Ns_nancy
Rush_Of_Peons
Join Date: 2003-02-19 Member: 13728Members
<div class="IPBDescription">WTH happened??!!</div> Hey i finally remembered the map thats missing, ns_nancy! that map ROCKED and was used for all sorts of wars here in Western Australia. It was a well balanced map that had a hive with no name!! To be replaced with that crap ns_lost is a joke, will you guys be giving it back to us??? Or do i have to hold NS v1.04 tournaments as well as NS v 2.0??
Comments
Additionally, ns_lost is quite well-designed and balanced so long as the Marines are competent, and do things like (say) welding ventways shut to limit Kharaa movement, and fortifying choke points rather than only res nodes and Hives, as well as streamlining for closer-quarter fighting rather than only long-range.
rofl. This might be true only if there is a competent marine team vs an incompetent alien team. I don't know how you can suggest that this rare case is more common place than the typical case...
The typical case: Aliens can move around on the map so quickly that marines have little to no chance of ever holding onto anything.
No offense to Greedo, but I was surprised that Flayra accepted this map into NS. The mapper's level of experience isn't quite up to par with most of the other official contributions.
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This is generally what happens, and yes i am a competant marine, but i rock as a skulk. All you need to do is get to their spawn and stop them from going anywhere, quite easy when you consider how many vents lead to their base :/ ( and arent weldable)
I still reckon noname should have noname because im old school, but i dotn really care. Ive still got the older v1.0 maps and im not afraid to use em! Pitty they dont work on v 2.0
Helpful and Appropriate: <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
The typical case: Aliens can move around on the map so quickly that marines have little to no chance of ever holding onto anything.
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See the difference? Now remember it. I'd temp ban for insulting someone's hours and hours of donated work like that.
Nancy was compiled using HL's default hulls. The HL engine recognizes a total of four hulls, including 0x0x0 (this hull is used to find leaks in maps, though it may have other uses of which I'm not aware). The three remaining hulls define the three possible "sizes" of player. In NS, they are the crouching-marine (also used for skulk, gorge, lerk, and crouching fade), the standing marine (also standing fade and crouching Onos), and the standing Onos.
HL's hulls are crouching and standing human, and a third hull (dunno what it is, but it's not the Onos hull). Because Nancy was compiled using these instead of the NS hulls, Onos had extreme difficulty navigating the map after 2.0's "stuck" fixes for redemption and general Onos movement. Among other issues, Onos in 2.0 got stuck whenever they redeemed on Nancy, period.
Sadly, devildog lost Nancy's source (RMF file) in a hard drive crash, so he could not recompile the map using the correct hull file for 2.0. Because of this, Nancy was removed from NS.
But, as Talesin said, there is a project to recreate Nancy currently active in the mapping forum (which, last I checked, was doing quite well).
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=43856' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=4&t=43856</a>
You cannot correctly decompile most (if not all) official NS maps. Nancy was decompiled with a custom tool, specifically written to pull the level geometry out. Fortunately, it managed to extract the level geometry. Unfortunately, it did not work very well, leading to large sections needing to be re-made, using the original as a template.
Read through the ns_nancy recreation thread, and you'll see that one team member is primarily devoted to re-doing the lighting as closely as possible, but with some enhancements and minor tweaks, along with screenshots of progress. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
And I for one can only hope that Mother Hive gets her name back. No more needing to explain to nubs what noname's name really is.
Shame that Flaayra took out lerk bite, was so good on nancy <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
They just the 1.0 Nancy. Possibly with a 2.0 minimap. That is all.
NOT 2.0
It also misleads [stupid] people into thinking that it is the finished version of the 2.0 remake of Nancy.. and we would all just love to see those people working so hard on the remake get flamed because some moron thought that the 1.04 map was really the remake...
I can't wait till Lazer, ATI and Wolf finish the new nancy
With nancy's cramped hallways, spore should rock your world, so do not fret.
And I'm SO looking forward to calling the marines "nancy boy" again.
But the cramped hallways and areas where a lerk could cloak and sit on the roof was devestating with their bite, they were too small to shoot at by the time you knew what was going on, I was the destroyer of many HA trains with this believe it or not <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Just hope they dont put in a dbl res, always seems to attract the noobs and i find that it really can unbalance some maps (ns_bast anyone?)
...seriously. Did ANYONE ever weld open that vent? It was just a death sentence if you did, for any Siege bases set up outside. The long hallway was a much more effective route to defend.
rofl. This might be true only if there is a competent marine team vs an incompetent alien team. I don't know how you can suggest that this rare case is more common place than the typical case...
The typical case: Aliens can move around on the map so quickly that marines have little to no chance of ever holding onto anything.
No offense to Greedo, but I was surprised that Flayra accepted this map into NS. The mapper's level of experience isn't quite up to par with most of the other official contributions. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
i never liked ns_lost
...seriously. Did ANYONE ever weld open that vent? It was just a death sentence if you did, for any Siege bases set up outside. The long hallway was a much more effective route to defend. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
in 1.02 welders did ALOT of damage. So me and 2 other mates welded the vent, jped ontop of the hive and too it out with our welders in about 20 secs
Those were the good old days <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
...seriously. Did ANYONE ever weld open that vent? It was just a death sentence if you did, for any Siege bases set up outside. The long hallway was a much more effective route to defend. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
in 1.02 welders did ALOT of damage. So me and 2 other mates welded the vent, jped ontop of the hive and too it out with our welders in about 20 secs
Those were the good old days <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
You got to be kidding? It's faster to fly down the hall then to weld slowly into the hive. There is already a vent that leads RIGHT ON TOP of the hive anyhow. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->