I need help with compiling my maps...

Evil_Sonic_Death_MonkeyEvil_Sonic_Death_Monkey Join Date: 2002-08-09 Member: 1125Members
<div class="IPBDescription">Can someone compile my maps for me?</div>For some reason, i've tried compiling my maps and they don't work, i dunno how to fix em. if it is possible, can some1 compile my maps for me if i send them to you? thx a lot if u can. plz reply with an answer.

Comments

  • RamsesRamses Join Date: 2002-05-21 Member: 642Members
    I can't compile for you, but if you describe your problem better (your system-specs, compile-log, ect...) i can perhaps help you solving the problem.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Check out <a href="http://www.readyroom.org/shodan.html" target="_blank">Shodan</a> on the Readyroom.
  • Evil_Sonic_Death_MonkeyEvil_Sonic_Death_Monkey Join Date: 2002-08-09 Member: 1125Members
    OMFG, THANK YOU INSANE, TYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTY
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    TYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTY
    TYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTY
    TYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTY (i`m not done spamming) TYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTY
    TYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTY
    TYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTY (hehe) thx man, i`ll e-mail them my map once i finish <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> ty so much for tellign me bout shodan
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Err.... you're welcome?
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    <!--QuoteBegin--Insane+Aug. 20 2002,00:22--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Insane @ Aug. 20 2002,00:22)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Check out <a href="http://www.readyroom.org/shodan.html" target="_blank">Shodan</a> on the Readyroom.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->  ,this is very interesting indeed, especially that im compiling on a 350mhz with 128 ram....
  • Evil_Sonic_Death_MonkeyEvil_Sonic_Death_Monkey Join Date: 2002-08-09 Member: 1125Members
    i tried compiling it myself this time and it made a .bsp, but not a .pts, wtvr that is. all i'm gonna say bout my system specs r that its a 1.6GHZ. here's my compile-log:

    ** Executing...
    ** Command: Change Directory
    ** Parameters: "C:\Sierra\Half-Life\valve"


    ** Executing...
    ** Command: C:\Sierra\Worldcraft\qcsg.exe
    ** Parameters: c:\sierra\WORLDC~1\maps\NS_SPA~1

    qcsg.exe v2.8 (Jan 31 2000)
    ---- qcsg ----
    entering c:\sierra\WORLDC~1\maps\NS_SPA~1.map
    CreateBrush:         0...1...2...3...4...5...6...7...8...9... (0)
    CSGBrush:            0...1...2...3...4...5...6...7...8...9... (0)
    Using WAD File: \sierra\half-life\nstr\ns.wad
    Using WAD File: \sierra\half-life\valve\liquids.wad
    Using WAD File: \sierra\half-life\valve\xeno.wad
    Using WAD File: \sierra\half-life\valve\halflife.wad
    added 3 additional animating textures.
       0 seconds elapsed

    ** Executing...
    ** Command: C:\Sierra\Worldcraft\qbsp2.exe
    ** Parameters: c:\sierra\WORLDC~1\maps\NS_SPA~1

    qbsp2.exe v2.2 (Dec 28 1998)
    ---- qbsp2 ----
    writing c:\sierra\WORLDC~1\maps\NS_SPA~1.prt
    WARNING: MakeNodePortal:new portal was clipped away from node@(31,-295,-32)-(32,-280,448)
       1 seconds elapsed

    ** Executing...
    ** Command: C:\Sierra\Worldcraft\vis.exe
    ** Parameters: c:\sierra\WORLDC~1\maps\NS_SPA~1

    vis.exe v1.3 (Dec 30 1998)
    ---- vis ----
    1 thread(s)
     53 portalleafs
    161 numportals
    BasePortalVis:       0...1...2...3...4...5...6...7...8...9... (0)
    LeafThread:          0...1...2...3...4...5...6...7...8...9... (0)
    average leafs visible: 49
    visdatasize:371  compressed from 371
     0.0 seconds elapsed

