[mreq] Work Light Model
KungFuSquirrel
Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
<div class="IPBDescription">For ns_sepulcher</div> Hey guys, long time since I've been here. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I'm in need of a model for my next NS mapping endeavor, ns_sepulcher. I figured I'd come to you guys and see what you could come up with. I guess you can think of it as a 'contest' of sorts... Whoever does the best job gets a model in my next map. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> Here's what I'm looking for:
I need a work light model. It should be about player-sized or slightly shorter (64-72 units, roughly) and stand on a tripod base. I'm thinking visually something like a Yamaha Stadium drum stand... I've included a link to a reference shot of this at the end of this post. There should be two round lights attached to the top via a small crossbar and they should each angle out 10 or 15 degrees from the middle and angle down about 15-20 degrees. The exact measurement there doesn't matter, but I need to know -exactly- what it is to match up the lighting with it later. There should be an extra flat polygon over each light fixture itself.
For a skin, it should be your standard grungy yellow painted metal, little bit of rust here and there. The flat polys over each light should be additive render mode so the lights will actually appear to be glowing. Use whatever resolution you think is a reasonable compromise between overall image quality and file size/texture memory.
Here's the tripod reference:
<a href='http://yamaha.com/yamahavgn/Images/BandOrchestra/Product/Main/rmhrdwr.gif' target='_blank'>http://yamaha.com/yamahavgn/Images/BandOrc...ain/rmhrdwr.gif</a>
Note the two linked legs in the back and the independent leg in the front. I don't need anything that exagerrated pose-wise, but that's the idea behind the mechanism.
I've been seeing some really sweet stuff here lately, so I know at least one of you will come through. I hope. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Thanks
I'm in need of a model for my next NS mapping endeavor, ns_sepulcher. I figured I'd come to you guys and see what you could come up with. I guess you can think of it as a 'contest' of sorts... Whoever does the best job gets a model in my next map. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> Here's what I'm looking for:
I need a work light model. It should be about player-sized or slightly shorter (64-72 units, roughly) and stand on a tripod base. I'm thinking visually something like a Yamaha Stadium drum stand... I've included a link to a reference shot of this at the end of this post. There should be two round lights attached to the top via a small crossbar and they should each angle out 10 or 15 degrees from the middle and angle down about 15-20 degrees. The exact measurement there doesn't matter, but I need to know -exactly- what it is to match up the lighting with it later. There should be an extra flat polygon over each light fixture itself.
For a skin, it should be your standard grungy yellow painted metal, little bit of rust here and there. The flat polys over each light should be additive render mode so the lights will actually appear to be glowing. Use whatever resolution you think is a reasonable compromise between overall image quality and file size/texture memory.
Here's the tripod reference:
<a href='http://yamaha.com/yamahavgn/Images/BandOrchestra/Product/Main/rmhrdwr.gif' target='_blank'>http://yamaha.com/yamahavgn/Images/BandOrc...ain/rmhrdwr.gif</a>
Note the two linked legs in the back and the independent leg in the front. I don't need anything that exagerrated pose-wise, but that's the idea behind the mechanism.
I've been seeing some really sweet stuff here lately, so I know at least one of you will come through. I hope. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Thanks
Comments
Ooh, right, my bad. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I would think 150-200 would be plenty, but there can be a little leeway... chair1.mdl is 251, for example. At most there will be 2 of these in a scene, so that seems a reasonable amount while still allowing for plenty of buildings.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Would a TSA standard tripod (those on the sentry turrets) with extended neck to give the height needed for the lights do? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Without seeing it, I can't say for certain, but it's an interesting thought.
*edit* sorry I forgot about the round lights part and made them square, but it can be changed. Thats not final, just a concept idea so you can tell me if you like the basic shape. If you don't like the looks of using a TSA sentry turret tripod, the modellers here can always invent something else. Many are learning and would love a simple project like this
its NS, its in the future. in ns, anything is possible, and in the future, metal is MUCH stronger.......
DUH! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<img src='http://www.killerolie.pwp.blueyonder.co.uk/screen/lightstand.jpg' border='0' alt='user posted image'>
Doesn't look very good but i tried to keep it low poly, i've also left off the lights as i don't really know what they should look like. Only 248 polys all together and i can get rid of 84 by removing the front bar thing... I could also change the joiner bars to just two boxes if the poly count is to high.
:Edit: middle bar didn't look long enough.. extended it and are updating picture.. :Edit:
:Edit2: Had a go at the lights...
<img src='http://www.killerolie.pwp.blueyonder.co.uk/screen/lightstand2.jpg' border='0' alt='user posted image'>
:Edit2:
What do you think?
On another note, due to recent developments, I need a skinned .mdl version of this model <b>as soon as possible</b>. Whoever can get me the best one by, say, Friday will be the one whose model is included with the map. I know it's soon, but I've got to get some things done on this map VERY soon.
olie's got the right leg structure, and burncycle has the right idea on the light fixtures save for angling them out a bit (10 degrees from center on each should be perfect) and making them round bulb encasings. May the best model win. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<img src='http://www.killerolie.pwp.blueyonder.co.uk/screen/lightstand3.jpg' border='0' alt='user posted image'>
Is that what u meant by round bulb encasings? Also i can't skin very well..
:Edit: 360 polys all together, i can think of a few ways to reduce it if ya want :Edit:
/edit nm i reread your post. sorry.
<a href='http://enforcer.onestop.net/light.zip' target='_blank'>download</a>
/edit.. sorry about the quality of the skin. If you feel the need to chop it go ahead.
i'll do you a favour and just ignore that. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
(Edit: I just noticed some more of your other threads - you can definitely skin it yourself. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Don't mind me... )
... Just a question.. How do you do that? probably a dumb question, But I honestly cant remember anything like that.
No, seriously, I didnt know there was a different one.. do you have a link to the site for it?
And Damn, that version of HLMV is awesome... Its got all the features I always wished regular HLMV had.. Thanks for the heads up.