I Have Seen The Light!
DarkATi
Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
<div class="IPBDescription">...and not too thrilled about it.</div> My map has been going along good for a few weeks now (other than my battles with texture memory usgage.) But now a strange thing has happened.
Blue Light.
Eh?
Yeah Blue Light shines "down" all over my level in closed in "indoor" areas. I had a suspicion that it was a light_spot set to "is sky" but the entity report in VHE says I have no Light_Spots.
Here are a few screenies just to show how different the various locations are and how this blueish white light shines down everywhere.
Marine Start
<img src='http://www.angelfire.com/droid/hb1972/ns_sandman0035.jpg' border='0' alt='user posted image'>
Leading to Satellite Relay Interface
<img src='http://www.angelfire.com/droid/hb1972/ns_sandman0036.jpg' border='0' alt='user posted image'>
Random Hallway
<img src='http://www.angelfire.com/droid/hb1972/ns_sandman0037.jpg' border='0' alt='user posted image'>
Hive Area - Deep [D-475KL]
<img src='http://www.angelfire.com/droid/hb1972/ns_sandman0038.jpg' border='0' alt='user posted image'>
~ DarkATi
Blue Light.
Eh?
Yeah Blue Light shines "down" all over my level in closed in "indoor" areas. I had a suspicion that it was a light_spot set to "is sky" but the entity report in VHE says I have no Light_Spots.
Here are a few screenies just to show how different the various locations are and how this blueish white light shines down everywhere.
Marine Start
<img src='http://www.angelfire.com/droid/hb1972/ns_sandman0035.jpg' border='0' alt='user posted image'>
Leading to Satellite Relay Interface
<img src='http://www.angelfire.com/droid/hb1972/ns_sandman0036.jpg' border='0' alt='user posted image'>
Random Hallway
<img src='http://www.angelfire.com/droid/hb1972/ns_sandman0037.jpg' border='0' alt='user posted image'>
Hive Area - Deep [D-475KL]
<img src='http://www.angelfire.com/droid/hb1972/ns_sandman0038.jpg' border='0' alt='user posted image'>
~ DarkATi
Comments
I have compiled about 5 times. Every time it looks the same. The light is in the same areas, and the same color.
~ DarkATi
It gives an awesome ambient effect to the map.
It gives an awesome ambient effect to the map. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Heheh yeah I was just about to say that too. Even if you didn't plan on it, won't it save a bit of work? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
try going xeno, and see if the blue tint is still there
amckern
OK, and how do I fix this bug? Cagey... please, Ollj, Someone?
On the "keeping it" issue. I would actually not mind it, if it were only in my outdoor areas, or near windows etc. But since it shines indoors too, ugh... no.
~ DarkATi
OK, and how do I fix this bug? Cagey... please, Ollj, Someone?
On the "keeping it" issue. I would actually not mind it, if it were only in my outdoor areas, or near windows etc. But since it shines indoors too, ugh... no.
~ DarkATi <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
If you're using p11, download p10 from the webbed thread -- if you're already using p10, then it's not the bug Ollj is thinking of...
The problem is due to some beta code I accidentally #defined into the public release of p11 before it was completely tested -- it causes light to be cast without being properly dimmed with distance.
Are there any blue light entities in your map, or is the blue light coming from a texture? (edit: it ought to be one or the other, since the tools wouldn't be creating extra light entities without a source)
OK, and how do I fix this bug? Cagey... please, Ollj, Someone?
On the "keeping it" issue. I would actually not mind it, if it were only in my outdoor areas, or near windows etc. But since it shines indoors too, ugh... no.
~ DarkATi <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
If you're using p11, download p10 from the webbed thread -- if you're already using p10, then it's not the bug Ollj is thinking of...
The problem is due to some beta code I accidentally #defined into the public release of p11 before it was completely tested -- it causes light to be cast without being properly dimmed with distance.
Are there any blue light entities in your map, or is the blue light coming from a texture? (edit: it ought to be one or the other, since the tools wouldn't be creating extra light entities without a source) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Cagey I hate to sound so crazy but honest to god the ONLY logical thing I can think of is that possibly my SKY tex is emitting this light, but it still makes no sense because the same thing applies to indoor areas! Albeit I have the null tex on the roof. I am seriously stumped, however I do not know what "p" I have I just downloaded whatever I downloaded, how can I tell?
Hmmm... this is so weird, in 3 years of HL mapping, ain't never seen this. -_-
~ DarkATi
Download the top one and try that
Download the top one and try that <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
It should also say which version you're using when you run any of the HL*.exe programs, up at the top of the logs.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hlrad v2.5.3 rel Custom Build 1.7p11 (Sep 5 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
If you're using p11...
For the record, I have NO blue lights in my level. None. I do have some textures emitting blue light but this light shows up in all different areas of my map with different texturing.
~ DarkATi