Bast Strat

SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
<div class="IPBDescription">modified vent siege engine strat</div> Ive found a way to siege engine practically from base....

if this fails.. you lose the siege cannons... not a turret factory also...

The turret factory is placed in the corner of your base.. and upgraded to siege tech.... from there have three marines get into the vent at the elevator at bast... and crawl through docking hydraulics and into the vent around engine.. drop three sieges and have each marine build them (you know where.....) then ping...... if the sieges fall before the hive is down.... the tf is still up safe in base.. to re attempt at any later date....

did this three times today on bast..... twice when they tried to onos rush feedwater hive... got the phase down.. but had to retreat to save hive.... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->


If aliens make a push on you.. its a great covert way to get em back...

Plus its less risky than MAKING A TF IN DOCKING HYDRAULICS... because you have the chance to lose less res... while your chance of pulling it off is increased due to less build time by hive....

~Jason

Comments

  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    When NS first came out, you could sige Engine hive from whithin Marine Start. One of the later versions changed this (you can siege their RT though). The alternative was to do as you say, get the TF in base and the sieges either in the vent or just outside Engine, so I think most people who have played NS from the beginning knows about this.
  • chia-onochia-ono Join Date: 2002-11-27 Member: 10053Members
    edited September 2003
    what he is saying is somewhat different. Its what I've done also <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->. He means that the radius of the tf by the corner of your base can reach into the docking hydralics. So, instead of having marines go into the vent and build tf, blah blah upgrade wait. You build tf at base and then upgrade it. As soon as the marine get into the vent, you can drop a siege right away. Its basically the same but saves some time and will **** the aliens off trying to figure where the hell the tf is. When I did it once (back in 1.04) my marine team were so incompetent that a skulk actually ran into our base and took out the tf. Of course, now tf can be electrified...it may be somewhat different.

    Another thing you can do on the same map for sieges is to build a tf on top of a tiny ledge right by the rotating doors. You can then drop a siege close enough to hit the feedwater hive in the vent (either the vent by main aft, or the vent above tram tunnel resource) if you done this correctly.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    <!--QuoteBegin--Stoneburg+Sep 25 2003, 10:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ Sep 25 2003, 10:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When NS first came out, you could sige Engine hive from whithin Marine Start. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Change that to:

    When NS first came out, you could sige Engine hive <i>with a sige cannon</i> inside Marine Start.


    To clarify. I don't think you read my post right.
  • chia-onochia-ono Join Date: 2002-11-27 Member: 10053Members
    edited September 2003
    <!--QuoteBegin--Stoneburg+Sep 25 2003, 11:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ Sep 25 2003, 11:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    To clarify. I don't think you read my post right. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    oh yea, you're right <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->. I misunderstood the second part/alternative of your post.
  • MuntermanMunterman Join Date: 2003-09-25 Member: 21215Members
    the joy of this tactic is you can ram a row of turrets in front of your seige and make it very difficult for skulks to get your precious seige cannons......bloody useful for a fast win if the start hive is engine
  • EclipseEclipse Join Date: 2003-01-18 Member: 12444Members
    Wow that is so old...I thought everybody knew about it <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    Try sticking your armory right next to the TF in base. That way you can drop mines and welders directly onto the hot spot.
  • WinterWinter Join Date: 2003-08-21 Member: 20042Members
    LOL! As oppose to running two or three yards with mines in hand, eh? LOL
  • ReconRecon Join Date: 2002-12-11 Member: 10583Members
    rofl <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    <!--QuoteBegin--[ADEMA] Everwinter+Sep 29 2003, 03:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([ADEMA] Everwinter @ Sep 29 2003, 03:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> LOL! As oppose to running two or three yards with mines in hand, eh? LOL <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    that two or three linear yards turns into about 45 since you must go down an elevator.. hop into a vent.. open the door... crawl through... then into docking.... takes a while.. specially if the lift is down....
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Everwinter = pwnd.
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    I usually try to avoid these things, since it cheap =)
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