    ** Executing...
    ** Command: C:\Sierra\Worldcraft\qrad.exe
    ** Parameters: c:\sierra\WORLDC~1\maps\NS_SPA~1

    qrad.exe v 1.5 (Apr  6 2000)
    ----- Radiosity ----
    1 threads
    [Reading texlights from 'C:\Sierra\Worldcraft\lights.rad']
    [1 texlights parsed from 'C:\Sierra\Worldcraft\lights.rad']

    491 faces
    63322 square feet [9118493.00 square inches]
    3651 patches after subdivision
    0 direct lights
    BuildFacelights:     0...1...2...3...4...5...6...7...8...9... (1)
    visibility matrix:   0.8 megs
    BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9... (5)
    MakeScales:          0...1...2...3...4...5...6...7...8...9... (4)
    transfer lists:   9.2 megs
    SwapTransfersTask:   0...1...2...3...4...5...6...7...8...9... (1)
    GatherLight:         0...1...2...3...4...5...6...7...8...9... (0)
    Bounce #1 added RGB(0, 0, 0)
    FinalLightFace:      0...1...2...3...4...5...6...7...8...9... (1)

    Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------  ---------------  ---------------  --------
    models              4/400          256/25600    ( 1.0)
    planes           1380/32767      27600/655340   ( 4.2)
    vertexes          601/65535       7212/786420   ( 0.9)
    nodes             134/32767       3216/786408   ( 0.4)
    texinfos           19/8192         760/327680   ( 0.2)
    faces             491/65535       9820/1310700  ( 0.7)
    clipnodes         459/32767       3672/262136   ( 1.4)
    leaves             81/8192        2268/229376   ( 1.0)
    marksurfaces      635/65535       1270/131070   ( 1.0)
    surfedges        2278/512000      9112/2048000  ( 0.4)
    edges            1221/256000      4884/1024000  ( 0.5)
    texdata          [variable]        400/2097152  ( 0.0)
    lightdata        [variable]     155283/2097152  ( 7.4)
    visdata          [variable]        371/2097152  ( 0.0)
    entdata          [variable]        745/131072   ( 0.6)
    === Total BSP file data space used: 226869 bytes ===
      12 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: c:\sierra\WORLDC~1\maps\NS_SPA~1.bsp C:\Sierra\Half-Life\valve\maps\NS_SPA~1.bsp


    ** Executing...
    ** Command: Copy File
    ** Parameters: "c:\sierra\worldcraft\maps\ns_spacecolony.pts" "C:\Sierra\Half-Life\valve\maps\ns_spacecolony.pts"

    The command failed. Windows reported the error:
     "The system cannot find the file specified."
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Oh dear.  First things first.  You have got to get hold of 2 things: A) the correct compile tools (the ones specifically used for NS), and B) a different compiler (ie: anything other than WorldCraft/Hammer).

    Maybe someone with more time could post links to this stuff for you.
  • RamsesRamses Join Date: 2002-05-21 Member: 642Members
    I've got some time so here we go
    <a href="http://www.planethalflife.com/eddi/" target="_blank">Zoners Half-LIfe Tools 2.5.3 Custom Build 1.6  AND Zoners Half-LifeTools GUI 3.4</a>
    That's a good Compiler-Front-End(?) and it includes the newest build of Zoner's great Compile-Tool, compatible with the unique Natural-Selection Parameters...
    Just download it from "Downloads" and follow the instructions.
    <a href="http://www.valve-erc.com/content/?page=utilities" target="_blank">Valve-ERC Utilitie-Section</a>
    Here are also some helpfull utilities, but be aware that the ZHLT there isn't the newest...
  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    I should try out this Shodan.   Considering I use this 400mhz AMD with 328mb of ram.  It took me 13 hours!!! to do a full vis, rad, etc. on my latest map.
  • JacqJacq Join Date: 2002-04-04 Member: 378Members
    I use 800MHz P3 with 384Mbram, i have made small maps and one or two big work, you must read some optimization articles. You can reduce the compiling time working carefully. Anyone has use shodan?
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