For All You Post 2.0 Players

MintmanMintman Join Date: 2003-05-30 Member: 16866Members
edited September 2003 in Frontiersmen Strategy
<div class="IPBDescription">Turret placement</div> This is a little lesson for all you comms who didn't play 1.0x

TFs go down very easily to a skulk munching on a blind-side, a blind-side is a spot where a skulk can sit and not be hit by any turrets. This is easily avoidable by placing turrets that can see every side of a TF that isn't against a wall. Or, as 2.0's new feature allows, you can electrify it.

The following picture shows you what <b>NOT</b> to do, as a single skulk could take this down easily.

<img src='http://www.ithinkaloud.com/~ggwp/enigma/whatnottodo.gif' border='0' alt='user posted image'>

Comments

  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Sadly most turret loving comms STILL have not figured out how to place them.

    All the better for me, since I'm usually a skulk <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • NarfNarf Join Date: 2002-11-01 Member: 2609Members
    in 1.0x it was just common sense not to give your Tfacts a blindside. Guess some people lost their common sense
  • SolexSolex Join Date: 2003-09-26 Member: 21239Members
    The best idea is usually to place it either against a wall or ideally in a corner that will cover two sides.
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    <!--QuoteBegin--Solex+Sep 30 2003, 11:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Solex @ Sep 30 2003, 11:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The best idea is usually to place it either against a wall or ideally in a corner that will cover two sides. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It is risky to only rely on this , since there's often tiny blindspots no one but the smart skulks will see.

    I guess theses rampant blindspots are caused by turret's RFKs , so experienced skulks are less likely to throw themselves at turret factories to exploit or even create blindspots. Which means it is much less vital to keep a 100% secure TF , so new comms don't realize their base is vulnerable to sneaky skulks.
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    You know whats funny I've actually seen that exact turret placement. Very eerie
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    mmmmmmm noob rines... that placement would make me cream my pants if i were in game.
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    but if the skulks cant get there without taking dmg from 20 turrents, wouldnt that be just as good...
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Geronimo, look at the picture. There's NOTHING of note defending that turret.

    Second - IF there are magic turrets elsewhere en route to this tf, they're easily avoided by taking the vent.

    The outer corridor can be traversed with a single leap. The turrets will slap anyone trying to get through, but cara or regen will negate that. Then you can just sit nicely and chew the TF using silence or adren.

    Due to the joy of turrets, one skulk could act as "cover" - standing close to the turrets while Cara'd in order to draw fire.
  • r3dsk4r3r3dsk4r3 Join Date: 2003-05-13 Member: 16257Members
    agreed. turrets need to be used not only as a means of active fire, but as a barricade. what he should have done is placed the turrets so that the skulks have to run past or over them to get to the base. possibly in the entrance to the small room with the cc. you would obviously leave a hole for rines, i'm not that dumb. just make it so skulks HAVE to take as much fire as possible. it sucks against onos though, but i would hope that you have more than 2 turrets and an lmger at that point. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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