Crashes
Steg
Join Date: 2003-09-18 Member: 20985Members, Constellation
I know ppl hate when ppl ask for help but ive looked in the mapping guidlines, and they dont help as they tell u what u need in the map and not how to do it, ive also looked on multiple tuts but aint found nething about it so can some1 hree help?
Ive made a map it has the ready room with the player starts and the join teams, the map info, and join team spawns, and i have no leaks in the map but when i go in ns and run the map in a LAN game it crashes?, the lvl isnt v large, there arnt any things that cause it to lag, just walls ladders and some glass, so what could be causing it to crash?
Also does it matter if walls overlap becuase at some points ive been unable to avoid it i was wondering if it would cause any problems?
and finally ive looked everywhere but cant find anything that tells me how to set a timer on a door so it will open after a set time (same way the door works on the siege maps) can ne1 help me there?
Thx
Ive made a map it has the ready room with the player starts and the join teams, the map info, and join team spawns, and i have no leaks in the map but when i go in ns and run the map in a LAN game it crashes?, the lvl isnt v large, there arnt any things that cause it to lag, just walls ladders and some glass, so what could be causing it to crash?
Also does it matter if walls overlap becuase at some points ive been unable to avoid it i was wondering if it would cause any problems?
and finally ive looked everywhere but cant find anything that tells me how to set a timer on a door so it will open after a set time (same way the door works on the siege maps) can ne1 help me there?
Thx
Comments
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: "C:\Program Files\ZHLT\hlcsg.exe"-chart "C:\Documents and Settings\Stephen Gillespie\Desktop\Ste's Stuff\NS Maps\My NS Maps\no_seige001.map"
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering C:\Documents and Settings\Stephen Gillespie\Desktop\Ste's Stuff\NS Maps\My NS Maps\no_seige001.map
CreateBrush:
(0.78 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.99 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0)
planes 1790/32767 35800/655340 ( 5.5)
vertexes 0/65535 0/786420 ( 0.0)
nodes 0/32767 0/786408 ( 0.0)
texinfos 100/32767 4000/1310680 ( 0.3)
faces 0/65535 0/1310700 ( 0.0)
clipnodes 0/32767 0/262136 ( 0.0)
leaves 0/8192 0/229376 ( 0.0)
marksurfaces 0/65535 0/131070 ( 0.0)
surfedges 0/512000 0/2048000 ( 0.0)
edges 0/256000 0/1024000 ( 0.0)
texdata [variable] 0/4194304 ( 0.0)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 0/2097152 ( 0.0)
entdata [variable] 0/524288 ( 0.0)
0 textures referenced
=== Total BSP file data space used: 39800 bytes ===
Using WAD File: \sierra\half-life\valve\liquids.wad
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \sierra\half-life\ns\ns.wad
Embedding textures from WAD File [\documents and settings\stephen gillespie\desktop\ste's stuff\ns maps\ns map maker\zhlt.wad] into BSP
added 1 additional animating textures.
Texture usage is at 0.98 mb (of 4.00 mb MAX)
2.06 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: "C:\Program Files\ZHLT\hlbsp.exe"-chart "C:\Documents and Settings\Stephen Gillespie\Desktop\Ste's Stuff\NS Maps\My NS Maps\no_seige001.map"
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Documents and Settings\Stephen Gillespie\Desktop\Ste's Stuff\NS Maps\My NS Maps\no_seige001.prt'
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 29/400 1856/25600 ( 7.3)
planes 1790/32767 35800/655340 ( 5.5)
vertexes 3336/65535 40032/786420 ( 5.1)
nodes 610/32767 14640/786408 ( 1.9)
texinfos 100/32767 4000/1310680 ( 0.3)
faces 2574/65535 51480/1310700 ( 3.9)
clipnodes 1723/32767 13784/262136 ( 5.3)
leaves 309/8192 8652/229376 ( 3.8)
marksurfaces 2727/65535 5454/131070 ( 4.2)
surfedges 11703/512000 46812/2048000 ( 2.3)
edges 5866/256000 23464/1024000 ( 2.3)
texdata [variable] 1104/4194304 ( 0.0)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 0/2097152 ( 0.0)
entdata [variable] 9613/524288 ( 1.8)
25 textures referenced
=== Total BSP file data space used: 256691 bytes ===
1.62 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: "C:\Program Files\ZHLT\hlvis.exe"-fast -chart "C:\Documents and Settings\Stephen Gillespie\Desktop\Ste's Stuff\NS Maps\My NS Maps\no_seige001.map"
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ on ] [ off ]
full vis [ off ] [ off ]
140 portalleafs
239 numportals
BasePortalVis:
(0.02 seconds)
average leafs visible: 41
g_visdatasize:1921 compressed from 2520
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 29/400 1856/25600 ( 7.3)
planes 1790/32767 35800/655340 ( 5.5)
vertexes 3336/65535 40032/786420 ( 5.1)
nodes 610/32767 14640/786408 ( 1.9)
texinfos 100/32767 4000/1310680 ( 0.3)
faces 2574/65535 51480/1310700 ( 3.9)
clipnodes 1723/32767 13784/262136 ( 5.3)
leaves 309/8192 8652/229376 ( 3.8)
marksurfaces 2727/65535 5454/131070 ( 4.2)
surfedges 11703/512000 46812/2048000 ( 2.3)
edges 5866/256000 23464/1024000 ( 2.3)
texdata [variable] 1104/4194304 ( 0.0)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 1921/2097152 ( 0.1)
entdata [variable] 9613/524288 ( 1.8)
25 textures referenced
=== Total BSP file data space used: 258612 bytes ===
0.08 seconds elapsed
----- END hlvis -----
If it's not there look for C:\Documents and Settings\Stephen Gillespie\Desktop\Ste's Stuff\NS Maps\My NS Maps\no_seige001.bsp then copy and paste it into Half-Life\ns\maps
replace it with null
sometimes teh compilers do screw up your map. try recompiling.
also if you know how can you show us the hl debug log or not?
actually this can make NS crash, happened to me a while ago... a 1*1 unit hole in the corner was leaking and made the map crash on load <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
replace it with null <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
He'll need to upgrade to Merl's 1.7 compiler (he's using ZHLT 2.5.3 according to that log) before null will work.