How Many Squads?

BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
<div class="IPBDescription">5 or 9? I've always thought 5...</div> <!--QuoteBegin--Acidophilus Cultures+Sep 9 2003, 07:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Acidophilus Cultures @ Sep 9 2003, 07:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
Ctrl 1-9 also gives squads.. like in strat.games <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

1-9 or 1-5?
Anyone tested this?

Comments

  • LoRDxDeMoNLoRDxDeMoN Join Date: 2003-03-17 Member: 14636Members
    only 1-5; 1-5 are your weapon keys, hence they are the only squads available

    (also note that if you rebind your weapon keys to other keys, those other keys will have to be pressed with your crouch to make squads)
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    I don't think it has anything to do with the number of weapon keys; I think it's got more to do with how Flayra's coded the commander interface <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    But either way, it's only 5 squads.
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    you are pulling off some maaaad strats if you have 9 squads man <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • LoRDxDeMoNLoRDxDeMoN Join Date: 2003-03-17 Member: 14636Members
    edited September 2003
    <!--QuoteBegin--SoulSkorpion+Sep 17 2003, 10:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Sep 17 2003, 10:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't think it has anything to do with the number of weapon keys; I think it's got more to do with how Flayra's coded the commander interface <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    1-5 are your default slot1-slot5 (weapon) keys; crouch+those keys enable you to make squads;

    edit: think about it... if he could, i'm sure he would simply expand the limit... but (based on experience) i haven't played any HL mods that use more than 5 weapon keys; i don't think the engine supports more than 5
  • SjNSjN Join Date: 2003-01-07 Member: 11983Members, Reinforced - Supporter
    who uses squads anyways? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
    they get splited in less than a sec
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--LoRDxDeMoN+Sep 18 2003, 06:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LoRDxDeMoN @ Sep 18 2003, 06:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--SoulSkorpion+Sep 17 2003, 10:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Sep 17 2003, 10:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't think it has anything to do with the number of weapon keys; I think it's got more to do with how Flayra's coded the commander interface <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    1-5 are your default slot1-slot5 (weapon) keys; crouch+those keys enable you to make squads;

    edit: think about it... if he could, i'm sure he would simply expand the limit... but (based on experience) i haven't played any HL mods that use more than 5 weapon keys; i don't think the engine supports more than 5 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The engine does indeed support more than five weapon keys. Open up your config.cfg and have a look at what your number keys are bound to - there are ten slots (0 to 9).

    Besides, Opposing Force has seven slots.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    So if you bind them to a made-up 'weapon 6' it still doesn't work?

    There's a big section on the manual I'm writing in the use of squads, and I want to be certain. SjN, I suggest you read it when I'm done. Sheesh.

    If Acidophelius could comment on why he suggest there being 9 squads it would help too.


    Incidentaly, would the Engine limt that prevents there being more weapon slots (in NS now,) also prevent the future adition of more squads?
    I'll give odds of 1:2 that Scopry knows. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--BlueNovember+Sep 18 2003, 08:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueNovember @ Sep 18 2003, 08:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So if you bind them to a made-up 'weapon 6' it still doesn't work?

    There's a big section on the manual I'm writing in the use of squads, and I want to be certain. SjN, I suggest you read it when I'm done. Sheesh.

    If Acidophelius could comment on why he suggest there being 9 squads it would help too.


    Incidentaly, would the Engine limt that prevents there being more weapon slots (in NS now,) also prevent the future adition of more squads?
    I'll give odds of 1:2 that Scopry knows. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    1: The engine limit is 10 slots (I think), not 5.
    2: I doubt very much that the number of weapon slots would limit Flayra adding more. He'd just have to do it another way.
    3: Uh... does anyone *really* need more than 10 slots? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • LoRDxDeMoNLoRDxDeMoN Join Date: 2003-03-17 Member: 14636Members
    <!--QuoteBegin--SoulSkorpion+Sep 18 2003, 06:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Sep 18 2003, 06:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The engine does indeed support more than five weapon keys. Open up your config.cfg and have a look at what your number keys are bound to - there are ten slots (0 to 9).

