When Would You Consider Yourself Good

esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
<div class="IPBDescription">Me'sa been thinkina.</div> Ok, so i'm sitting looking at my server listings on ASE, i notice the two skulkrush servers, one's a public server, the other's a veteran one. So i go check out their website looking for info and one of the rules specified for the veteran servers is that you must be experienced with NS.

So i've been playing NS for around 6 months or so, roughly, i'm not too bad at it, i'm a pretty good skulk and a good team player (Or so i like to think...) it just makes me wonder when is the point that i'd become "skilled" or "experienced". Surely length of time playing the game is irrelevant, since it's possible you could play the game for years and still suck. Ontop of that, i'm a pretty lousy shot as a marine, but as i said before, i'm a pretty good skulk (A lot of the time i'm higher up the scoreboard that all the Onos on the team, as a Skulk.). When can i say "Ok, i'm experienced now", or whatever?

Hmm, can anyone help me out here, i'm having an identity-of-skill crisis here.
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Comments

  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    Just go on the vet server and if you find you're getting whupped left, right and center then you know you're over your head lol

    Main thing with 'skillz' is that they're proportional with most stuff; if you only play a small selection of low-skill players you'll get your bum thrashed when you go up against someone with a wider experience of opponents or more powerful players =3
    Sometimes getting beat down a pro is just the thing you need to really fix your playing style and compensate for bad habits you didn't even know where there.

    In the end though being a 'vet' is just the sum of 2 judgements; yours and everyone elses. Yours is the one that'll define your playing style and everyone elses is the one that will tell if you're actually good or not <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • MaredtextMaredtext Join Date: 2003-08-18 Member: 19899Members
    edited September 2003
    Im sorry, but when I wave my nub o' meter across your post the little needle jumps right into the red and makes a rapid ticking sound.... I'm afraid that you are not good enough for a vet server, we can clearly see this because the magical nub o' meter says so......
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Gemin says it right there. There is no such thing as a skill-o-meter, so you'll just have to go try. I can come along and hold your hand if you care, I'ts always nice having another newb along for support.
    As for getting beat by vets: Oh hell yeah. Learned a lot by watching people Fade. Had similar experiences back in my CS days.
  • oOtreOooOtreOo Join Date: 2003-03-28 Member: 14977Members
    My skillometer goes like this

    ... ppl not building at aliens start... or near it in the scale.. =noobs (unless is given ok to save by team)

    ...ppl that dont follow commanders wp atleast 90% of the time=noobs

    ...a com that reloc to a loc all know is bad / build tf without getting them covered (when its clear to every1 it will fall that way he did it...) a com that dont reloc on some maps.. (shortened list..)


    For me the noob isnt a bad shooter / killer its a persson that A is not a teamplayer B a persson that goes com without knowing what hes doing after hes done the ip.. C a gorg doing the chambers team dont want. D a persson not responding to Hive soon sieged tf beein built help.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    edited September 2003
    Erhm, I think the deal with those server is that you must be "experience" (meaning you must have played for a while)
    Not that you're required an <i>elite</i> internet connection and a monster computer. You dont have to have leet reactions and top-tuned sensitivity <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SADE-yXSADE-yX Join Date: 2003-08-30 Member: 20392Members
    I actually find the VET skulkrush server to have more serious players playing.

    Im not a particularly good alien or even com, but thats only because I love being a marine so much, for me thats were the action is.

    When you get n00bs or even good players that are just messing around it does get annoying! esp for marines, because they need a decent com from the second the game starts and marines that can competantly hit a skulk (afterall it is a skulkrush server) to increase the chances of winning.. and I've seen more marine win games on skulrush than any other server i've been on.. (tho in fairness the mighty siege007 is extremly popular)

    so I would say, as long as you play as the game is intended, and do the best to help your team acheive a win, then I doubt you would be kicked.
    After then use your own judgment.

    SADE-yX
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    I can consider myself good when my team..wins a lot, a major part being me. In other words, if you're a good team player, you're good. Clans are all just mediocre to great players who work as a team.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    I love these dicussions of 'good' teamplayers. Clans with good FPS skills over anything will pretty much own it up.

    A good teamplayer in my oppinion would being able to accomplish whatever given task you have. So if your job is hold to hold a node, and 3 skulks rush you, the best teamplayer you could be for your team would be killing all 3 skulks(with some medspam, most likely), saving the node and thus keeping your team a much needed res tower. Now that's a teamplayer, because they play so good they really help the team.

    Most people associate 'teamplayer' with someone who will stick together with some other dude so they will be safe. Being a 'teamplayer' does not mean you cannot take risks.


