For All You Post 2.0 Players
Mintman
Join Date: 2003-05-30 Member: 16866Members
<div class="IPBDescription">Turret placement</div> This is a little lesson for all you comms who didn't play 1.0x
TFs go down very easily to a skulk munching on a blind-side, a blind-side is a spot where a skulk can sit and not be hit by any turrets. This is easily avoidable by placing turrets that can see every side of a TF that isn't against a wall. Or, as 2.0's new feature allows, you can electrify it.
The following picture shows you what <b>NOT</b> to do, as a single skulk could take this down easily.
<img src='http://www.ithinkaloud.com/~ggwp/enigma/whatnottodo.gif' border='0' alt='user posted image'>
TFs go down very easily to a skulk munching on a blind-side, a blind-side is a spot where a skulk can sit and not be hit by any turrets. This is easily avoidable by placing turrets that can see every side of a TF that isn't against a wall. Or, as 2.0's new feature allows, you can electrify it.
The following picture shows you what <b>NOT</b> to do, as a single skulk could take this down easily.
<img src='http://www.ithinkaloud.com/~ggwp/enigma/whatnottodo.gif' border='0' alt='user posted image'>
Comments
All the better for me, since I'm usually a skulk <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
It is risky to only rely on this , since there's often tiny blindspots no one but the smart skulks will see.
I guess theses rampant blindspots are caused by turret's RFKs , so experienced skulks are less likely to throw themselves at turret factories to exploit or even create blindspots. Which means it is much less vital to keep a 100% secure TF , so new comms don't realize their base is vulnerable to sneaky skulks.
Second - IF there are magic turrets elsewhere en route to this tf, they're easily avoided by taking the vent.
The outer corridor can be traversed with a single leap. The turrets will slap anyone trying to get through, but cara or regen will negate that. Then you can just sit nicely and chew the TF using silence or adren.
Due to the joy of turrets, one skulk could act as "cover" - standing close to the turrets while Cara'd in order to draw fire.