[mrel] U.s.m.c. Colt 1911a1

BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
<div class="IPBDescription">PVT PYLE!WHAT IS YOUR MAJOR MALFUNCTION!</div> OK, I finished compiling the Colt 1911 model, so, enjoy.

<a href='http://ns.fatmilk.net/files/USMC1911.zip' target='_blank'>http://ns.fatmilk.net/files/USMC1911.zip</a>

Comments

  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    edited September 2003
    Very nice. Great job.

    -edit- Using now.
  • IcejellyIcejelly Join Date: 2003-06-10 Member: 17176Members
    finally! it's released!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    can we get a in game screenie?
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    mother of pearl, thats nice. i d/led and saw in HLMV. i probably wont use it because i dont think it fits into the NS feel, but great job man.
  • Sniper_ChanceSniper_Chance Join Date: 2002-12-11 Member: 10549Members
    Only one problem.

    The magazine clips into the Colt's grip in the reload sequences.
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    HLMV always clips down the texture size to 256.. very annoying since I use 512x512 textures... actually, The Original Textures were 1024x1024, causr they were made for UT2k3
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Isn't the res texture for this gun, 508/509?
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    Oh shoot, I forgot that HL clips black space down when you compile.. no wonder it looked a bit too blurry.. Hey Sam, if you read this, can you remove the USMC1911.zip file so I can upload the fixed one?
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    any in-game shots?
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    Love the model, but I couldnt bear to part with my Drake Pistol.

    ND
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    If it just had a ivory handel (like the 1 from aliens)

    i would DL and own all the aliens till better 1 come out

    but till then i will stick with my custom handgun
  • nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
    verry nice
    ingame shot?
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    i only ever saw the 1911 get used 1ce in full metal jacket (at the end)

    and there were no bell 212's either (WTH? it was used constantly in nam)
  • SwipeSwipe Join Date: 2003-09-02 Member: 20489Members
    <!--QuoteBegin--BrigadierWolf+Sep 28 2003, 12:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Sep 28 2003, 12:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh shoot, I forgot that HL clips black space down when you compile.. no wonder it looked a bit too blurry.. Hey Sam, if you read this, can you remove the USMC1911.zip file so I can upload the fixed one? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'll remove in a sec. Im programming a registiration system, so u ppl can add and delete ur own files.
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    <!--QuoteBegin--Sam`+Sep 28 2003, 05:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sam` @ Sep 28 2003, 05:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--BrigadierWolf+Sep 28 2003, 12:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Sep 28 2003, 12:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh shoot, I forgot that HL clips black space down when you compile.. no wonder it looked a bit too blurry.. Hey Sam, if you read this, can you remove the USMC1911.zip file so I can upload the fixed one? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'll remove in a sec. Im programming a registiration system, so u ppl can add and delete ur own files. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> wow thx thats a nice idea <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    colt lookin sweet <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    I dun have a ingame pic, but its nice, like I said.

    One thing though- could we move it up a bit? All you see is the gun and the top of your hand, and its almost not on screen. Try moving it up on screen a bit.
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    You can add $cliptotextures to the model's QC file so it doesn't cut down the skins to match the mesh. Check the DoD MSA forums for further instructions. I don't remember all the details.
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