As Of Yet Unnamed Co Map
Belgarion
Join Date: 2002-07-19 Member: 973Members
<div class="IPBDescription">*sigh* *jumps on the co bandwagon*</div> Combat seems to be all the rage now. amazing. Well here's my stuff. And while i'm at it, i might as well address this.
I told a friend about the upcoming combat mode and he wasn't very pleased. To use his words, he said NS was not old enough, and that Flay and the team should stick to plain ol' NS. I for one think it's a good idea, and should open up NS to some new players and provide some variety. I'm curious as to what other people think of this.
Ok.. pics of my map now.
<a href='http://www.brotherhood-online.co.uk/delarosa/co/co0005.jpg' target='_blank'>http://www.brotherhood-online.co.uk/delaro...a/co/co0005.jpg</a>
<a href='http://www.brotherhood-online.co.uk/delarosa/co/co0006.jpg' target='_blank'>http://www.brotherhood-online.co.uk/delaro...a/co/co0006.jpg</a>
<a href='http://www.brotherhood-online.co.uk/delarosa/co/co0007.jpg' target='_blank'>http://www.brotherhood-online.co.uk/delaro...a/co/co0007.jpg</a>
<a href='http://www.brotherhood-online.co.uk/delarosa/co/co0008.jpg' target='_blank'>http://www.brotherhood-online.co.uk/delaro...a/co/co0008.jpg</a>
<a href='http://www.brotherhood-online.co.uk/delarosa/co/co0009.jpg' target='_blank'>http://www.brotherhood-online.co.uk/delaro...a/co/co0009.jpg</a>
<a href='http://www.brotherhood-online.co.uk/delarosa/co/co0011.jpg' target='_blank'>http://www.brotherhood-online.co.uk/delaro...a/co/co0011.jpg</a>
comments and suggestions and criticism are all welcome. just be gentle. ^_^
:edit: i just noticed i forgot to do the r_speeds for the last two pics. the large open area is about 450 or so, and the corridor is about 300 i think.
::edit:: Angelfire bandwidth is being exceded rapidly, so to decrease downloads i'm making the old pics urls instead. You can still look at them if you must, for compairison i'm sure. ^_^
:::edit::: Lyndark and "The Brotherhood clan" have been kind enough to host the images for me untill my bandwidth is back. Thanks to them and Delarosa for being my advocate on the matter!
I told a friend about the upcoming combat mode and he wasn't very pleased. To use his words, he said NS was not old enough, and that Flay and the team should stick to plain ol' NS. I for one think it's a good idea, and should open up NS to some new players and provide some variety. I'm curious as to what other people think of this.
Ok.. pics of my map now.
<a href='http://www.brotherhood-online.co.uk/delarosa/co/co0005.jpg' target='_blank'>http://www.brotherhood-online.co.uk/delaro...a/co/co0005.jpg</a>
<a href='http://www.brotherhood-online.co.uk/delarosa/co/co0006.jpg' target='_blank'>http://www.brotherhood-online.co.uk/delaro...a/co/co0006.jpg</a>
<a href='http://www.brotherhood-online.co.uk/delarosa/co/co0007.jpg' target='_blank'>http://www.brotherhood-online.co.uk/delaro...a/co/co0007.jpg</a>
<a href='http://www.brotherhood-online.co.uk/delarosa/co/co0008.jpg' target='_blank'>http://www.brotherhood-online.co.uk/delaro...a/co/co0008.jpg</a>
<a href='http://www.brotherhood-online.co.uk/delarosa/co/co0009.jpg' target='_blank'>http://www.brotherhood-online.co.uk/delaro...a/co/co0009.jpg</a>
<a href='http://www.brotherhood-online.co.uk/delarosa/co/co0011.jpg' target='_blank'>http://www.brotherhood-online.co.uk/delaro...a/co/co0011.jpg</a>
comments and suggestions and criticism are all welcome. just be gentle. ^_^
:edit: i just noticed i forgot to do the r_speeds for the last two pics. the large open area is about 450 or so, and the corridor is about 300 i think.
::edit:: Angelfire bandwidth is being exceded rapidly, so to decrease downloads i'm making the old pics urls instead. You can still look at them if you must, for compairison i'm sure. ^_^
:::edit::: Lyndark and "The Brotherhood clan" have been kind enough to host the images for me untill my bandwidth is back. Thanks to them and Delarosa for being my advocate on the matter!
Comments
I assume the catwalk room is the center of gameplay?
For example, that glass hall in the first pic is neat, but it looks the same all the way down. Anything you can put in there, brushes, lights, etc, to break it up?
Second pic, those slanty things on the upper wall look fine, but one of them should be replaced with some other type of wall. Same with the third pic.
Fourth pic, with the big room. I'm not so sure about the texture choice of those beams. Maybe for either the diagonal beams, or the top beams, but with that texture everywhere it starts to look a bit tacky. And those two hallways shouldn't look identical, as it could get confusing.
That hallway in the last pic (it's one of the two that connects to the big room, right?) has the same problem as the hallway in the second and third pics: those criss-crossing lights are sweet, but the walls could use some fleshing out.
I guess my main comment is: Add a bit more detail here and there, but make it look *organic*, and not like you built one cool wall and decided to tile it everywhere. Anyway, looking nice overall, continue the good work. Looks like there'll be no shortage of good Co maps to test the new gameplay mode!
