Ns_cruisecontrol

infiinfi Join Date: 2002-07-07 Member: 891Members
<div class="IPBDescription">New and improved lights! :d</div>those bright corners around the lights always disturbed me... I first wanted to make a light out of 5 brushes but I saw another map that had those light style without bright corners... and thought ah <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> hey I just put an additive texture there! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> I think the other mapper (can't remember the map) did it the same way *edit* uh now I remember it was to famous eclipse! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> *edit*... btw mapping is going along nicely but I recently got two problems...

1. w_polys in commander mode get far over 900
2. I'm running out of mapping space... those 8192 units are not enough <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->

Comments

  • ChyChscoChyChsco Join Date: 2002-07-13 Member: 933Members
    In regard to that lagging in commander mode. I had installed the NSTR before and ran some maps, and the redraw speeds were fine, but after reinstalling and updating (format) my r_speeds were significantly slower in commander mode...   Maybe it's a bug? Maybe I/you forgot to update a driver. Either way, see how well it runs on some one else computer.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I don't think high w_polys would be a driver issue.



    <!--EDIT|ChromeAngel|Aug. 17 2002,20:31-->
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    Looking great, those bluelights make all the difference
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    Love the bluelight, seriously! Looking great!
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    Infi: I was running through one of your cruisecontrol builds and I accedentally stepped on my uncle's chiwawa's tail. It yelped and ran away and I abhout #### my pants! I had to quit the NSTR i was so scarred!
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    On mine, I found it worked a bit better to apply a slight blur to the glow itself, though it's easily enough removed if anyone hates it. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    Looking good. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • gutterclutchgutterclutch Join Date: 2002-06-30 Member: 850Members
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    wow the steam room looks neat now!
    also the lights near the commander room look good too
    btw on the bottom right pic, u modified how the lights where placed right?
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    I luv the blue lighting gives it a more...metal look.Cant wait for the release...man i cant wait for all the maps to be released... <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    Very techy.

    :thumbs up:
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->  ,the lighting does looks way better when the whole texture isn't fullbright...

    /me goes to change all me texture lights... <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • infiinfi Join Date: 2002-07-07 Member: 891Members
    <!--QuoteBegin--Battousai^^x+Aug. 18 2002,01:38--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Battousai^^x @ Aug. 18 2002,01:38)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->wow the steam room looks neat now!
    also the lights near the commander room look good too
    btw on the bottom right pic, u modified how the lights where placed right?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    um no they were placed like that since the room was built, tnx for the feedback btw
  • infiinfi Join Date: 2002-07-07 Member: 891Members
    <!--QuoteBegin--KungFuSquirrel+Aug. 17 2002,23:34--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (KungFuSquirrel @ Aug. 17 2002,23:34)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    On mine, I found it worked a bit better to apply a slight blur to the glow itself, though it's easily enough removed if anyone hates it. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    Looking good. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I added a blur of it behind the main lights so the corners are lit a bit...
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    weird i dont remember them like that......
    /me goes to check the map again.....
    [edit/] damn it was true..... they where placed like that <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> [edit/]
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Wow! Looks great!

    /me is scared already  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • JacqJacq Join Date: 2002-04-04 Member: 378Members
    Nice work with lights, you need more space?!, if i got it your map is enormous!!, and with that precise work for any room??, how are your compile times?, it explains your high r_speeds.
    I haven´t seen many topics about optimizing maps, but it´s an important part of the work to take care of.
  • infiinfi Join Date: 2002-07-07 Member: 891Members
    compile times are rather short... a "normal" full compile takes about 10 minutes... rad needs the most time... the r_speeds problems are in the middle of my map because there are several rooms close toghether
  • XyberBobXyberBob Join Date: 2002-07-12 Member: 918Members
    Looks awesome, i agree with everyone else, those blue lights look awesome, cant wait to see some more screenshots
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    try adding very little detail on those rooms, or make some spaces between them.......
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    wow, the map looks pretty good  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Those blue lights pwn me. <!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo-->
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