Why Don't More Servers Use C-d?

ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
<div class="IPBDescription">Really, I see no reason not to...</div> Topic says it all, why doesn't every server use Cheating Death?

Hackers are out there and it pains me to see a good game ruined by a skulk with a speedhack or a marine with an aimbot.

So anyway, lets use this thread to dicuss why server's don't use C-D, and if they do already use it, amen and more power to you.

If you think it's gonna hurt your popularity, then please reconsider, [CoFR] is one of the most popular servers out there and it requires C-D...
«1

Comments

  • TUNA_AnomayTUNA_Anomay Join Date: 2003-09-19 Member: 21005Members
    OSS uses it as well--a very popular server.

    The only true downside to C-D is that the clients have to download, install, and run the small C-D client. Big deal!
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Eh, I dunno, for some reason, many upper level players don't like playing with it.... So I usually keep it off.
  • EvilGrinEvilGrin Join Date: 2002-11-04 Member: 6851Members
    I think you'll find most server ops in here either use or have used CD on their servers. Its not a case of the server ops not wanting to run it. Its a case of educating players. CD kills your traffic unless you have a massive playerbase (like me:) )
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--EvilGrin+Sep 24 2003, 10:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EvilGrin @ Sep 24 2003, 10:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think you'll find most server ops in here either use or have used CD on their servers. Its not a case of the server ops not wanting to run it. Its a case of educating players. CD kills your traffic unless you have a massive playerbase (like me:) ) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So what if there was a huge organized effort to get every server to run C-D?
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    NS has a higher than average take up of CD - from what I have seen. It is true that putting CD on your server initially damages traffic but soon you get the players like me that will now only play on CD servers. A few months back I had never used CD and just couldn't be bothered with it. Then my favourite server adopted a CD only policy and my choice was made. Since then I haven't looked back.

    Some admins prefer to wait for VAC because it's the official version and some dont believe CD works. Thats life I guess you cant suit everyone.
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    When I'm looking for a server to play on I always look for a CD required server.

    I did once think about contacting all the UK Server admins and getting them all to run CD on a certain date. But there is no need now anyway as all the server worth playing on in the UK run CD.
  • EvilGrinEvilGrin Join Date: 2002-11-04 Member: 6851Members
    I dont have CD on my Steam test server atm. :/
  • TUNA_AnomayTUNA_Anomay Join Date: 2003-09-19 Member: 21005Members
    <!--QuoteBegin--EvilGrin+Sep 24 2003, 11:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EvilGrin @ Sep 24 2003, 11:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dont have CD on my Steam test server atm. :/ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That brings up a question: is C-D currently supported under Steam?
  • UnknownUnknown Join Date: 1970-01-01 Member:
    C-D is a load of garbage. It wastes resorces, and kills your traffic as previously mentioned. If you want the best Anti-Cheating mechanism have admins on your server, sheesh.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    <!--QuoteBegin--[TB]-Rage-[Lt.Gen]+Sep 24 2003, 08:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([TB]-Rage-[Lt.Gen] @ Sep 24 2003, 08:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> C-D is a load of garbage. It wastes resorces, and kills your traffic as previously mentioned. If you want the best Anti-Cheating mechanism have admins on your server, sheesh. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Unfortunately there always one person who has to say such a thing. You're entitiled to you're opinion however abruptly it was put. I do not believe that United Admins, or all these good people would waste their time on garbage. Like other tools though C-D does not replace admins, it assists them. However back to the question. I think more admins do not use C-D because they are mis-informed over it's benefits, run custom mods that become unstable with C-D or just can't be bothered.

