High Poly Turret Factory
BlackPanther
Join Date: 2002-02-11 Member: 197Members
<div class="IPBDescription">#6</div> #6 of my high poly Marine building pack.
This one has been a long way in the making, what with my busy college schedule.
But i've ALWAYS taken time for fans of my work. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
It is STILL a WIP, but it's almost done. This time, i may increase the texture resolution for maximum detail and tweak the skin a bit, since i did a few changes the structures which the skin will not fit anymore. The sides are still the same, but the middle part of the TF was redone from scratch and the cylinder are now.. REALLY round.
I am still puzzled as to why some mod modelers do not use more sides for their model's cylinders. I use 12 sides minimum. Any less, and it doesn't look round enough.
Anyway, i felt that you guys deserved an update on my pack ao here are 2 WIP shots of the new TF model.
<img src='http://www.planetfortress.com/features/lotw/blackpanther/TF1.jpg' border='0' alt='user posted image'>
<img src='http://www.planetfortress.com/features/lotw/blackpanther/TF2.jpg' border='0' alt='user posted image'>
Current polycount doesn't mean anything since it has NOT been optimized yet, and some parts will be redone.
This one has been a long way in the making, what with my busy college schedule.
But i've ALWAYS taken time for fans of my work. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
It is STILL a WIP, but it's almost done. This time, i may increase the texture resolution for maximum detail and tweak the skin a bit, since i did a few changes the structures which the skin will not fit anymore. The sides are still the same, but the middle part of the TF was redone from scratch and the cylinder are now.. REALLY round.
I am still puzzled as to why some mod modelers do not use more sides for their model's cylinders. I use 12 sides minimum. Any less, and it doesn't look round enough.
Anyway, i felt that you guys deserved an update on my pack ao here are 2 WIP shots of the new TF model.
<img src='http://www.planetfortress.com/features/lotw/blackpanther/TF1.jpg' border='0' alt='user posted image'>
<img src='http://www.planetfortress.com/features/lotw/blackpanther/TF2.jpg' border='0' alt='user posted image'>
Current polycount doesn't mean anything since it has NOT been optimized yet, and some parts will be redone.
Comments
<a href='http://www.splutterfish.com' target='_blank'>http://www.splutterfish.com</a>
(Phasegate, Armory, Resource tower, Nozzle and what else? )
I love the way that thing rendered... gotta get me some 3DSmax & Brazil!
<i><span style='font-size:8pt;line-height:100%'>BTW where can i get the other structures that you have made?</span></i>
*pokes sheena*
No biggy about downloading them, i'm gonna make a big model pack soon enough.
After i finish the TF:
-Turret
-Proto lab
-CC
-Maybe the IP, but i think it's fine as is.
An i dunno is BP did one of them or not <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
ND
Edit // Rofl, said rectangle instead of hexagon
But i may.
we all got sad..... glad your back hopefully he can pump out models as fast as the last bunch
edit forgot to mention
you sure you havent done a high poly ip? because i have a hi poly ip without any readme int he zip i dont remember where i got it but it sure does look like your work it has the same tube from the phase gate and the observatory
I made the one with the shiny cone.
I'm using your sexy IP, The Thing. Panther's got his work cut out for him if he's going to get me to switch. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Anyway, back to topic...
very nice BP, it looks cool and smooth. Cant wait for the skin, and does it need animating?
I made the one with the shiny cone. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I'm using it right now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Looks good, Panther, can't wait for the release <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Off course. But if there is ever a problem, i know our partnership will come through <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<a href='http://www.computer-science.de/preselection' target='_blank'>http://www.computer-science.de/preselection</a>
<a href='http://www.gworxpictures.com/' target='_blank'>http://www.gworxpictures.com/</a>
I would recommand you keep doing yours. It's so much fun and rewarding working on 3d stuffs related to a game you love. Besides, yours have more chances of being in the game because mine are too high poly (lot of 3d details to make them more real).
P.S. : I whish the SEARCH function in this forum would be fixed. I was trying to find back an old post I did showing my HMG and Ammo Armory I did for it.