Ns_desren screenshots
InZaneFleaArmy
Join Date: 2002-01-24 Member: 18Members
Here we go...This is the potential MS unless I change the layout...So far, little detail, and some really cool lightings...the red out of the top will be brighter in the screenys to come.
<edit> I am aware it's...uh...kinda dark...that'l be fixed as more detail goes in <edit>
<!--EDIT|InZaneFleaArmy|Aug. 19 2002,17:44-->
<edit> I am aware it's...uh...kinda dark...that'l be fixed as more detail goes in <edit>
<!--EDIT|InZaneFleaArmy|Aug. 19 2002,17:44-->
Comments
I've always liked getting the shnizzle scarred outta me... at least in any good video game. =Þ
it would be great if a Map could match up to clive barker's undying's scare factor... I had nightmares after playing that one. ^^;;
I cant even see the blue light(s) the white lights are so powerfull.
This quote proves people don't read your posts....
<edit> I've reached 400 posts!I'm a dark minion! Woot!<edit>
<!--EDIT|InZaneFleaArmy|Aug. 21 2002,09:30-->
so ull get some cool lighting
and, place some other lights around there, like a light hanging from a wall or somthing like that
<!--EDIT|InZaneFleaArmy|Aug. 22 2002,16:53-->
For your walls I suggest curving them up a bit.
2 suggestions (From side on)
EDIT: Hang on a minute. =s
Use your imagination, I personally hate perfectly straight walls (Save larger rooms where some sacrifices must be made for the r_speeds)
smiling soldiers getting flowers from little children ... in direct contrast to getting your ### handed to you by big aliens D:
I like the room. What room is it supposed to be in the "story" of the map? For example, if it's an airlock area, put a little reception desk in there because it'd be logical to have reception where people enter.