Hlbsp: Error: Exceeded Max_leaf_faces
Monarchist
Join Date: 2003-08-17 Member: 19844Members
<div class="IPBDescription">how to find error?</div> Hi ! I am using WorldCraft 3.33 for making ns-maps. While doing my new map I got this error :
hlbsp: Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
WorldCraft can't find any errors ("check for problems") and I too can't find any brush with this error.
What can you to advice to me?
Thanks...
hlbsp: Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
WorldCraft can't find any errors ("check for problems") and I too can't find any brush with this error.
What can you to advice to me?
Thanks...
Comments
The problem is in only huge rooms?
But I have there only one huge room - the room with texture "sky".
In my map there are only two playble rooms now and they aren't huge.
And, it wasn't any error with this big room "sky",before I done new small room and connect it with the first...
You have gone over a limit similar to max patches error, but by BSP creating too many leaf faces for VIS to handle - probably due to "shattering" of a brush. Did you carve a complex brush (like a cylinder) or intersect it with another brush? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
-cliptype precise ?
click on texture mark and see what is mark with tha texture if small piec es could be change for a large brushe change comples things for brushes get a picture from the place like a wall with some control and create a new wad.
Max_leaf_faces
You have gone over a limit similar to max patches error, but by BSP creating too many leaf faces for VIS to handle - probably due to "shattering" of a brush. Did you carve a complex brush (like a cylinder) or intersect it with another brush?
it's kind of a joke.
And the compiler should say the name of the bad texture. helps a bit