Chamber Ranges
Masta_Mku
Join Date: 2003-09-12 Member: 20784Members
<div class="IPBDescription">does ne one have them?</div> I am looking into a server mod that deals with alien chambers and the observatory, and I was wondering if anyone has or knows where I could find a list of the range numbers for those buildings/chambers. Range number as in the range the sensory chamber has to cloak you, defense to heal, obs to uncloak/see, etc.
Much Appreciated.
Much Appreciated.
Comments
Or, it could be different for every chamber....I dunno. Anyone?
Or, it could be different for every chamber....I dunno. Anyone? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Well im sure the def has *slightly* shorter chamber effect range than the sens.
(Balance.txt)
andy@gimli:~$ grep -E 'Range|Distance|Radius' balance.txt
#define kBalanceHiveDistance 2500
#define kBalanceNodeDistance 1200
#define kBileBombRadius 200
#define kBiteRange 60
#define kDevourRange 150
#define kElectricalRange 120
#define kGrenadeRadius 350
#define kHiveHealRadius 500
#define kMaxMarineEntitiesAllowedInRadius 50
#define kMovementChamberEnergyRange 400
#define kSensoryChamberRange 750
#define kStompRadius 250