Other than the 3 or 4 areas with that scaling thing it looks nice.
While not all of the tips have been addressed (i still havn't thought of a way to 'flesh out' those corridors), i did change some other fairly major things (textures! lots of it) and some lighting and geo, and i deemed it worthy enough to give you an update so early. this time five pics.
<img src='http://www.brotherhood-online.co.uk/delarosa/co/co0018.jpg' border='0' alt='user posted image'>
^Gah.. i swear it's the HL engine. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> - all these pics were taken at 1600x1200, so i made this one my background. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<img src='http://www.brotherhood-online.co.uk/delarosa/co/co0015.jpg' border='0' alt='user posted image'>
^In here i just made the white lights 50% brighter. I think it was a bit too dark before.
<img src='http://www.brotherhood-online.co.uk/delarosa/co/co0020.jpg' border='0' alt='user posted image'>
^Ahhhh! Behold! The new beams! SOOO much better. Also, i added a brush to make it look more like they are actually being supported by the walls instead of just pasted on. Also, Kabelen- no, you were right. there were missaligned texes there. i am also a stickler about that. They look much better now, ne?
<img src='http://www.brotherhood-online.co.uk/delarosa/co/co0014.jpg' border='0' alt='user posted image'>
^Well Vyvn, it's not much, but it helps a bit. I cut the brushes slanted downward with the darker tex and then made the floor brush fit the corridor better. I also made the 'alien side' green lighting instead, which should pretty well get rid of the confusion as to which side you're on. I might still just change those corridors to make it more 'organic' as you say.
<img src='http://www.brotherhood-online.co.uk/delarosa/co/co0022.jpg' border='0' alt='user posted image'>
^And an overhead view.. i just like it. ^_^
:edit: Fam - This time i AM using v wad. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
::edit:: image strings edited to go to the "Brotherhood Clan"s hosting
Damn you bandwidth, damn you to hell......
(will keep checkin till i can see them again....)
Second I love how "busy" it appears. Perhaps add a few more little ramps, walkways, bridges etc in that area and then unleash the mayhem on us all! Can't wait to play this map, it looks like an absolute riot to play online with some buddies.
~ DarkATi
No one seemed to notice/mension this, but r_speeds were get'n pretty close to limits in the corner of the large room, and i hadn't even put in a corridor at the bottom on the other side yet. With requests (and rightly so) for other platforms/ramps, i realized i needed some extra breathing room. So i went back and optimized the walls.. they were kinda chopy. i also took out a border-type thing on those lights (it didn't look so great anyway) and the result was wonderful. The place actually looks better and reduced the poly count by 150 easily. So, now i will add some ramps and... something else you havn't seen yet that i wanted to do. ^_^ i'll post more screens later today if there are enough posts for a second page. there are already too many on the first page.
pictars in thread <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
BWAR!! Picseses...
<img src='http://www.brotherhood-online.co.uk/delarosa/co-new/co0030.jpg' border='0' alt='user posted image'>
The upper portion of marine spawn
<img src='http://www.brotherhood-online.co.uk/delarosa/co-new/co0032.jpg' border='0' alt='user posted image'>
The lower portion of marine spawn
<img src='http://www.brotherhood-online.co.uk/delarosa/co-new/co0031.jpg' border='0' alt='user posted image'>
South lift entrance to the marine spawn
<img src='http://www.brotherhood-online.co.uk/delarosa/co-new/co0037.jpg' border='0' alt='user posted image'>
The new corridors
<img src='http://www.brotherhood-online.co.uk/delarosa/co-new/co0039.jpg' border='0' alt='user posted image'>
The lower corridor connecting the main area to the steam room below marine spawn
<img src='http://www.brotherhood-online.co.uk/delarosa/co-new/co0040.jpg' border='0' alt='user posted image'>
Obviously the main area with a few light tweaks and a new ramp
<img src='http://www.brotherhood-online.co.uk/delarosa/co-new/co0041.jpg' border='0' alt='user posted image'>
And part of the connecting corridor going to the marine spawn from the north
---thanks to the "Brotherhood Clan" once again for hosting pics---
As always, comments, suggestions, rants etc.
Looks smashing. Want to play!
What I'd like to see is a few new elements introduced to the map. What you have right now are a lot of very nice hallways and ramps, but it would be nice to see something entirely different from that in the map. Like maybe add a huge room where you have the players run through it on a tiny ramp or perhaps a funky lit glass tube, I dunno, just something immensely different from what you already have.
<!--QuoteBegin--lyndak+Sep 30 2003, 06:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lyndak @ Sep 30 2003, 06:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Looks nice, all hosted on my bloody machine of course <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->lol... *hides* it wasn't my idea! i swear! *points at Delarosa* Hurt him! Hurt him!
That is Rocking Stuff Bel Nice to see you soooooo hard at work im very impressed with your work and am gonna get a new site for us to post MORE of your work go to our forum for a discription of what i have done.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> The Maps rock man im impressed!!!!!
<span style='color:red'><span style='font-size:21pt;line-height:100%'><u>May we all Live Forever!!!</u></span></span>
<span style='color:blue'>HPLB</span>
Looks nice man