Why Don't More Servers Use C-d?
Forlorn
Join Date: 2002-11-01 Member: 2634Banned
<div class="IPBDescription">Really, I see no reason not to...</div> Topic says it all, why doesn't every server use Cheating Death?
Hackers are out there and it pains me to see a good game ruined by a skulk with a speedhack or a marine with an aimbot.
So anyway, lets use this thread to dicuss why server's don't use C-D, and if they do already use it, amen and more power to you.
If you think it's gonna hurt your popularity, then please reconsider, [CoFR] is one of the most popular servers out there and it requires C-D...
Hackers are out there and it pains me to see a good game ruined by a skulk with a speedhack or a marine with an aimbot.
So anyway, lets use this thread to dicuss why server's don't use C-D, and if they do already use it, amen and more power to you.
If you think it's gonna hurt your popularity, then please reconsider, [CoFR] is one of the most popular servers out there and it requires C-D...
Comments
The only true downside to C-D is that the clients have to download, install, and run the small C-D client. Big deal!
So what if there was a huge organized effort to get every server to run C-D?
Some admins prefer to wait for VAC because it's the official version and some dont believe CD works. Thats life I guess you cant suit everyone.
I did once think about contacting all the UK Server admins and getting them all to run CD on a certain date. But there is no need now anyway as all the server worth playing on in the UK run CD.
That brings up a question: is C-D currently supported under Steam?
Unfortunately there always one person who has to say such a thing. You're entitiled to you're opinion however abruptly it was put. I do not believe that United Admins, or all these good people would waste their time on garbage. Like other tools though C-D does not replace admins, it assists them. However back to the question. I think more admins do not use C-D because they are mis-informed over it's benefits, run custom mods that become unstable with C-D or just can't be bothered.
Most servers that you buy by the slot from places like Jolt come as NS, no frills and you have to pay extra for C-D because it's classed as a mod.
I'm waiting on v5.0 (which shouldn't be too long)
The problem with that is that people will always be ****, they will never help someone or a project even though they can easily do so, making it better and making a better playing experience for everyone. And yes even I revert back to my old self at times, like when I am reminded of steam. I have said many bad things about steam, and that is mostly because they want to put steam for more money, whereas UA is doing this out of their pocket, they are trying to help the community without someone paying for their services.
That's a disjointed statement. What does C-D being a plugin have to do with whether it works or not?
<!--QuoteBegin--[TB]-Rage-[Lt.Gen]+Sep 24 2003, 05:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([TB]-Rage-[Lt.Gen] @ Sep 24 2003, 05:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I mean C-D doesnt really do anything<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It seeks to prevent all useful cheating program functions from working, and does a remarkably good job. I would call that "doing something".
<!--QuoteBegin--[TB]-Rage-[Lt.Gen]+Sep 24 2003, 05:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([TB]-Rage-[Lt.Gen] @ Sep 24 2003, 05:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Updates are also constantly required for it as more and more people continually expolit it, so why bother with it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
"Constantly" is a misleading term. When a functioning cheat is discovered, C-D is updated to defeat it. When bugs need squashing, C-D is updated. Contrary to your spin, the fact that C-D is updated often is desirable. Would you rather have an anti-cheat program that only gets updated twice a year, allowing cheats to work unchecked for up to six months? Or would you like a program that stops cheats dead in their tracks as soon as they're detected and a preventative measure is concocted?
<!--QuoteBegin--[TB]-Rage-[Lt.Gen]+Sep 24 2003, 05:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([TB]-Rage-[Lt.Gen] @ Sep 24 2003, 05:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Have admins to watch it round the clock and you will be less of a target for cheaters and such.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
As others have stated, C-D is not a replacement for admins. C-D compliments administration, and makes their job easier. A server advertised as "Cheating-Death Required" also has much more deterrent factor than one with good admins. Why? Because the server's title tells the cheater that his toys won't work, whereas if you're relying solely on admins, each cheater has to be familiar with your server's reputation. I don't think any reasonable administrator here is so egotistical as to believe that all players, or more specifically all cheaters, have even *heard* of their server, let alone know how effectively it's policed.