    And onto a more serious reply to the orginal post:

    Sorry I just posted an lol earlier. I was short on time. Anyhow, the vet servers that say, "no nubs" basically only want people who know how to play the game and understand it's rules. And some other givens, like screw turrets, sensoies, poor decisions as a comm, and other things, are also good to know. Other than that just join and have a good time. Good aim never hurts either.
  • VeTeRaNVeTeRaN Join Date: 2002-11-07 Member: 7555Banned
    <----------------------
  • SoberanaSoberana Join Date: 2003-06-25 Member: 17695Members
    Combat Skill. It's all about aiming and dodging, how to survive and win battles.
    Teamwork is a minor necessity.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    Downing 3 skulks alone when defending a rt is insane, asuming those 3 skulks are just as experienced as you are, able to dodge and aim.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--tankefugl+Sep 29 2003, 09:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tankefugl @ Sep 29 2003, 09:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Downing 3 skulks alone when defending a rt is insane, asuming those 3 skulks are just as experienced as you are, able to dodge and aim. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Esp. if they have carapace. But, anyhow, you missed my point; downing those 3 skulks is a perfect example of good teamwork.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    More specifically I think it's the "protecting the node" or "attempting to protect the node"-bit that is teamwork. Ok, you might fail, but that means you tried to help your team. You didn't succeed, but you're on the right way.
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    Skill is all relative. I personally rate style higher than skill. It's one thing to be able to kill 3 skulks at once with a shotgun, it's another thing entirerly if you attempt that, fail, then jump off a height and worldspawn yourself, laughing all the way <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    From what I have seen though, skill falls into a few catagories. They are fairly vague and are really a poor scale for skill.

    Aim: The ability to well, point and shoot quickly while being accurate. Fairly basic, is something that just improves over time. Not that important. Expands into a few sub-catagories, specially when considering weapons affected by gravity (grenade launchers etc). Essentially the "weakest" of "skills" - Being able to snipe a lerk with your pistol while it is a mile away isn't going to help you if you don't watch your back. You are just going to become food to the skulks behind you, which got there while you were focused on killing that lerk.

    Tactical awareness: The highest rated skill (imo). This is the ability to know your own abilities and weaknesses, that of the enemy's, and how you can use this, your surroundings, team and equipment to your advantage, or indeed, the team's advantage. I could write a lot of stuff about how valuable this is, but it's allready been said before, long before any of you.
    Sun Tzu's Art of war. Anyone who can understand that book is allready on the way to victory, at least in my opinion.

    Knowledge/experience: The ability to remember things such as map layouts, where the best place for a turret is, weapon damage and statistics and so on. Most useful in team situations, in giving vital information to the team.

    Observation: More linked to the other skills, but still important none the less. The ability to notice something quickly, and then relay that information to whoever concerned. Eg. : "Omg they are building a seige in randommaplocation#4 ! I can hear the noises it is making! Sounds like there are 4 maybe 5 marines there."

    Style: The ability to look "cool" however good/rubbish you are. Worldspawning yourself after managing to kill 3 skulks with one shot (pure luck) of a shotgun, not caring of the actual outcome, is a good example.

    I don't know if I am even in a position to post this, but here we go. My own opinion on "skill".
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    I think "individual teamplay skill" is a nonsensical phrase. A clan's ability to work together is an aquired skill, but it's one the clan aquires collectively; should they play with other people, the skill dissappears. So, it's not really an issue here. If you'd like to contend that "doing as you're told" is a <i>skill</i>, you can try - but I'm not even going to bother arguing with you.

    Tactical awareness is good - one needn't be a good shot if one sets oneself up for <i>easy</i> shots.

    Strategic awareness is also valuable, both sides should have one person who is actively keeping track of everywhere the other team is and everywhere they're going and everything they've built.

    And of course there's aim. Someone who can kill 3 skulks the majority of the time, as long as he gets the drop on them or they're forced to attack him from a distance, is very valuable to his team. Same goes for skulks - every bite you miss with is another half second, and a half second is 5 bullets from the LMG.

    As for the servers like the initial post - I haven't yet found one that tries to select based on the latter three criteria. "No noob" servers are pretty much ones where you're expected to understand the game interface and the basic game mechanics: how to build an upgrade chamber, where nano is, etc.
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    <!--QuoteBegin--oOtreOo+Sep 29 2003, 06:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (oOtreOo @ Sep 29 2003, 06:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My skillometer goes like this

    ... ppl not building at aliens start... or near it in the scale.. =noobs (unless is given ok to save by team)

    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This sounds like noob play to me. Try this against a skilled commander at the start and he'll have the aliens for dinner. I am now convinced that all the aliens building at the start is NOT the way to go.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    Know the map
    Know how to commuicate important info to the command/rest of team
    Above all: Know how to kill, without being killed.
  • WeltschmerzWeltschmerz Join Date: 2003-09-03 Member: 20538Members
    Couple days ago I got in on a SMALL game; just me, comm and one or two aliens. I love these..

