I Have Seen The Light!

DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
<div class="IPBDescription">...and not too thrilled about it.</div> My map has been going along good for a few weeks now (other than my battles with texture memory usgage.) But now a strange thing has happened.

Blue Light.

Eh?

Yeah Blue Light shines "down" all over my level in closed in "indoor" areas. I had a suspicion that it was a light_spot set to "is sky" but the entity report in VHE says I have no Light_Spots.

Here are a few screenies just to show how different the various locations are and how this blueish white light shines down everywhere.

Marine Start
<img src='http://www.angelfire.com/droid/hb1972/ns_sandman0035.jpg' border='0' alt='user posted image'>

Leading to Satellite Relay Interface
<img src='http://www.angelfire.com/droid/hb1972/ns_sandman0036.jpg' border='0' alt='user posted image'>

Random Hallway
<img src='http://www.angelfire.com/droid/hb1972/ns_sandman0037.jpg' border='0' alt='user posted image'>

Hive Area - Deep [D-475KL]
<img src='http://www.angelfire.com/droid/hb1972/ns_sandman0038.jpg' border='0' alt='user posted image'>

~ DarkATi

Comments

  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    Does the problem stay after you recompile? Once my map when all rainbow colored for no reason and simply recompiling the map solved the problem...
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--Evil bOb+Sep 18 2003, 09:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil bOb @ Sep 18 2003, 09:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Does the problem stay after you recompile? Once my map when all rainbow colored for no reason and simply recompiling the map solved the problem... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I have compiled about 5 times. Every time it looks the same. The light is in the same areas, and the same color.

    ~ DarkATi
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    you have blue light_enviroment ?
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    I'd keep it.

    It gives an awesome ambient effect to the map.
  • G4B2SWrathG4B2SWrath Join Date: 2003-08-03 Member: 18846Members
    <!--QuoteBegin--Redford+Sep 18 2003, 12:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford @ Sep 18 2003, 12:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd keep it.

    It gives an awesome ambient effect to the map. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Heheh yeah I was just about to say that too. Even if you didn't plan on it, won't it save a bit of work? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    Are you using version p11 of the compile tools? They have a way of messing up the lighting of a map, try compiling with p10.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    This is a rare bug caused by the XP-cagey tools.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    when u have a blue hud, the tint shows up in the shots, becuase of the eay our eyes look at it'

    try going xeno, and see if the blue tint is still there

    amckern
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--Ollj+Sep 18 2003, 05:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Sep 18 2003, 05:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is a rare bug caused by the XP-cagey tools. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    OK, and how do I fix this bug? Cagey... please, Ollj, Someone?

    On the "keeping it" issue. I would actually not mind it, if it were only in my outdoor areas, or near windows etc. But since it shines indoors too, ugh... no.

    ~ DarkATi
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    edited September 2003
    <!--QuoteBegin--DarkATi+Sep 18 2003, 07:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Sep 18 2003, 07:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Ollj+Sep 18 2003, 05:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Sep 18 2003, 05:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is a rare bug caused by the XP-cagey tools. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    OK, and how do I fix this bug? Cagey... please, Ollj, Someone?

    On the "keeping it" issue. I would actually not mind it, if it were only in my outdoor areas, or near windows etc. But since it shines indoors too, ugh... no.

    ~ DarkATi <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If you're using p11, download p10 from the webbed thread -- if you're already using p10, then it's not the bug Ollj is thinking of...

    The problem is due to some beta code I accidentally #defined into the public release of p11 before it was completely tested -- it causes light to be cast without being properly dimmed with distance.

    Are there any blue light entities in your map, or is the blue light coming from a texture? (edit: it ought to be one or the other, since the tools wouldn't be creating extra light entities without a source)
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--XP-Cagey+Sep 18 2003, 09:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XP-Cagey @ Sep 18 2003, 09:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--DarkATi+Sep 18 2003, 07:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Sep 18 2003, 07:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Ollj+Sep 18 2003, 05:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Sep 18 2003, 05:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is a rare bug caused by the XP-cagey tools. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    OK, and how do I fix this bug? Cagey... please, Ollj, Someone?

    On the "keeping it" issue. I would actually not mind it, if it were only in my outdoor areas, or near windows etc. But since it shines indoors too, ugh... no.

    ~ DarkATi <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If you're using p11, download p10 from the webbed thread -- if you're already using p10, then it's not the bug Ollj is thinking of...

    The problem is due to some beta code I accidentally #defined into the public release of p11 before it was completely tested -- it causes light to be cast without being properly dimmed with distance.

    Are there any blue light entities in your map, or is the blue light coming from a texture? (edit: it ought to be one or the other, since the tools wouldn't be creating extra light entities without a source) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Cagey I hate to sound so crazy but honest to god the ONLY logical thing I can think of is that possibly my SKY tex is emitting this light, but it still makes no sense because the same thing applies to indoor areas! Albeit I have the null tex on the roof. I am seriously stumped, however I do not know what "p" I have I just downloaded whatever I downloaded, how can I tell?

    Hmmm... this is so weird, in 3 years of HL mapping, ain't never seen this. -_-

    ~ DarkATi
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    P10 is the top link, P11 is the bottom link.
    Download the top one and try that
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--ANeM+Sep 18 2003, 11:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ANeM @ Sep 18 2003, 11:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> P10 is the top link, P11 is the bottom link.
    Download the top one and try that <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It should also say which version you're using when you run any of the HL*.exe programs, up at the top of the logs.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hlrad v2.5.3 rel Custom Build 1.7p11 (Sep  5 2003)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    If you're using p11...
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Well, it can't be that "rare bug" Ollj refers to. I am and have been using p10. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> This is delaying my map's release date, how the hell do I fix it?

    For the record, I have NO blue lights in my level. None. I do have some textures emitting blue light but this light shows up in all different areas of my map with different texturing.

    ~ DarkATi
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