    Most servers that you buy by the slot from places like Jolt come as NS, no frills and you have to pay extra for C-D because it's classed as a mod.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    I still beleive C-D isnt necessary since it is of course, just another plugin. Try having more admins to watch what happens. I mean C-D doesnt really do anything, it will not stop determined nubs as they will just download the client as well. Updates are also constantly required for it as more and more people continually expolit it, so why bother with it. Have admins to watch it round the clock and you will be less of a target for cheaters and such. Well it is my opinion and I will uphold it and try to deface any more server ops from using it.
  • lordbluewolflordbluewolf Join Date: 2003-03-04 Member: 14287Members
    While you do both make a good point in that admins are necessary to crack down on cheaters, I'll interject with my own comment. I used to admin on an excellent, high-caliber (chi mayhem) before it went down. We had the occasional cheater, and they were dealt with swiftly and harshly by any admin that saw them. However, the true issue is the fact that some people are good at cheating and hiding it. Cheating Death would have made my job MUCH easier had we had it, because there is no need for accusations or half-assumptions about cheating. Either C-D catches it, or it's so obvious it can be dealt with by an admin. That, coupled with a hard-working and dedicated staff of programmers and constant updates, is the reason I'll always be pro-Cheating Death.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Don't forget, it isn't like punkbuster, kicking cheaters, it just stops them from working.
  • EvilGrinEvilGrin Join Date: 2002-11-04 Member: 6851Members
    The Server plugin works fine with steam. The problem is on the client end. You have to use the 4.4.0.4 Beta client and turn on the process monitoring junk. This 'feature' appears to cause horrific CPU usage on my machine.

    I'm waiting on v5.0 (which shouldn't be too long)
  • Jim_has_SkillzJim_has_Skillz Join Date: 2003-01-19 Member: 12475Members, Constellation
    Umm you shouldn't deface the work that UA has put into C-D. They work hard on it and do a great job. Unless you have clear proof that it doesn't work, you shouldn't say its a piece of crap. Lets put it this way, its like me saying you suck **** at FPS games and you should quit because of your craptastic shooting. Instead you should bring it to their attention in a polite way, therefore maybe allowing you or them to fix the problem.

    The problem with that is that people will always be ****, they will never help someone or a project even though they can easily do so, making it better and making a better playing experience for everyone. And yes even I revert back to my old self at times, like when I am reminded of steam. I have said many bad things about steam, and that is mostly because they want to put steam for more money, whereas UA is doing this out of their pocket, they are trying to help the community without someone paying for their services.
  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    <!--QuoteBegin--[TB]-Rage-[Lt.Gen]+Sep 24 2003, 05:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([TB]-Rage-[Lt.Gen] @ Sep 24 2003, 05:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I still beleive C-D isnt necessary since it is of course, just another plugin.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That's a disjointed statement. What does C-D being a plugin have to do with whether it works or not?

    <!--QuoteBegin--[TB]-Rage-[Lt.Gen]+Sep 24 2003, 05:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([TB]-Rage-[Lt.Gen] @ Sep 24 2003, 05:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I mean C-D doesnt really do anything<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It seeks to prevent all useful cheating program functions from working, and does a remarkably good job. I would call that "doing something".

    <!--QuoteBegin--[TB]-Rage-[Lt.Gen]+Sep 24 2003, 05:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([TB]-Rage-[Lt.Gen] @ Sep 24 2003, 05:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Updates are also constantly required for it as more and more people continually expolit it, so why bother with it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    "Constantly" is a misleading term. When a functioning cheat is discovered, C-D is updated to defeat it. When bugs need squashing, C-D is updated. Contrary to your spin, the fact that C-D is updated often is desirable. Would you rather have an anti-cheat program that only gets updated twice a year, allowing cheats to work unchecked for up to six months? Or would you like a program that stops cheats dead in their tracks as soon as they're detected and a preventative measure is concocted?

    <!--QuoteBegin--[TB]-Rage-[Lt.Gen]+Sep 24 2003, 05:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([TB]-Rage-[Lt.Gen] @ Sep 24 2003, 05:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Have admins to watch it round the clock and you will be less of a target for cheaters and such.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    As others have stated, C-D is not a replacement for admins. C-D compliments administration, and makes their job easier. A server advertised as "Cheating-Death Required" also has much more deterrent factor than one with good admins. Why? Because the server's title tells the cheater that his toys won't work, whereas if you're relying solely on admins, each cheater has to be familiar with your server's reputation. I don't think any reasonable administrator here is so egotistical as to believe that all players, or more specifically all cheaters, have even *heard* of their server, let alone know how effectively it's policed.

