in NS?

    nyuk nyuk ....

    ICHIRO ICHIRO
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Perfectly good strategy. Since this is something that takes time, and more efford than the phase gate thing, it's fine.
  • MaredtextMaredtext Join Date: 2003-08-18 Member: 19899Members
    edited October 2003
    Marines cannot stop aliens from respawning and defending their hive in such a way, I'm also 99 percent positive that flayra did not intend for gorges to be able to drop chambers on ips and trap the marines in them in such a way, therefore it is a exploit. Its one thing to build oc's in the enemy base to shoot them when they spawn, its another to exploit buggy code that alows chambers to not be telefraged when marines spawn in even though aliens are.
  • james8448james8448 Join Date: 2003-07-26 Member: 18438Members
    would only see it as an exploit if u actually build in the ip but as u didn't, nice strategy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> a rush of a few gorges will usually take HA'S to stop (yes it might sound odd but 3-5 gorges healing each other ain't gonna get killed by a few lmg'ers espically when 3 heal 1 builds and 1 attacks.)
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    i just noticed on a second reading.. Whats sensorial?
  • james8448james8448 Join Date: 2003-07-26 Member: 18438Members
    btw maredtext u ever been on ns_nothing where 5 marines camp fair distances apart from each other in the viaduct, its impossible to get them unless some alien outside the hive comes 2 the rescue
  • NarfNarf Join Date: 2002-11-01 Member: 2609Members
    This happens endgame when aliens invade the marine base quite a bit with o-chambers. It seems kind of lame and like an exploit, but if it happens a. you deserved it because your ips were poorly defended and a gorge just walked in a plopped down an o-chamber b. doesnt matter because /stuck fixes your problems c. it was the end of the game and you were going to lose anyways.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    lets put it this way... if the server admins don't throw a hissy fit over it, it's not an exploit ^~
  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    <!--QuoteBegin--antifreeze+Oct 1 2003, 05:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (antifreeze @ Oct 1 2003, 05:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i just noticed on a second reading.. Whats sensorial? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I believe he is trying to say sensory O_o
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    an exploit - but the fact that you managed to sneak into the base, as gorges, and then secretly plant an OC on both infantry portals without them knowing makes up for that.
  • NikonNikon Join Date: 2003-09-29 Member: 21313Members, Constellation
    is it really an exploit? i mean seriously, what would you think should happen if a stationary, solid object was placed on the recieving end of a teleportation unit?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->? you would definitely die, and maybe the OC should too, but hey, its a flaw in the technology
  • MaredtextMaredtext Join Date: 2003-08-18 Member: 19899Members
    edited October 2003
    <!--QuoteBegin--james8448+Oct 1 2003, 05:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (james8448 @ Oct 1 2003, 05:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> btw maredtext u ever been on ns_nothing where 5 marines camp fair distances apart from each other in the viaduct, its impossible to get them unless some alien outside the hive comes 2 the rescue <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Since you seem to have trouble reading and comprehending my post I will restate one more time in a different way in hopes that you can grasp it.

    I don't have a problem with camping aliens/marine spawn and killing them, what I do have a problem with is camping them in such a way that you aren't actually killing them... you just trap them in your chamber (thanks to buggy code) so they get killed by their spawning companions.

    O and btw

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->would only see it as an exploit if u actually build in the ip but as u didn't, nice strategy <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This is another example of the fact that you need to learn how to read seeing as how he clearly said that the marines were stuck (thanks to the chambers he would have to drop ON the ips to make the marines get stuck) when they spawned.
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    edited October 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Geminosity Posted on Oct 1 2003, 03:40 PM
    --------------------------------------------------------------------------------
    lets put it this way... if the server admins don't throw a hissy fit over it, it's not an exploit ^~ <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Thats actually how I determine what I can and cannot do when presented with a situation where something might be considered an expliot.

    I don't see building on Marine IPs an exploit, as the gorge is spending the time and effort on performing said task, and the res on the structure.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Odd, comm didn't distress? and it sounds very well executed whether its an exploit or not, thats just kick **** how you pulled it off
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    Since it's totally negated by a /stuck bind , it's not an exploit really. Plus a few shotguns (or a bit of medspam) would get rid of theses annoyances in no time flat...
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Although a marine team is already in deep trouble if their base is that poorly defended, there is kinda some official word on the topic.

    From the 2.01 final changelog: O ... Structures however can still block a phase gate, though this will likely change in a future version.

    Phase gates and IPs are quite parallel, so I would expect the IP blocking to also be impossible in the future.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Yea that phase gate stuff is cheap, but I dunno, I'm happy can you tell?
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    <!--QuoteBegin--Geminosity+Oct 1 2003, 05:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Oct 1 2003, 05:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lets put it this way... if the server admins don't throw a hissy fit over it, it's not an exploit ^~ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually that makes it an accepted exploit. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    If an IP will telefrag a player standing on it, it should do the same to structures.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    edited October 2003
    <span style='color:green'>*SPORED.*</span> Be nice.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    <!--QuoteBegin--Maus+Oct 1 2003, 04:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maus @ Oct 1 2003, 04:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If an IP will telefrag a player standing on it, it should do the same to structures. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    A phase gate will telefrag an enemy standing on it, but the code is in there to allow a structure NOT to be telefragged. Note the 'change in the future'. Which makes this kind of blocking just as acceptable as chamber-stacking to close off an elevator... which was another hotly-contested topic for its time, but received the thumbs-up from the dev team, finally (hopefully) putting debate over it to rest.

    So. If blocking a phase is acceptable, why would blocking an IP not be? If anything, /stucking could be considered an exploit. Distress beacon is the counter to it, just as sieges were the counter to an overgrown elevator.
  • I_play_ns_nakedI_play_ns_naked Join Date: 2003-10-01 Member: 21363Members
    well, it was well executed plan, but it was kinda of an exploit...the marine comm sucked by not having a obs when u guys had at least 2 hives! but it must have been really frustrating for the marines not being able to MOVE from the ip. its like when marines spawn camp at a hive....they kill alot of aliens that spawn in...but the aliens have a chance to move around and actually attack...so nicely done plan, but good luck doing it again!
  • MasterchiefMasterchief Join Date: 2003-08-03 Member: 18817Members
    The way I see it is that its a bug/exploit. If a IP can kill an onos on it, it should have no trouble vaporizing a chamber of any sort.
Sign In or Register to comment.