C-D is a preventative measure; admins are reactive. Your admins have to recognize potential cheaters, watch them to ensure that they're not just skilled players, and then deal with kicking/banning them, possibly repeatedly if the cheater is persistent and has multiple CD keys and/or IP addresses at his disposal. That's a lot of time where the admin could instead be playing the game and worrying about maintaining a fun atmosphere. Let C-D worry about the technical side, give your admins the time to deal with other issues like map changes, team balance, socially-problematic players, and so forth.
During such time we also had switched to a "squads" system. The squads would basicly be for in-clan scrims, but since we didn't have enough, we mass recruited any skilled player on the servers. But we had no C-D. You can only tell the problems that occoured. We recruited not someone who wasn't only a cheater, but a hacker. He figured out the FTP password (probably partially Ricks fault.. he isn't too original on his passwords) on the server and gave himself admin. Yeah.. we lost pretty much our entire damn player base due to him abusing his self-given admin powers.
C-D scares off hackers and cheaters. For the cheaters, it just means their toys won't work. For the hackers, there isn't much of a point to try to give themself stuff as they still can't use their toys. Also, only smart servers seem to use C-D. Smart = not damn simplistic FTP password.
The upside is we got rid of both the squads (and almost everyone recruited for them, short of two people.. one being myself <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ) and the server.. along with banned EVERYONE who used the hackers ISP.
This is very similar to an antivirus program, only new viruses get past an antivirus checker. Only relatively new cheats get past C-D. This makes it a hassle for cheaters who will continually need to find new cheats on a more or less monthly or weekly basis. And what with there being so many people who hate cheaters there are quite often programs disguissed as cheats that contain trojans and other nasties. This might be enough to stop most cheaters except the extremely dedicated scumbags.
Continuing that analogy, would you keep a computer(one in the risk zone, not some old computer just running the same old programs everyday and lacking an internet connection...) without a good virus checker just because it would need to install updates occasionally?
why not cd? uh
in fact i know many many ways to improve my chances in game to a irregular level with change of models sounds and tweaking of gl/d3d which never will be detected by any anticheattool but i dont use them
you never can be sure to go without cheaters even if you use cd but i dont even want to think about them at all
i just want to play and run the desired program without running a bunch of others just because some faggots try to kill the fun in my game
do you want to hear a really good solution ?
my server most of the time is filled by people i know, some of them in reallife others just from many games we played
so as long as its fun to play with them ...
should i really care at all what they do or need to get to that level of gameplay, care about theire monitorbrightness or megaherz for example?
no i dont care at all as long as its fun and it is
I think the NS community is in fact a little more educated when it comes to CD than, for example, the DoD community. I used to run a DoD server, and it got totally empty when I activated CD. Might be a bit because some users hade severe FPS drops with CD back then, but that problem has been taken care of.
And about C-D eating res for the server... well, I can't even see a performance difference on my server (cel 1.1Ghz, 256 ram).
This has never happened to me. What you experienced was a bug most likely. When did this happen to you?
And you shouldn't. C-D's load on the server is negligible.
This has never happened to me. What you experienced was a bug most likely. When did this happen to you? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Seeing the marine in the bottom left, once, its freaky, and was in 4.4.0(the latest i have) the hitreg problems are apparent when u play on a non CD server, then back to a CD server, you notice them almost immediately (not so much for alien except mayby lerk)and has been this way since ive used CD.
(btw, not saying CD isnt good, just letting you know whats up with it at the moment <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->)
Incorrect. Hits are handled by the server. <i>However</i>, there was a nasty <b>metamod</b> bug where some models would not line up properly with their hitboxes. This was corrected back in May with Metamod release 1.16. I'm not sure this bug even affected NS.
If you can provide some evidence of C-D causing hit-registration problems, I'm sure UA would love to see it. "Upper" players claim this all the time, yet nothing is ever furnished. I suspect it's a problem with paranoia; they're so convinced that C-D will hurt their gameplay, that it actually does so by the placebo-effect. You could probably furnish them with a completely benign C-D client that did absolutely nothing, and they'd still claim it was screwing up their aim.