    Besides, Opposing Force has seven slots. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i stand corrected; opposing force does indeed have 7 slots.

    i think flayra should add a 2nd row with slots 6-0. we'd have 10 squads to play with! fun fun fun
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    Sheesh man. Do you not sleep? You must live here. I made that post under 20mins ago.

    Anyway. 5 slots does me. If the engine limit is 10, why do only 4 show up when playing? (Despite 4 being empty.)

    I am interested in the possibility of making more squads rather than more weapon slots. Esp as one slot can potentially hold more than one weapon (as in HL).
  • prsearleprsearle Join Date: 2002-11-01 Member: 2365Members, Constellation
    <!--QuoteBegin--BlueNovember+Sep 18 2003, 02:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueNovember @ Sep 18 2003, 02:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Sheesh man. Do you not sleep? You must live here. I made that post under 20mins ago.

    Anyway. 5 slots does me. If the engine limit is 10, why do only 4 show up when playing? (Despite 4 being empty.)

    I am interested in the possibility of making more squads rather than more weapon slots. Esp as one slot can potentially hold more than one weapon (as in HL).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Only four slots show up when playing because the WeaponList messages the server sends only reference HUD slots 0 through 3. The squads don't take up weapon slots; when you're commanding, those keys are reassigned to send impulses rather than slot1...slot4. The impulses are:
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->GROUP_CREATE_1 = 70,
    GROUP_CREATE_2 = 71,
    GROUP_CREATE_3 = 72,
    GROUP_CREATE_4 = 73,
    GROUP_CREATE_5 = 74,

    GROUP_SELECT_1 = 75,
    GROUP_SELECT_2 = 76,
    GROUP_SELECT_3 = 77,
    GROUP_SELECT_4 = 78,
    GROUP_SELECT_5 = 79,<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
  • LoRDxDeMoNLoRDxDeMoN Join Date: 2003-03-17 Member: 14636Members
    <!--QuoteBegin--prsearle+Sep 18 2003, 10:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (prsearle @ Sep 18 2003, 10:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Only four slots show up when playing because the WeaponList messages the server sends only reference HUD slots 0 through 3. The squads don't take up weapon slots; when you're commanding, those keys are reassigned to send impulses rather than slot1...slot4. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    if that is correct.. would it still be possible to make squad one with crouch+1 even if 1 was bound to, say, +attack instead of slot1?
  • prsearleprsearle Join Date: 2002-11-01 Member: 2365Members, Constellation
    <!--QuoteBegin--LoRDxDeMoN+Sep 19 2003, 01:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LoRDxDeMoN @ Sep 19 2003, 01:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->if that is correct.. would it still be possible to make squad one with crouch+1 even if 1 was  bound to, say, +attack instead of slot1?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I think so, yes. There's only one way to find out; why not try it?
  • LoRDxDeMoNLoRDxDeMoN Join Date: 2003-03-17 Member: 14636Members
    <!--QuoteBegin--prsearle+Sep 19 2003, 09:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (prsearle @ Sep 19 2003, 09:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think so, yes. There's only one way to find out; why not try it? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    tried, didn't work <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • KillaBiteKillaBite Join Date: 2002-11-23 Member: 9733Members
    I think there are only 5 squads as it's pretty much based on the commander hotkeys. Basically on each of pannels on the comm interface you have the 12 alphabetical keyboard keys on the left hand side too make use of the commander mode hotkeys. Right above those keys are the numbers 1 to 5. If someone had to reach further with their right hand the interface would be less intuitive. Frankly I don't seen anyone using more then 2 or 3 squads.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    Agreed, but if I was going to write a comm manual I had to be precise.

    There are many uses for the 5 squads IMHO, it just takes time to organise them. I will wait until the manual is online before I start describing them though.
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