    C-D is a preventative measure; admins are reactive. Your admins have to recognize potential cheaters, watch them to ensure that they're not just skilled players, and then deal with kicking/banning them, possibly repeatedly if the cheater is persistent and has multiple CD keys and/or IP addresses at his disposal. That's a lot of time where the admin could instead be playing the game and worrying about maintaining a fun atmosphere. Let C-D worry about the technical side, give your admins the time to deal with other issues like map changes, team balance, socially-problematic players, and so forth.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    edited September 2003
    Yes. A good example would be the Prodigy Clan server. For a while we had a server provided by our clan leader, Gopederick. Unfortunatly his high bandwidth got flagged and cut by the cable company. Then we went to one of those "pay per slot" places. We didn't get C-D on it for a few weeks.
    During such time we also had switched to a "squads" system. The squads would basicly be for in-clan scrims, but since we didn't have enough, we mass recruited any skilled player on the servers. But we had no C-D. You can only tell the problems that occoured. We recruited not someone who wasn't only a cheater, but a hacker. He figured out the FTP password (probably partially Ricks fault.. he isn't too original on his passwords) on the server and gave himself admin. Yeah.. we lost pretty much our entire damn player base due to him abusing his self-given admin powers.
    C-D scares off hackers and cheaters. For the cheaters, it just means their toys won't work. For the hackers, there isn't much of a point to try to give themself stuff as they still can't use their toys. Also, only smart servers seem to use C-D. Smart = not damn simplistic FTP password.
    The upside is we got rid of both the squads (and almost everyone recruited for them, short of two people.. one being myself <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ) and the server.. along with banned EVERYONE who used the hackers ISP.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    edited September 2003
    CD doesn't currently stop all cheats and probably never has. New cheats are made to combat new C-D, a new C-D client is made to combat the cheats etc.

    This is very similar to an antivirus program, only new viruses get past an antivirus checker. Only relatively new cheats get past C-D. This makes it a hassle for cheaters who will continually need to find new cheats on a more or less monthly or weekly basis. And what with there being so many people who hate cheaters there are quite often programs disguissed as cheats that contain trojans and other nasties. This might be enough to stop most cheaters except the extremely dedicated scumbags.

    Continuing that analogy, would you keep a computer(one in the risk zone, not some old computer just running the same old programs everyday and lacking an internet connection...) without a good virus checker just because it would need to install updates occasionally?
  • TUNA_AnomayTUNA_Anomay Join Date: 2003-09-19 Member: 21005Members
    Very well stated Verbose and Soylent.
  • flitzebogenflitzebogen Join Date: 2003-03-18 Member: 14646Members
    i run a well visited server without and dont have problems with cheaters at all i think
    why not cd? uh
    in fact i know many many ways to improve my chances in game to a irregular level with change of models sounds and tweaking of gl/d3d which never will be detected by any anticheattool but i dont use them
    you never can be sure to go without cheaters even if you use cd but i dont even want to think about them at all
    i just want to play and run the desired program without running a bunch of others just because some faggots try to kill the fun in my game
    do you want to hear a really good solution ?
    my server most of the time is filled by people i know, some of them in reallife others just from many games we played
    so as long as its fun to play with them ...
    should i really care at all what they do or need to get to that level of gameplay, care about theire monitorbrightness or megaherz for example?
    no i dont care at all as long as its fun and it is
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
  • Arete1Arete1 Join Date: 2003-08-20 Member: 20002Members
    I use C-D on my server, and it hasn't affected my userbase that much, except there are a few more regulars and a few less cheaters :-)

    I think the NS community is in fact a little more educated when it comes to CD than, for example, the DoD community. I used to run a DoD server, and it got totally empty when I activated CD. Might be a bit because some users hade severe FPS drops with CD back then, but that problem has been taken care of.