    Anyway, Comm gave me HMG and JP... but never made HA. I SUCK with JPs. Don't ask me why, I just do. And, after I predictably got owned by a skulk while carrying these JP and HMG, Comm laid into me. I ignored him, re-spawned at base, jumped in the chair and got a couple more upgrades going while he was out on the map JPing around. He was good at Comm AND shooting, I was good-ish at Comm and good at following orders. Since this was a long game, we settled into the predictable com/rine roles and I helped him own the map faster than he could have alone. I believe it's more attitude and teamwork than any particular skill. If you learn what to do, how to do it right, and then actually DO it, helping your team, you're a 'good' player.

    Of course, if you can shoot the eye out of a skulk from one end of Tram to the other, you're F**king Awesome.

    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • SoberanaSoberana Join Date: 2003-06-25 Member: 17695Members
    when you hit every shot at everything that opposes you, anhiliating your opposition, then you are good -_-
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Or, most likely, using an aimbot <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    if you can kill 3 carapaced skulks at once, alone... they suck.
  • 2ed_2ebel2ed_2ebel Join Date: 2003-06-25 Member: 17697Members
    I know im pretty good, but not the best. I know players that are better than me. I consider anyone good that can take on 1-3 HA and kill at least one as skulk. So far ive dont that 3 times but only on mineshaft and both times around "the cavern" or "sleeping quarters". And only with Celerity and Regen. Whenever it was mroe than 3 they covered each other all to well. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    Anyways I agree with the people who said that they probalby mean you have played for a while, not necessarily "uber "elite"" as the main problem i have is with noobs who dont know anything but how to kill or what any upgrades are. They never looked at anythign about the game, they just heard it was cool and loaded it and started to try to play.

    Really sucks when they think its like counter-strike and go "rambo" in the opposite direction of my/the comms WP and then ask for guns constantly after they die 30 times (no joke, they usually die once every minute more often than not). Being "experienced" most likley just means you know what to do and how to do it without getting totally owned in the process.

    -Red
  • FlikFlik Join Date: 2003-09-28 Member: 21286Members
    edited September 2003
    This is where the whole "omg, look ut mi uber "elite" scure" thing comes into play. Pretty much, your ability to kill something well, and fast is what determains (sp?) your "experience", unless you play comm. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • PstranglerPstrangler Join Date: 2003-09-25 Member: 21198Members
    <!--QuoteBegin--::esuna::+Sep 29 2003, 04:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Sep 29 2003, 04:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When can i say "Ok, i'm experienced now", or whatever?
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    When you are enable to, as the last skulk, chew all marines IPs, Comm chair, and kill all the HA/HMG you meet and finally win the game.
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    <!--QuoteBegin--oOtreOo+Sep 29 2003, 06:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (oOtreOo @ Sep 29 2003, 06:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My skillometer goes like this

    ... ppl not building at aliens start... or near it in the scale.. =noobs (unless is given ok to save by team)

    ...ppl that dont follow commanders wp atleast 90% of the time=noobs

    ...a com that reloc to a loc all know is bad / build tf without getting them covered (when its clear to every1 it will fall that way he did it...) a com that dont reloc on some maps.. (shortened list..)


    For me the noob isnt a bad shooter / killer its a persson that A is not a teamplayer B a persson that goes com without knowing what hes doing after hes done the ip.. C a gorg doing the chambers team dont want. D a persson not responding to Hive soon sieged tf beein built help.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Then the fact that players like #bm, torment etc...never ever builds rts, but saves for fade and practise their skillz in public dont matter huh?

    Id say that you are skilled when you consider yourself to be ...people can have bad days, but its hard to actually own a server if youre not good to start with...
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    I only consider myself better when I get to bunnyhop correctly,atm I can't find demos of it....maybe I should google it (the old demo always winded corrupt....<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> )
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    <!--QuoteBegin--Beast+Sep 29 2003, 02:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beast @ Sep 29 2003, 02:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Skill is all relative. [...] <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I definatly agree with that. On normal pup servers, I'd rate myself high. On experienced pub servers, I'd rate myself slightly above average. Playing with other vets though, I'm no where near everybody elses skill.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin--Frikk+Sep 30 2003, 07:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frikk @ Sep 30 2003, 07:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Beast+Sep 29 2003, 02:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beast @ Sep 29 2003, 02:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Skill is all relative. [...] <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I definatly agree with that. On normal pup servers, I'd rate myself high. On experienced pub servers, I'd rate myself slightly above average. Playing with other vets though, I'm no where near everybody elses skill. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Same here, I can only take being slaughtered left and right on hamptons for so long <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    Basically as long as you don't have to ask any questions on how to play the game, you'll be ok on the no-noob servers. You basically have to know what each piece of equipment or weaponry does.

    You need to know that a welder repairs buildings and armour, and that it can be used at places where the weld symbol shows up.

    You need to know that spores don't hurt buildings or heavy armour

    You need to know that bilebomb doesn't hurt people

    You need to know that stomp does no damage, it only stuns.

    Basically as long as you aren't doing any of things the things that are trademark "noob" moves, you'll be ok. The instant you get spotted bile bombing the HA however, expect to get kicked...
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