And On My 5th Day...
DarkFrost
Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
<div class="IPBDescription">of mapping</div> a far to small marine start i know.
edit, i apologize for the picture sizes, stuck on ms paint <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->, also this is just me messing about to see what i can do, but please tell me where i can improve, thanks
edit, i apologize for the picture sizes, stuck on ms paint <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->, also this is just me messing about to see what i can do, but please tell me where i can improve, thanks
Comments
Oh and a big thank you to the creators of v_wad and ns_remix, i love those texture sets <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
~ DarkATi
but by god i swear i'll hurt you if you make it a fun map.... :|
keep your mind at ease, i dislike fun maps
You also may want to scale up the textures on the floor and roof in marine spawn. Also, that wall looks stretched. You should make sure its X value is the same as its Y value. I know that will cause the supports to line up, and I can tell you spent some time lining them up, but you can always make the suports be off the wall. It would probably have a better effect since it would add some depth and variation to the wall.
Keep up the good work, if this is only your 6th day, you should have about 6 months and 24 days of work left :-P
Was just going to tell you to ask dux for some tips, but you already have <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I wish dux would finish his map though. It could easily become an official i think <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
- Kar
From a practical stand point, this looks very good, but for immersion and gameplay, it seems to want something more.
Not making a "fun" map,
Showing nice non-geocities screenshots and asking nicely for help and hints,
Folks I think we have a winner!!!!
All I have to say is watch your crate useage! Friends don't let friends make ns maps like cs maps, hehehe. Awsome stuff otherwise.
ATM i am working on connecting the two main parts i have, i have it all there now, but am playing about with what texture to use, I needed a rest from mapping today with only sleep inbetween sessions my brain was begining to get leaks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
my wpoly counts just now range from 85 to 400ish, i am also just learning the info_mapinfo and info_location entities.
epoly counts are irrelevant arent they? its not like im putting a double res in a hive room, or having all hives together, so does it matter?
As for the crates, the big room that i am using atm to connect the map is called "Docking Pilon 1" (see i learnt info_location <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->) and has some crates in it, as it would be a goods transfer point also, but from now on my cover will mainly be from pipes or the such.
Thanks for the encouragement guys <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
hint brushes:
<a href='http://collective.valve-erc.com/index.php?doc=1043477348-95410300' target='_blank'>http://collective.valve-erc.com/index.php?...477348-95410300</a>
probably wont use them in your map but its nice to know
embedding textures into a map:
<a href='http://collective.valve-erc.com/index.php?doc=1015283010-58181000' target='_blank'>http://collective.valve-erc.com/index.php?...283010-58181000</a>
nice if you use more than just the standard ns.wad
reducing polygon counts (and rspeeds)
<a href='http://collective.valve-erc.com/index.php?go=polygon_reduction_1' target='_blank'>http://collective.valve-erc.com/index.php?...gon_reduction_1</a>
thats the one you NEED to read. it should greatly improve the r_speeds in your map.
looking around collective.valve-erc.com wouldn't hurt either. you can ask them generic questions about mapping in the forums. good luck!