    And about C-D eating res for the server... well, I can't even see a performance difference on my server (cel 1.1Ghz, 256 ram).
  • SiliconSilicon Join Date: 2003-02-18 Member: 13683Members
    I have cd in optional mode as I use it as a tool to help assess if a person is cheating and if it is determined to be so, it will make the permanent ban more justified.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    ok try to recreate this (a C-D side effect <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->) go onto a server running tanith (where it happend to me) go to the closest door from marine spawn to reactor room (as skulk) looking at this door climb up the right hand side of it, about a skulks lenght away from the doorway, climb to about the angle at the top, look about 45 deg down and 45 deg left (towards the door), now any marine who comes into that corridor you will see in the bottom LEFT of your screen - the way CD stops wallhacks, by moving the player models about that you cant "see" yet is by doing this, it does it all the time, causing hit reg problems, hense why the "upper"skill of players dont like it much.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--DarkFrost+Sep 25 2003, 08:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkFrost @ Sep 25 2003, 08:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok try to recreate this (a C-D side effect <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->) go onto a server running tanith (where it happend to me) go to the closest door from marine spawn to reactor room (as skulk) looking at this door climb up the right hand side of it, about a skulks lenght away from the doorway, climb to about the angle at the top, look about 45 deg down and 45 deg left (towards the door), now any marine who comes into that corridor you will see in the bottom LEFT of your screen - the way CD stops wallhacks, by moving the player models about that you cant "see" yet is by doing this, it does it all the time, causing hit reg problems, hense why the "upper"skill of players dont like it much. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This has never happened to me. What you experienced was a bug most likely. When did this happen to you?
  • TUNA_AnomayTUNA_Anomay Join Date: 2003-09-19 Member: 21005Members
    <!--QuoteBegin--_Arete_+Sep 25 2003, 06:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (_Arete_ @ Sep 25 2003, 06:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And about C-D eating res for the server... well, I can't even see a performance difference on my server (cel 1.1Ghz, 256 ram). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    And you shouldn't. C-D's load on the server is negligible.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    <!--QuoteBegin--Forlorn+Sep 25 2003, 02:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Sep 25 2003, 02:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--DarkFrost+Sep 25 2003, 08:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkFrost @ Sep 25 2003, 08:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok try to recreate this (a C-D side effect <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->) go onto a server running tanith (where it happend to me) go to the closest door from marine spawn to reactor room (as skulk) looking at this door climb up the right hand side of it, about a skulks lenght away from the doorway, climb to about the angle at the top, look about 45 deg down and 45 deg left (towards the door), now any marine who comes into that corridor you will see in the bottom LEFT of your screen - the way CD stops wallhacks, by moving the player models about that you cant "see" yet is by doing this, it does it all the time, causing hit reg problems, hense why the "upper"skill of players dont like it much. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This has never happened to me. What you experienced was a bug most likely. When did this happen to you? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Seeing the marine in the bottom left, once, its freaky, and was in 4.4.0(the latest i have) the hitreg problems are apparent when u play on a non CD server, then back to a CD server, you notice them almost immediately (not so much for alien except mayby lerk)and has been this way since ive used CD.

    (btw, not saying CD isnt good, just letting you know whats up with it at the moment <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->)
  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    edited September 2003
    <!--QuoteBegin--DarkFrost+Sep 25 2003, 07:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkFrost @ Sep 25 2003, 07:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the way CD stops wallhacks, by moving the player models about that you cant "see" yet is by doing this, it does it all the time, causing hit reg problems, hense why the "upper"skill of players dont like it much. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Incorrect. Hits are handled by the server. <i>However</i>, there was a nasty <b>metamod</b> bug where some models would not line up properly with their hitboxes. This was corrected back in May with Metamod release 1.16. I'm not sure this bug even affected NS.

    If you can provide some evidence of C-D causing hit-registration problems, I'm sure UA would love to see it. "Upper" players claim this all the time, yet nothing is ever furnished. I suspect it's a problem with paranoia; they're so convinced that C-D will hurt their gameplay, that it actually does so by the placebo-effect. You could probably furnish them with a completely benign C-D client that did absolutely nothing, and they'd still claim it was screwing up their aim.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Verbose, you are 100% correct, another reason why many clanners don't like C-D is because it could possible intefere with their hooks and other hacks. You never know. Whenever I see someone turn down C-D suspicions immediately arise.
Sign In or Register to comment.