High Cpu-usage On Hlds

MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor Posts: 8,282
edited August 2003 in Linux Server Support
Recommend using instead
(Info gathered from other sources, Joev, [HK]Heretic, and this topic: http://www.unknownworlds.com/forums/in...ST&f=33&t=42107 )

Problem: When running HLDS and NS (or other mods) , linux servers may have very high utilization on the HLDS process.

Recommended workaround: Revert to HLDS (and apply solution from here: http://www.unknownworlds.com/forums/in...=ST&f=8&t=40291 to avoid possible security risks). This high utilization also occurs in mods like DOD and CS, but since their servers have very little to keep track of, the manifestation of high CPU is not as bad. NS is naturally a much more complex server process due to the gameplay itself.

Hpefully Valve is working on something to fix this issue with - we have no real control over this though. As you can see when 2.0 is run on, your utilization will be signifigantly lower in all mods, including NS.
msleeper: "I'm not a huge fan of the new CC design. The old one felt like a race car into the future. This one is just a giant steel coffin with a built in TV."

Chris0132: "Dunno I kinda want my own titanium pneumaytic stabilised doom cubicle. Kinda wish you could upgrade it though so it can stomp around on the hydraulics and shout anti-communist propaganda at the aliens."


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