Steam Crash On Nvoglnt.dll
Dewg
Join Date: 2002-11-03 Member: 5910Members
in Tech Support
<div class="IPBDescription">At the end of a round...</div>I'm experiencing a crash on level ends in the Natural Selection mod. At the end of a round there is a small pause and 30-40% of the time the game crashes with:
HL.EXE in module NVOGLNT.DLL
I run HL (in Steam) in OpenGL, as D3D does not work well for me (very low FPS no matter what tweaks I do to D3D). I'm running the latest Det drivers and the latest DX from MS. Windows XP Pro, GeForce4 TI4600, 512 RAM, P3-1000.
A friend just upgraded his system and re-formatted his drive with clean XP Pro, a new GeForceFX 5600, 512 RAM, P4-2200. He also has the same NVOGLNT.DLL crash at the end of rounds in NS.
NS is installed under the Half Life folder in Steamapps and the fmod.dll file was copied over. The game runs great for the most part (graphic glitches, etc. known problems), it only crashes when the round ends and everyone is put in the Ready Room.
Does anyone else have similar experiences? Solutions?
HL.EXE in module NVOGLNT.DLL
I run HL (in Steam) in OpenGL, as D3D does not work well for me (very low FPS no matter what tweaks I do to D3D). I'm running the latest Det drivers and the latest DX from MS. Windows XP Pro, GeForce4 TI4600, 512 RAM, P3-1000.
A friend just upgraded his system and re-formatted his drive with clean XP Pro, a new GeForceFX 5600, 512 RAM, P4-2200. He also has the same NVOGLNT.DLL crash at the end of rounds in NS.
NS is installed under the Half Life folder in Steamapps and the fmod.dll file was copied over. The game runs great for the most part (graphic glitches, etc. known problems), it only crashes when the round ends and everyone is put in the Ready Room.
Does anyone else have similar experiences? Solutions?
Comments
installed ns as directed by these forums
works fine cept for the crash at end round
same problem
gforce 2 64 megs, amd athlon xp 1800, 512 megs ddr
other then the crash at the end and my horrid fps as comm it works <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I am, as I said in my original post.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I run HL (in Steam) in OpenGL, as D3D does not work well for me (very low FPS no matter what tweaks I do to D3D). <b>I'm running the latest Det drivers</b> and the latest DX from MS. Windows XP Pro, GeForce4 TI4600, 512 RAM, P3-1000. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I'll note that this does not happen playing NS on WON, only on Steam.
I've noticed that when it does NOT crash at the end of a round, there is a small pause (like a lag moment) for 1/2 a second or so, where everyone stops moving and then starts back up again. If I make it past this "pause", I know I'm fine. That pause is where it crashes from time to time. Not sure what call NS is making at that moment, perhaps it's resetting variables such as # of res towers per side, etc... cleaning things up for the next round. Whatever it is, it's causing the crash in NVOGLNT.DLL.
P3 Celeron @ 1.33GHz
512MB RAM
Nvidia Geforce 2 using det. 4523
not the latest drivers but since you are using the latest and still having the same problem, i don't see how upgrading is going to help.
Can anyone play without these crashes, and please give us a hivt to their system specs ? I have Geforce4 4200TI on a AMD 1900, I also have SB Audigy soundcard, but I guess the problem is graphics related due to the dll.
EDIT: i have found this is happening to CS too... <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
1) Turn of AGP acceleration. This is most easily done using dxdiag.exe and under the graphics menu for directx select disable
2) Use win98/ME compability mode, by selecting properties for your hl.exe
I have tried both of them, and at the same time, with a slight decrease in the number of crashes, if anyone else have ideas, I'm willing to try, so please post
Theres a surprise !
u sure this will work
if i rool back drivers ?
U SURE ?
And I'm not having any performance issues with D3D right now, maybe its a temporary fix, if your system can handle D3D.
Max
Max