Recycling Attacked Objects

RoCkIn_RiCkYRoCkIn_RiCkY Join Date: 2003-08-28 Member: 20306Members
<div class="IPBDescription">Why do they do this?</div> Just wanted to know what's the deal with commanders who recycle res nodes when a group of skulks were attacking them? When I was commander I didn't think recycling stuff gave you resources back, so I can't understand why they do it. Surely waiting for aliens to take out the res node is easier, as it gives you time to direct marines there and take them out?

On one occasion I started spike-shooting a res node and the comm recycled it almost immediately. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

Comments

  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    It does give you back res. Half the cost of the structure, IIRC, no matter how badly damaged it might be, so long as the recycle completes before the structure is killed.
  • gc_phillehgc_philleh Join Date: 2003-08-04 Member: 18898Members
    Yeah although it does backfire quite often <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Some comms are very recycle happy, one time a comm recycled a TF in a hive just because i had taken down the PG as a skulk <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • RoCkIn_RiCkYRoCkIn_RiCkY Join Date: 2003-08-28 Member: 20306Members
    Ah, so now I see.

    But doesn't anyone have a problem with this being a "dirty" tactic? I know it won't stop anyone doing it.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    I saw a lot of comms recycle when a skulk paraed an rt.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited September 2003
    <!--QuoteBegin--MrMojo+Sep 19 2003, 01:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Sep 19 2003, 01:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I saw a lot of comms recycle when a skulk paraed an rt. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes, always wait until you hear the biting sound. Alternativetely you can electrify it.
    Oh, and Ricky, I don't think anyone has a problem with it, probably because it saves you, as a skulk, valuable time that would otherwise be spent on chomping it.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    I recycle stuff, but I try to leave it as long as possible. Say you've got a lerk spiking a RT, if no-one can go kill the lerk I recycle when it has about 1/4 health or so, this means the RT works for as long as possible without you losing your whole investment.

    If 4 skulks are munching an RT you have to react damn quick to get anything back.
  • gc_phillehgc_philleh Join Date: 2003-08-04 Member: 18898Members
    Two skulks can do an RT before it recycles, one on his own cant, although i will always chew till it goes on the off chance another skulk appears to help out.

    Its annoying, but then ive never considered it an exploit. (not that i do it, but then i never comm anyway <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    it's not really all that different from selling buildings off in command and conquer =3
    If you can't defend it and it's lost, then you may as well try salvaging what you can... it's kinda one of the things that seperates a resourceful comm from a wasteful one ^^
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    i always recycle if there are no marines in the immediate vicinity (ie attaking tried, marine in eclipse i wouldnt recycle) Unless the skulk has help, he wont be able to take out the node before it finishes, which is wasted time on his part and 8 res for me. I'm happy
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    lol recycling res nodes an exploit. They are called features man.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    recycling damaged stuff is fair, you get back some res for it.
    its also fair that aliens can not recycle, therefore the commander is not that mobile.

    ok some basic stuff:
    when one skulk just startet biting you can electrify or recycle it. if electrifies aliens need 4 skulks to finish it without diing.
    When one skulk has killed 1/4 of the rt you can still recycle it and might suceed if theres no more skulk nearby. Electrifiing makes not that much sense here, its a higher risk and more a waste of res.
    Same if there is one skulk and one lerk/gorge just beginning to attack.

    If there is just a gorge nearby you dont need to recycle it imidiately, you can keep it up longer and recycle it whenevere you want, its still a risk, gorges rarely are alone and build ocs.
    If theres just a lerk nearby dont worry about recycling, he takes ages to kill it. Maybe electrify it, skulks might come.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--QuoteBegin--Turkey22+Sep 19 2003, 09:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Turkey22 @ Sep 19 2003, 09:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol recycling res nodes an exploit. They are called features man. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ohnoes the building f4'ed, LAME! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Im usually pretty impressed by a comm who can time his recycle so nicely that before i could get the last bite for the finish it recycled. I gave credit to the comm everytime, he was very good with timing, pity he got screwed over by 2 skulks everytime after that.

    Recycling is a big part of nearly any RTS and takes skill to know when to leave it up to get one more res/unit out of it before recycling.

    - RD
  • RoCkIn_RiCkYRoCkIn_RiCkY Join Date: 2003-08-28 Member: 20306Members
    <!--QuoteBegin--Turkey22+Sep 19 2003, 08:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Turkey22 @ Sep 19 2003, 08:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol recycling res nodes an exploit. They are called features man. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Who said it was an exploit?
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    I love it when they try to recycle and its just too late.
    I had a commander recycle a RT after 1 lerk spike and as soon as he did I stopped spiking it and turned gorge. By the time it was finished being recycled I ploped my RT there and LOL at the fool!
    I wouldn't have been able to destroy that RT he was too egar to recycle
  • RoCkIn_RiCkYRoCkIn_RiCkY Join Date: 2003-08-28 Member: 20306Members
    Exact same thing happened to me. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    Why can't the aliens do that? The gorge could always just eat any structure HE built, but no on elses.

    Not that I feel the aliens should be able to, but I don't think Marines should be either.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--Harry S. Truman+Sep 19 2003, 12:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Harry S. Truman @ Sep 19 2003, 12:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why can't the aliens do that? The gorge could always just eat any structure HE built, but no on elses.

    Not that I feel the aliens should be able to, but I don't think Marines should be either. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Um, yes they should.
  • typicalskeletontypicalskeleton Join Date: 2003-02-25 Member: 14011Members
    I usually just recycle the RT, hoping the skulks consider it done or get bored and leave, giving me the res.

    It works, occasionally.

    Alien recycling is a dumb idea, to me. And marines definitely need to be able to recycle. Considering their lack of mobility, and need for ammo, it just makes more sense.

    Not to mention that marines usually get the short end of the stick when it comes to resources.
  • AxehiltAxehilt Join Date: 2003-09-12 Member: 20796Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Recycling is a big part of nearly any RTS and takes skill to know when to leave it up to get one more res/unit out of it before recycling.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    LOL, what RTSes are you playin?

    I've played more different RTS games than anyone I've ever met (which is saying a lot because I work in the game industry on an RTS title). Far less than 50% of RTSes allow you to sell back units or structures. Red Alert 2's expansion pack and Total Annihilation are the only two that spring to mind.

    Back on topic, recycling RTs is very balanced right now. Recycling an RT right when a single skulk begins attacking an RT will successfully recycle the structure before the Skulk can kill it. However if the commander waits too long (or multiple skulks are present) then the structure is destroyed before it can be recycled.
  • TyrNemesisTyrNemesis trigger_CUT&#33; Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
    edited September 2003
    Every Red Alert and Command & Conquer game has offered a recycling option for buildings, and some of those even allow you to recycle units from the repair facility. I really hated that the AI was actually coded in Red Alert Vanilla to sell off its whole base and infantry rush once you'd killed off its Construction Yard and War Factories... Lame! It upsets me enough when human players do it, moreso when the AI does it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Alien recycling would not become a lame trick like it is for the Marines if we simply require the gorge to remain present for a significant (30 seconds?) amount of time in order to complete the recycle, and we give the resources to the whole team rather than only that Gorge (to discourage investment reclaiming by single players)

    The idea I posted in the other alien recycling thread was to require two cooperating Gorges to disassemble a structure... Prevents jerkish players from maliciously destroying the team's structures by themselves.
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