G-max
BAshh
Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
<div class="IPBDescription">its just like 3dsmax i hear</div> I wanna make better models, and i hear that g/3ds max is better than Milkshape. well i dont know how to use it, i've looked for some tutorials but found none helpful... just wondering if anyone could help
Comments
Just make sure to grab all 4 main files, the program, the help, the tutorials, and (if you want them) the sample textures. I can't remember if the sample textures are used in any of the tutorials or not, but it doesn't hurt to grab them. That'll get you going on basic use, modelling, boning, etc.
Exporting models is a little trickier. I haven't quite worked that one out myself. GMax is meant to use plugin "game packs" for different games. Closest I know of right now (maybe someone else knows a better one), is the exporter from the Quake3 pack (Tempest, also available from the GMax download site). I believe you export to Quake3 models, then use Milkshape to convert to Half-Life models. I don't know if there is or ever will be a game pack for Half-Life.
All available here if you haven't been able to find the right link:
<a href='http://www.discreet.com/products/gmax/' target='_blank'>http://www.discreet.com/products/gmax/</a>
[edit] spelling [/edit]
sry
ohh shame on me there are some good in maus modeling 101
ME --- Gmax, it's a bad way to save the $25 you would have spent on milkshape.
------------
My recomendations: starting with the highest "powers"
3D studio Max (more than you wanna pay)
Softimage XSI (free) <b>USED FOR HL2</b>
Maya (academic version is free)
Milkshape ($25)
Gmax (to get it into HL, you still need MS3D)
Blender 3D (free)
Steve3D (free)
and there you have it, in Delarosa's opinion of course...
Woe.... wooooeee....what a world *melts*
I'll never get anywhere with skin-less models <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> I need to learn <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
ME --- Gmax, it's a bad way to save the $25 you would have spent on milkshape.
------------
My recomendations: starting with the highest "powers"
3D studio Max (more than you wanna pay)
Softimage XSI (free) <b>USED FOR HL2</b>
Maya (academic version is free)
Milkshape ($25)
Gmax (to get it into HL, you still need MS3D)
Blender 3D (free)
Steve3D (free)
and there you have it, in Delarosa's opinion of course... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
i have milkshape, and i like it, but some people say that g/3dsmax is better. also i use blender but i dont use it for HL modeling
( Disclaimer: I'm weird, hell I liked Blender, Wings works for my brain, might not be good for everyone..)
You can export the meshes easily to Milkshape, and as Sheena mentioned, Cinema4D has a <i>lovely</i> renderer. Free versions can be had on computer magazine coverdisks..
I think what I like best about Wings is what most people hate about it, ie the single viewport weird interface.
I find rather than annoying me it forces me to constantly spin the camera around models and in doing so, get a very good idea what they will actually look like in three dimensions...
All a matter of taste obviously.
/randomly pimps the renderer on Cinema 4D, simply because I can't stop playing with the thing since I got it..
edit: Hmm, looks like there's only an importer, so you'd still need to find a way to convert your gmax model to a HL smd (Milkshape would be your best bet). <a href='http://mojo.gmaxsupport.com/Sections/MaxScripts.html' target='_blank'>http://mojo.gmaxsupport.com/Sections/MaxScripts.html</a>
"Yes, I have a convincing Yoda head on my screen, but I have no idea what the polycount is, nor could I do it again without this tutorial open in another window..."
/me shrugs
Each to their own I suppose. Milky3D was good for me then, Wings is <i>now</i>, hopefully SoftimageXSI will be my next app of choice..
It's a good way to learn what the hell this is all about. No point worrying about how Booleans work until you understand what a poly is...
/me praises MS3D